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  • | PlusCost|+7 (epic) ...ht light (and 10 more feet of dim light), or turned completely off, with a swift action. Designs usually feature bright colors and a brilliant sheen even wh
    1 KB (212 words) - 15:15, 26 September 2020
  • | PlusCost|+9 (epic) ...ht light (and 10 more feet of dim light), or turned completely off, with a swift action. Designs usually feature bright colors and a brilliant sheen even wh
    1 KB (215 words) - 15:27, 26 September 2020
  • ...y. Epic Path chooses simplicity. While the GM can always choose which of Epic Path's rules should apply in their campaign, be aware that changing this ru ...ons can be converted up to a standard action. Even combining your move and swift actions together is not enough to perform an additional standard action dur
    4 KB (636 words) - 15:26, 30 December 2021
  • | Name| Necklace of Epic Flame +7 | Item-Desc|A '''Necklace of Epic Flame +7''' grants the following powers to an attuned wearer:
    5 KB (788 words) - 18:15, 8 April 2023
  • | Name| Necklace of Epic Flame +6 | Item-Desc|A '''Necklace of Epic Flame +6''' grants the following powers to an attuned wearer:
    5 KB (788 words) - 18:15, 8 April 2023
  • | Name| Necklace of Epic Flame +9 | Item-Desc|A '''Necklace of Epic Flame +9''' grants the following powers to an attuned wearer:
    5 KB (791 words) - 18:15, 8 April 2023
  • | Name| Necklace of Epic Flame +8 | Item-Desc|A '''Necklace of Epic Flame +8''' grants the following powers to an attuned wearer:
    5 KB (791 words) - 18:15, 8 April 2023
  • [[Category:Epic Path]] The Action Point system in Epic Path is carefully designed to allow players to 'fight back' against a run o
    13 KB (2,269 words) - 03:51, 22 March 2022
  • [[Category:Epic Path]] If Epic Path is your first foray into Table-top Roleplaying Games, you might be a b
    7 KB (1,070 words) - 15:54, 30 August 2020
  • [[Category:Epic Path]] ...e attempting to perceive is through a wall, the DC is increased by +10 per foot of thickness.
    15 KB (2,526 words) - 19:56, 22 January 2022
  • [[Category:Epic Path]] ...ers = This action can be performed as a move action at +10 on the DC, or a swift action at +20 on the DC.
    17 KB (2,862 words) - 15:17, 26 May 2021
  • [[Category:Epic Path]] ...h inflicts a -10 penalty to perception rolls made to detect you per full 5-foot square of loose earth between you and any observers. Conversely, if a crea
    21 KB (3,435 words) - 20:35, 22 January 2022
  • ...ust need a gang of street toughs in a hurry, what do you do? Remember, in Epic Path, Monsters and Players are very deliberately built differently. So, the ...as no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone") -->
    69 KB (7,629 words) - 22:21, 7 January 2023
  • ...ust need a gang of street toughs in a hurry, what do you do? Remember, in Epic Path, Monsters and Players are very deliberately built differently. So, the ...as no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone") -->
    70 KB (7,805 words) - 19:02, 10 September 2022
  • ...ust need a gang of street toughs in a hurry, what do you do? Remember, in Epic Path, Monsters and Players are very deliberately built differently. So, the ...as no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone") -->
    70 KB (7,769 words) - 21:22, 4 February 2023
  • ...ust need a gang of street toughs in a hurry, what do you do? Remember, in Epic Path, Monsters and Players are very deliberately built differently. So, the ...as no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone") -->
    70 KB (7,769 words) - 21:51, 4 February 2023
  • ...ust need a gang of street toughs in a hurry, what do you do? Remember, in Epic Path, Monsters and Players are very deliberately built differently. So, the ...as no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone") -->
    70 KB (7,769 words) - 21:42, 11 February 2023
  • ...ust need a gang of street toughs in a hurry, what do you do? Remember, in Epic Path, Monsters and Players are very deliberately built differently. So, the ...as no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone") -->
    70 KB (7,778 words) - 21:52, 11 February 2023
  • ...ust need a gang of street toughs in a hurry, what do you do? Remember, in Epic Path, Monsters and Players are very deliberately built differently. So, the ...as no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone") -->
    70 KB (7,780 words) - 19:06, 10 September 2022
  • ...are useful indeed, and their astonishing skill at Diplomacy, despite their epic stupidity, even makes them easy to get along with. ...as no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone") -->
    63 KB (7,142 words) - 03:27, 9 June 2022
  • [[Category:Epic Path]] ...ion that does not require a skill check. However, this can be sped up to a swift action by a skilled rider.
    23 KB (3,896 words) - 15:01, 26 May 2021
  • [[Category:Epic Path]][[Category:Character Classes]][[Image:Fighter_Tactics_1.jpg|500px|rig ...y moving and attacking. This means that the Fighter can take one or more 5-foot steps into Difficult Terrain, for example.
