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  • :::{| class="ep-default" style="text-align:center; float:right;" ! align="left" | [[Constructs]]
    3 KB (371 words) - 15:38, 29 March 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    8 KB (1,085 words) - 17:34, 27 September 2019
  • ...potions thrown, nor can they ever effect more than one target, even if the spell effect that the potion is enchanted with would normally affect multiple tar ...mor or a shield, has no effect on potions, since gaining the benefits of a spell from a potion does not require you to use any somatic components.
    35 KB (3,980 words) - 15:10, 20 August 2022
  • {{:Base Weapon Damage}} ::* Magic weapon or implement
    28 KB (3,297 words) - 14:10, 11 September 2022
  • ...Casting Kit has everything your arcane caster could ever need to get their spell's on. ...nd [[Rogue]]s might want to consider picking up a set of [[Thieves' Tools (Weapon)]].
    64 KB (7,366 words) - 00:09, 24 May 2023
  • If you just want to dive right in and start looking for a weapon, here are the pages with the detailed descriptions of all the goodies: * [[Weapon Qualities]]
    24 KB (3,932 words) - 01:09, 18 October 2023
  • | Flavor=You can repair your broken weapon, armor, or other items to serviceability even without the benefits of artis ...ion from an item exactly as if you were using a [[Mending (Sorcerer/Wizard Spell)|Mending]] cantrip. If the item has a Durability score, each successive use
    3 KB (490 words) - 17:02, 17 August 2020
  • {| class="ep-default" style="text-align:center" | align="left" | [[Acrobatics]] || Dex || Yes
    20 KB (3,195 words) - 13:10, 4 January 2021
  • ===== Base Weapon Damage: ===== :A sorcerer's base weapon damage numbers are calculated normally. They do not receive any bonus abil
    102 KB (14,548 words) - 19:29, 6 April 2024
  • ...ws after the initial exposure (unless a save is granted to the victim by a spell or ability). See [[Blighted]] for details. ...rant a saving throw to the target after a successful hit with the poisoned weapon, inflicting damage and a status condition.
    21 KB (2,914 words) - 15:20, 26 May 2021
  • Special material costs are not factored into a magic armor or weapon's Absolute Bonus. Instead, these costs are simply 'tacked on' to the magica === A Note on Weapon Effects ===
    70 KB (9,711 words) - 19:57, 11 September 2022
  • ...r classes have the ability to wear a Tower Shield as part of the armor and weapon proficiencies offered by the class. These classes obviously do not need to ...r shield, which is strapped to the arm, and the same hand can be holding a weapon or other item. However, even though two items are ready for use for that h
    20 KB (3,453 words) - 20:26, 23 April 2024
  • Weapon, Rod, Staff, Wand, Shield, Slotless, Consumable... Base price is always WEAPON BASE PRICE, unless you leave the nudge value blank
    6 KB (892 words) - 13:02, 24 September 2019
  • :{| class="ep-default2" text-align:left; margin-left:20px;" :{| class="ep-default" style="text-align:center"
    21 KB (3,475 words) - 19:43, 26 March 2020
  • '''Base Weapon Damage:''' <br> {| class="ep-default2" style="text-align:left; font-size:85%; border-collapse:collapse;" width="100%"
    38 KB (5,121 words) - 11:14, 3 June 2020
  • :{| class="ep-default2" text-align:left; margin-left:20px;" * You may draw a weapon during the movement portion of the charge maneuver.
    46 KB (7,646 words) - 20:05, 20 September 2022
  • ...nough to be used in this way, meaning that if the players see such a Siege Weapon being deployed on the battlefield, it is in their best interests to take an ...weapons (with the notable exception of the Hand Onager, which is a genuine weapon and can be used in Real Time.) Once per hour, the Siege Gunner uses their [
    40 KB (6,913 words) - 20:24, 22 January 2022
  • {| border="1" cellpadding="5" style="text-align:center" ! Medium || AC || Dex || Penalty || Spell || Cost || Weight || Hardness || HP
    24 KB (3,728 words) - 18:34, 22 June 2019
  • ...less they gain some feat or ability that allows them to wield a two-handed weapon with one hand), and they can never use a buckler or shield. ====== Base Weapon Damage: ======
    68 KB (10,131 words) - 02:18, 5 March 2024
  • =====Base Weapon Damage:===== :A bard's base weapon damage numbers are calculated normally. They do not receive any bonus abil
    131 KB (19,947 words) - 16:31, 26 December 2020

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