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  • | Name| Master's Wand of Stillness Weapon, Rod, Staff, Wand, Shield, Slotless, Consumable -->
    3 KB (372 words) - 12:53, 5 August 2020
  • | Name| Master's Wand of Burning Weapon, Rod, Staff, Wand, Shield, Slotless, Consumable -->
    3 KB (372 words) - 12:04, 5 August 2020
  • | Name| Master's Wand of Empowerment Weapon, Rod, Staff, Wand, Shield, Slotless, Consumable -->
    3 KB (369 words) - 13:58, 5 August 2020
  • | Name| Master's Wand of Hemorrhaging Weapon, Rod, Staff, Wand, Shield, Slotless, Consumable -->
    3 KB (372 words) - 14:36, 5 August 2020
  • | Name| Master's Wand of Maximization Weapon, Rod, Staff, Wand, Shield, Slotless, Consumable -->
    3 KB (372 words) - 15:17, 5 August 2020
  • | Name| Master's Wand of Enhancement Weapon, Rod, Staff, Wand, Shield, Slotless, Consumable -->
    3 KB (372 words) - 14:24, 5 August 2020
  • | Name| Master's Wand of Widening Weapon, Rod, Staff, Wand, Shield, Slotless, Consumable -->
    3 KB (372 words) - 12:14, 5 August 2020
  • | Name| Master's Wand of Silence Weapon, Rod, Staff, Wand, Shield, Slotless, Consumable -->
    3 KB (372 words) - 16:19, 5 August 2020
  • | Name| Master's Wand of Quickening Weapon, Rod, Staff, Wand, Shield, Slotless, Consumable -->
    3 KB (372 words) - 12:47, 5 August 2020
  • | Name| Master's Wand of the Fundaments Weapon, Rod, Staff, Wand, Shield, Slotless, Consumable -->
    3 KB (376 words) - 12:36, 5 August 2020
  • | Name| Master's Wand of the Elements Weapon, Rod, Staff, Wand, Shield, Slotless, Consumable -->
    3 KB (376 words) - 12:43, 5 August 2020
  • | Name| Master's Wand of the Rudiments Weapon, Rod, Staff, Wand, Shield, Slotless, Consumable -->
    3 KB (376 words) - 12:26, 5 August 2020
  • | Name| Master's Wand of Stealthy Casting Weapon, Rod, Staff, Wand, Shield, Slotless, Consumable -->
    3 KB (376 words) - 20:34, 9 August 2020
  • | Name| Master's Wand of Reaching Weapon, Rod, Staff, Wand, Shield, Slotless, Consumable -->
    3 KB (414 words) - 16:12, 5 August 2020
  • | Name| Wand of Coaxing, Master Weapon, Rod, Staff, Wand, Shield, Slotless, Consumable -->
    3 KB (368 words) - 13:36, 5 August 2020
  • | Name| Wand of Vastness, Master Weapon, Rod, Staff, Wand, Shield, Slotless, Consumable -->
    3 KB (373 words) - 19:55, 9 August 2020
  • | Name| Wand of Infinity, Master Weapon, Rod, Staff, Wand, Shield, Slotless, Consumable -->
    3 KB (373 words) - 17:01, 5 August 2020
  • | Name| Wand of Perfection, Master Weapon, Rod, Staff, Wand, Shield, Slotless, Consumable -->
    3 KB (373 words) - 16:44, 5 August 2020
  • | Name| Wand of Joined Fates, Master Weapon, Rod, Staff, Wand, Shield, Slotless, Consumable -->
    3 KB (374 words) - 17:17, 7 August 2020
  • | Name| Wand of Occluded Casting, Master Weapon, Rod, Staff, Wand, Shield, Slotless, Consumable -->
    3 KB (378 words) - 14:02, 8 August 2020
  • ...ted yourself to a combat style, and the use of weapons. You are far from a master, but you have an undeniable set of skills. ...t)]], [[Arc Slinger (Feat)]], [[Big Game Hunter (Feat)]], [[Bullseye Shot (Feat)]],
    5 KB (622 words) - 19:32, 6 April 2024
  • | Name| Wand of Destruction, Master Weapon, Rod, Staff, Wand, Shield, Slotless, Consumable -->
    3 KB (369 words) - 13:21, 5 August 2020
  • ...e potently, if a Striker chooses to fight defensively, the Combat Reflexes feat allows their incredible hand speed to serve as a potent defense indeed. ...al, since the hands should be used for destroying, not defending. Use of a shield is not disallowed, but is frowned upon. The Nine Ways is a very aggressive
    6 KB (1,105 words) - 22:32, 5 January 2016
  • The Force Mage slowly learns to master Force more than any other, and in the process shuns the lesser Fundaments. 2nd +1 +3 +3 +3 +1 Level Existing Arcane Class, 1 Bonus Shield Spell, Cannot cast any Earth based spells
    8 KB (1,447 words) - 17:24, 14 December 2018
  • ...riteup, as are the costs and requirements for a character with the Creator Feat to build one of those items for themselves. Doing so costs the character so ...permitted in that slot. For example, only shields can be enchanted with [[Shield Magic Properties]] enchantments.
