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  • ...s property may only be applied to a weapon which inflicts {{dmg|slashing}} damage. ...lication on a critical hit and increasing with level. This additional base damage die is not affected by the [[Brutal (Quality)]], and never multiplies on an
    986 bytes (129 words) - 13:13, 19 October 2020
  • ...s property may only be applied to a weapon which inflicts {{dmg|piercing}} damage. ...lication on a critical hit and increasing with level. This additional base damage die is not affected by the brutal property, and never multiplies on any att
    983 bytes (129 words) - 13:19, 19 October 2020
  • ...s property may only be applied to a weapon which inflicts {{dmg|piercing}} damage. ...lication on a critical hit and increasing with level. This additional base damage die is not affected by the brutal property, and never multiplies on any att
    981 bytes (129 words) - 13:12, 19 October 2020
  • ...haracter}}} takes no damage on a successful save, and only half (½) damage on a failed save. ...ing effects or status conditions caused by the effect, it only reduces the damage portion of the attack. Improved evasion can only be used in circumstances w
    734 bytes (118 words) - 16:37, 20 February 2020
  • ...er of deadly power. This weapon inflicts 3d6 of bonus {{dmg|desiccation}} damage on all successful hits, with the exceptions below. ...th water, such as most plants and water-related elementals, take all bonus damage from this weapon as one die type larger. (d6's become d8's, d10's become d1
    2 KB (347 words) - 09:02, 2 June 2019
  • ...property may only be applied to weapons which inflict {{dmg|bludgeoning}} damage. ...ication on a critical hit and increasing with level. This additional base damage die is not affected by the brutal property, and never multiples on any atta
    943 bytes (122 words) - 13:10, 19 October 2020
  • ...his property may only be applied to weapons which inflict {{dmg|piercing}} damage. ...lication on a critical hit and increasing with level. This additional base damage die is not affected by the brutal property, and never multiples on any atta
    938 bytes (122 words) - 13:09, 19 October 2020
  • ...his property may only be applied to weapons which inflict {{dmg|piercing}} damage. ...lication on a critical hit and increasing with level. This additional base damage die is not affected by the brutal property, and never multiples on any atta
    938 bytes (122 words) - 13:17, 19 October 2020
  • ...his property may only be applied to weapons which inflict {{dmg|slashing}} damage. ...ication on a critical hit and increasing with level. This additional base damage die is not affected by the brutal property, and never multiples on any atta
    939 bytes (122 words) - 13:11, 19 October 2020
  • ...his property may only be applied to weapons which inflict {{dmg|slashing}} damage. ...ication on a critical hit and increasing with level. This additional base damage die is not affected by the brutal property, and never multiples on any atta
    939 bytes (122 words) - 13:18, 19 October 2020
  • ...property may only be applied to weapons which inflict {{dmg|bludgeoning}} damage. ...ication on a critical hit and increasing with level. This additional base damage die is not affected by the brutal property, and never multiples on any atta
    945 bytes (122 words) - 13:17, 19 October 2020
  • ...ction granted by non-permanent magical effects, but it does stack with any damage reduction granted by permanent magical effects, class features, or this fea ...You can gain this feat multiple times. Each time you gain the feat, your damage reduction increases by 3.
    1 KB (153 words) - 13:30, 17 August 2020
  • ...fails their Reflex saving throw, they take only three-quarters (¾) damage from the effect. ...ing effects or status conditions caused by the attack, it only reduces the damage portion of the attack. Evasion can only be used in circumstances where the
    902 bytes (139 words) - 16:37, 20 February 2020
  • ...utal has no effect on bonus dice, precision dice, or other non-base weapon damage dice.
    833 bytes (150 words) - 16:14, 12 April 2020
  • ...s to create a variety of effects, damage types and status conditions. The damage of the bomb is based on the level of the alchemist that created it. Bombs b
    886 bytes (119 words) - 00:12, 15 June 2020
  • ...s a result of a critical hit, but not [[bonus damage]] dice or [[precision damage]] dice. | ShortDesc|Deal maximum damage on an attack
    1 KB (177 words) - 16:22, 8 April 2020
  • ...to the amount, including any dice-based secondary effects, such as ability damage. ...8+3's, etc. This feat has no effect on spells that don't specifically deal damage or grant healing via random die rolls.
    3 KB (373 words) - 18:09, 10 October 2020
  • ..., precision dice or other non-base weapon damage dice. This maximized base damage overwrites (does not stack with) the untyped bonuses from [[Weapon Qualitie | ShortDesc|The base weapon damage dice of your brutal weapon always roll maximum results
    1 KB (170 words) - 10:55, 17 August 2020
  • Stormlure = like necklace of fire, except lightning damage ...e of netted stars = like necklace of fire but epic only, does rare stellar damage
    2 KB (259 words) - 12:51, 28 September 2019
  • ...allies movement as you move past them? damage buffs for helping allies? damage buffs for using jab? 'killer instinct' - damage boosts against bloodied foes? damage boosts for dropping enemies to zero?
    1 KB (171 words) - 17:54, 17 December 2020

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