Search results

Jump to navigation Jump to search
  • | Sorcerer/Wizard|6 ...ck result equals or exceeds an [[Skill DC|Impossible]] DC for the target's CR or CL, it dispels up to three spells present on that creature or object. A
    8 KB (1,084 words) - 19:16, 11 September 2022
  • ...game rules, you could go into a Blueprint and set some orcs to the proper CR, takes just a second. But what if you don't want to make the players wait ...t the 'power' of a Patterned Monster by moving up or down the chart by one CR level. We recommend you never move up or down more than one level this way
    21 KB (1,787 words) - 23:57, 20 January 2021
  • | Nudge-Price| 0.6 ...the GM at their discretion. If the victim has various effects of different CR's, the wielder of the rod may choose which effect they work on each time th
    6 KB (873 words) - 17:12, 21 September 2019
  • :* You take a '''-6 penalty to AC''' until the condition is cleared. :* You take a '''-6 penalty to attack rolls''' until the condition is cleared.
    2 KB (391 words) - 18:34, 1 January 2020
  • ==Mounted CR== ...mple, [[Dire Bat]]s are CR 2 in the Bestiary, but have a (minimum) Mounted CR of 13.
    26 KB (3,038 words) - 15:47, 20 October 2022
  • [[Category:Intrepid Tier (6-10)]] | Prerequisites|Rogue 6
    2 KB (308 words) - 12:02, 23 April 2020
  • ...the bottom of each monster blueprint page, you will note a list of all the CR's (levels) that monster is considered to be suitable for. Some monsters ha https://www.epicpath.org/index.php?cr=20&pattern1=None&name=Kobold_Warrior&title=Special%3AMillionMonsterMachine
    23 KB (2,488 words) - 19:06, 6 April 2024
  • The DC to escape silk rope bonds is equal to 20 + the CR (challenge rating) of the creature that tied the bonds. Ropes do not need t | Craft-DC| {{Skill-DC|Easy|6}}
    1 KB (179 words) - 18:30, 1 January 2020
  • ...cter level. Refer to the table below to determine the summoned creature's CR: {{Summon Monster CR|7}}
    8 KB (1,072 words) - 17:31, 6 September 2019
  • ...cter level. Refer to the table below to determine the summoned creature's CR: {{Summon Monster CR|7}}
    8 KB (1,072 words) - 17:25, 6 September 2019
  • ...cter level. Refer to the table below to determine the summoned creature's CR: {{Summon Monster CR|7}}
    8 KB (1,081 words) - 15:54, 6 September 2019
  • ...the GM at their discretion. If the victim has various effects of different CR's, the wielder of the rod may choose which effect they work on each time th ...us is +4, at levels 14 through 20 it is +5, at levels 21 through 27 it is +6, at levels 28 through 34 it is +7, and at creator level 35 it is +8. If thi
    7 KB (934 words) - 17:25, 21 September 2019
  • | Category=[[Category:Summon Feats]][[Category:Intrepid Tier (6-10)]][[Category:Druid Feats]] | Prerequisites|Level 6
    2 KB (339 words) - 17:13, 11 June 2021
  • | Effects = You take a -6 penalty to Reflex saves. ...reature involved, the target is a [[Skill DC|challenging DC]] based on the CR (challenge rating) of the effect. If you succeed on the check, you shake of
    1 KB (206 words) - 17:56, 1 January 2020
  • ...cter level. Refer to the table below to determine the summoned creature's CR: {{Summon Monster CR|7}}
    8 KB (1,095 words) - 14:22, 4 November 2019
  • ...ated to the dungeon will likely be of a similar level to the local monster CR's. Conversely, a character attempting things which should be simple at the ...eing attempted (note that this is not necessarily the same as the level or CR of the creature performing the check).
    31 KB (2,736 words) - 22:47, 14 August 2023
  • ...ck result equals or exceeds a [[Skill DC|Challenging]] DC for the target's CR or CL, it dispels all spells present on that creature or object. If only o ...e as if the curse were a spell (Average DC based on the casting creature's CR or triggering object's CL).
    9 KB (1,291 words) - 19:25, 11 September 2022
  • | CR-Adj=<onlyinclude>{{#ifeq:{{{transcludesection|CR-Adj}}} | CR-Adj | 1
    9 KB (1,052 words) - 22:16, 19 February 2022
  • * The CR of the trap ...In nearly all cases, the trap should allow a Reflex saving throw versus a CR-appropriate DC, for half damage and no condition.
    15 KB (1,888 words) - 19:42, 29 May 2022
  • | Name| Shifting Wraps +6 | Item-Desc| A set of '''Shifting Wraps +6''' grants the attuned wearer the following bonuses while they are using som
    3 KB (405 words) - 19:25, 5 September 2019

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)