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  • ...er of deadly power. This weapon inflicts 3d6 of bonus {{dmg|desiccation}} damage on all successful hits, with the exceptions below. ...th water, such as most plants and water-related elementals, take all bonus damage from this weapon as one die type larger. (d6's become d8's, d10's become d1
    2 KB (347 words) - 09:02, 2 June 2019
  • ...his property may only be applied to weapons which inflict {{dmg|piercing}} damage. ...lication on a critical hit and increasing with level. This additional base damage die is not affected by the brutal property, and never multiples on any atta
    938 bytes (122 words) - 13:17, 19 October 2020
  • ...property may only be applied to weapons which inflict {{dmg|bludgeoning}} damage. ...ication on a critical hit and increasing with level. This additional base damage die is not affected by the brutal property, and never multiples on any atta
    943 bytes (122 words) - 13:10, 19 October 2020
  • ...his property may only be applied to weapons which inflict {{dmg|piercing}} damage. ...lication on a critical hit and increasing with level. This additional base damage die is not affected by the brutal property, and never multiples on any atta
    938 bytes (122 words) - 13:09, 19 October 2020
  • ...his property may only be applied to weapons which inflict {{dmg|slashing}} damage. ...ication on a critical hit and increasing with level. This additional base damage die is not affected by the brutal property, and never multiples on any atta
    939 bytes (122 words) - 13:11, 19 October 2020
  • ...his property may only be applied to weapons which inflict {{dmg|slashing}} damage. ...ication on a critical hit and increasing with level. This additional base damage die is not affected by the brutal property, and never multiples on any atta
    939 bytes (122 words) - 13:18, 19 October 2020
  • ...property may only be applied to weapons which inflict {{dmg|bludgeoning}} damage. ...ication on a critical hit and increasing with level. This additional base damage die is not affected by the brutal property, and never multiples on any atta
    945 bytes (122 words) - 13:17, 19 October 2020
  • ...ction granted by non-permanent magical effects, but it does stack with any damage reduction granted by permanent magical effects, class features, or this fea ...You can gain this feat multiple times. Each time you gain the feat, your damage reduction increases by 3.
    1 KB (153 words) - 13:30, 17 August 2020
  • ...utal has no effect on bonus dice, precision dice, or other non-base weapon damage dice.
    833 bytes (150 words) - 16:14, 12 April 2020
  • ...s to create a variety of effects, damage types and status conditions. The damage of the bomb is based on the level of the alchemist that created it. Bombs b
    886 bytes (119 words) - 00:12, 15 June 2020
  • ...s a result of a critical hit, but not [[bonus damage]] dice or [[precision damage]] dice. | ShortDesc|Deal maximum damage on an attack
    1 KB (177 words) - 16:22, 8 April 2020
  • ...to the amount, including any dice-based secondary effects, such as ability damage. ...8+3's, etc. This feat has no effect on spells that don't specifically deal damage or grant healing via random die rolls.
    3 KB (373 words) - 18:09, 10 October 2020
  • ..., precision dice or other non-base weapon damage dice. This maximized base damage overwrites (does not stack with) the untyped bonuses from [[Weapon Qualitie | ShortDesc|The base weapon damage dice of your brutal weapon always roll maximum results
    1 KB (170 words) - 10:55, 17 August 2020
  • ...e damage in half retroactively. This halving is taken after any applicable damage resistance is subtracted, not before. | ShortDesc|Activate a shadowy form once per day to reduce the damage of attacks.
    1 KB (161 words) - 16:29, 16 June 2019
  • ...damage:medium damage:critical chance and multiplyer:range increment:weight:damage type ...ightwhip is usable with the Weapon Finesse Feat. A slightwhip deals lethal damage. A slightwhip has a 10 foot reach, and unlike most reach weapons, can attac
    25 KB (4,496 words) - 16:15, 16 January 2020
  • ...e damage in half retroactively. This halving is taken after any applicable damage resistance is subtracted, not before. | ShortDesc|Activate a shadowy form once per encounter to reduce the damage of attacks.
    1 KB (161 words) - 16:31, 16 June 2019
  • .... Bonus damage is not multiplied on a critical hit, and inflicts the same damage type as the weapon or attack that inflicts it. '''Note:''' If you already add your Con modifier to your damage, this feat has no effect.
    1 KB (174 words) - 14:59, 5 November 2020
  • ...creatures for various effects. Refer to the creation description for the damage and effect(s) it can inflict. Link: [[Alchemical Creations]]
    863 bytes (104 words) - 00:18, 15 June 2020
  • :* Your attacks deal either minimum damage, or your character level in damage, whichever is worse. ::* This applies to any action that deals damage to an enemy creature — melee attacks, ranged attacks, spells, combat
    1 KB (157 words) - 20:07, 26 August 2023
  • ...type suffer the full amount of the bomb's damage if they are hit, and half damage if they are missed. ...t target, if that target does not have the "plant" type or subtype, and no damage on a miss.
    1 KB (207 words) - 18:40, 19 November 2019

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