    77 KB (12,055 words) - 21:09, 20 April 2024
  • [[Category:Epic Path]] While we hesitate to say that combat is the main "fun" in Epic Path, in truth, getting into and winning fights ''is'' the source of a lot
    43 KB (7,341 words) - 09:18, 27 October 2022
  • ...d, lest you become part of its world-destroying army. If you are a mighty epic hero, and your lessers come to you for help with an atropal incursion, then ...as no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone") -->
    77 KB (9,193 words) - 15:44, 6 May 2024
  • [[Category:Epic Path]] ...ielded in one hand during combat, it emits a cloying, scented smoke in a 5-foot radius around the wielder, causing all adjacent creatures to become [[Dazzl
    46 KB (7,823 words) - 19:44, 17 September 2022
  • [[Category:Epic Path]] ...is disrupted and ends until the Partisan can re-activate it (with another swift action). If the partisan attempts to re-activate the ability while still s
    75 KB (11,366 words) - 20:39, 13 August 2023
  • [[Category:Epic Path]] ...pically be sized-small or sized-medium, each of which occupies a single 50-foot square. The ship itself is assumed to occupy the whole space, even if its
    68 KB (11,293 words) - 16:32, 6 August 2019
  • [[Category:Epic Path]] ...pplied. This can be reduced to a move action by adding +5 to the DC, or a swift action by adding +10. Characters must declare they are attempting to apply
    21 KB (2,914 words) - 15:20, 26 May 2021
  • [[Category:Epic Path]][[Category:Character Classes]][[Category:Warlord]] ...of the exact delivery, this ''Inspiration'' affects all allies within a 30-foot radius centered on the warlord, and bestows a number of temporary hit point
    115 KB (17,881 words) - 00:16, 9 August 2023
  • [[Category:Epic Path]][[Category:Character Classes]][[Category:Bard]] * If your Bardic Performance requires a [[Swift Action]] to initiate (when you have at least 11 levels of the Bard class),
    131 KB (19,947 words) - 16:31, 26 December 2020
  • Epic Path includes a bestiary with quite a few monsters that are ready to run, b ...ve some variation of the 'shifty' ability, which lets them take an extra 5-foot step each round, based on certain circumstances). This creates a theme for
    30 KB (4,729 words) - 10:50, 1 January 2021
  • [[Category:Epic Path]][[Category:Character Classes]][[Category:Barbarian]] ...additional combat prowess. A barbarian can enter rage during combat as a [[swift action]], and maintain it each round as a [[free action]]. A barbarian can
    91 KB (13,963 words) - 20:25, 20 April 2024
  • [[Category:Epic Path]][[Category:Character Classes]][[Category:Prowler]] ...ures such as [[#Shifty_.28Ex.29|Shifty]] and [[#Ten-Foot_Step_.28Ex.29|Ten-Foot Step]] make this much easier to accomplish each round. Encroachment may al
    68 KB (10,131 words) - 02:18, 5 March 2024
  • * As part of the ongoing Epic Path 1.1 updates, added three new feats for the Prowler. * As part of the ongoing Epic Path 1.1 updates, added a new level 20 class feature for the Sorcerer. They
    87 KB (14,486 words) - 19:31, 6 April 2024
  • [[Category:Epic Path]][[Category:Character Classes]][[Category:Ranger]] ...traps in advance of the encounter, and is only setting the traps with the swift action. Traps cannot be used at all in an encounter in which the ranger wa
    165 KB (26,713 words) - 19:21, 18 June 2022
  • [[Category:Epic Path]] ...s in general. This is meant as a quick reference guide for players new to Epic Path.
    125 KB (21,167 words) - 16:12, 2 March 2024
  • [[Category:Epic Path]][[Category:Character Classes]][[Category:Paladin]] ...aid them in their struggle against their foes. Once per encounter as a [[swift action]] during combat, the paladin chooses one enemy creature to which the
    144 KB (22,632 words) - 01:11, 5 March 2024
  • [[Category:Epic Path]][[Category:Character Classes]][[Category:Monk]] ...up to six attacks (assuming they don't trade away any attack actions for 5-foot steps or combat maneuvers; see [[Full Attack Action]] for details on that).
    115 KB (17,252 words) - 17:58, 27 August 2022
  • [[Category:Epic Path]][[Category:Character Classes]][[Category:Pariah]] Wards nearly always require only a swift action to initiate (unless otherwise specified). However, wards must also
    38 KB (5,121 words) - 11:14, 3 June 2020
  • [[Category:Epic Path]][[Category:Character Classes]][[Category:Druid]] ...if they wish, 'gift' some or all of their own actions (standard, move, or swift) to their animal companion each round, to allow it to perform more complex
    122 KB (18,719 words) - 18:12, 22 January 2022
  • [[Category:Epic Path]][[Category:Character Classes]][[Category:Cleric]] ''Channeling divinity'' affects a 30-foot radius in a burst that is centered on the cleric (i.e., a 13x13 square area
    134 KB (20,515 words) - 16:42, 26 December 2020
  • [[Category:Epic Path]][[Category:Character Classes]][[Category:Alchemist]] ...... things... together in such a way that they consistently blow up. As a swift action, the alchemist can create up to three pop rocks. Pop rocks are smal
    152 KB (23,479 words) - 20:43, 13 August 2023
  • [[Category:Epic Path]][[Category:Character Classes]][[Category:Rogue]] ...mproves at 6th level. You can now perform a [[Feint]] maneuver using an [[Swift Action]] (instead of an [[Attack Action]]), and you gain a +2 [[training bo
    104 KB (16,515 words) - 01:09, 5 March 2024
  • [[Category:Epic Path]][[Category:Character Classes]][[Category:Brawler]] ...nt provided by Jab does not count as movement for purposes of taking a [[5-Foot Step]] in the same round.
    85 KB (13,042 words) - 01:27, 5 March 2024
  • [[Category:Epic Path]] Here are a few different versions of the Epic Path character sheet:
    94 KB (15,577 words) - 17:19, 16 March 2024
  • [[Category:Epic Path]][[Category:Character Classes]][[Category:Fighter]] In addition, if a ''challenged'' foe takes a [[5-foot step]] away from the fighter (it may move around the fighter at will, it is
    101 KB (14,943 words) - 17:25, 12 February 2023