    14 KB (2,280 words) - 20:58, 30 November 2019
  • ...odd-numbered level (i.e. 1st, 3rd, 5th, 7th, etc.), characters gain a new feat. A list of all feats is available [[Feats|here]], and can also be found by ...at they wish to select at the time the feat is selected. Once selected, a feat may not be changed, except through the [[Between Adventures|Reselection]] r
    28 KB (3,297 words) - 14:10, 11 September 2022
  • ...se in a wielded slot. One of the most common examples of this is a buckler shield, which is strapped to the arm, and the same hand can be holding a weapon or ...empty, save for the shield) rather than dropping it, if you are wearing a shield that allows the hand to be used (light shields and bucklers).
    24 KB (3,932 words) - 01:09, 18 October 2023
  • ...rather than having to choose the sword. (They must expend an Exotic Weapon Feat if they desire to use such.) Be wary of the Cavalier who has chosen to be a ...ige class. A Fane Dar with this Prestige Class, articulated armor, a tower shield and a War Axe is a defensive beast, and changing to a Heavy Whip and/or a L
    20 KB (3,362 words) - 10:45, 20 April 2019
  • :* '''Armor Class:''' 9 + Armor bonus + Adjusted Dexterity Modifier + Shield Bonus <small>''(if any)''</small> + Racial Size Modifier <small>''(if any)' ...<small>''(round down)''</small> + Strength Modifier + Dexterity Modifier + Shield Bonus <small>''(if any)''</small> + Size Modifier
    131 KB (19,947 words) - 16:31, 26 December 2020
  • :* '''Armor Class:''' 10 + Armor bonus + Adjusted Dexterity Modifier + Shield Bonus <small>''(if any)''</small> + Racial Size Modifier <small>''(if any)' ...<small>''(round down)''</small> + Strength Modifier + Dexterity Modifier + Shield Bonus <small>''(if any)''</small> + Size Modifier
    104 KB (16,515 words) - 01:09, 5 March 2024
  • ...ach round is resolved as a touch attack, disregarding the subject's armor, shield, and natural armor bonuses (including any enhancement bonuses) to Armor Cla ...pell failure chance. Unlike with a normal tower shield, you can't use this shield spell for cover.
    32 KB (5,287 words) - 17:58, 22 January 2022
  • ...ul, the golem might recognize that and act upon it differently than if the master is unstressed. Golems can operate upon multiple orders at the same time as <!-- Roles only; name of tertiary attack (e.g. "Shield Bash" or "Tail Slap"); damage equal to primary attack; leave blank for none
    65 KB (7,322 words) - 21:35, 4 February 2023
  • ...bonus on all Disarm rolls. A slightwhip is usable with the Weapon Finesse Feat. A slightwhip deals lethal damage. A slightwhip has a 10 foot reach, and un ...in two hands for extra damage, but it can be used with the Weapon Finesse feat.
    25 KB (4,496 words) - 16:15, 16 January 2020
  • :* '''Armor Class:''' 10 + Armor bonus + Adjusted Dexterity Modifier + Shield Bonus <small>''(if any)''</small> + Racial Size Modifier <small>''(if any)' ...<small>''(round down)''</small> + Strength Modifier + Dexterity Modifier + Shield Bonus <small>''(if any)''</small> + Size Modifier
    165 KB (26,713 words) - 19:21, 18 June 2022
  • ...liwick skill check when retraining. Furthermore, you may not use a spell, feat, or ability of an ally to modify your own bailiwick skill check, unless tha ...ut may not use retraining to swap out an earlier non-epic feat for an epic feat. Similarly, a high-level rogue may never retrain to have fewer than 4 basi
    46 KB (7,371 words) - 01:06, 18 October 2023
  • ...ed weapons, achieving a mastery greater than even a Ranger. A fighter can master combat maneuvers, becoming a deadly grappler or a battlefield controller th ...ligence:''''' quaternary (optional); can be useful for [[Combat Expertise (Feat)]] and its related feats.
    101 KB (14,943 words) - 17:25, 12 February 2023
  • ...ion. The fighter never suffers to-hit penalties from wearing any armor or shield with which they are proficient. ...d with a [[Charge]] maneuver, but it may be used with the [[Spring Attack (Feat)]], any other ability that combines moving and attacking, and indeed, can b
    77 KB (12,055 words) - 21:09, 20 April 2024
  • <!-- Roles only; name of tertiary attack (e.g. "Shield Bash" or "Tail Slap"); damage equal to primary attack; leave blank for none <!-- Just the feat name; will be autolinked, and ShortDesc added -->
    67 KB (7,842 words) - 19:00, 6 April 2024
  • ...cost. Sorcerers rarely ever learn a wide variety of spells; instead, they master a few, but their magically imbued blood allows them to cast those few spell :* '''Armor Class:''' 9 + Armor bonus + Adjusted Dexterity Modifier + Shield Bonus <small>''(if any)''</small> + Racial Size Modifier <small>''(if any)'
    102 KB (14,548 words) - 19:29, 6 April 2024
  • ...es, to emergency repairs, to crafting customized tools or alloys for their master's lab. <!-- Roles only; name of tertiary attack (e.g. "Shield Bash" or "Tail Slap"); damage equal to primary attack; leave blank for none
    66 KB (7,439 words) - 21:21, 4 February 2023
  • <!-- Roles only; name of tertiary attack (e.g. "Shield Bash" or "Tail Slap"); damage equal to primary attack; leave blank for none | Feat1 = Point-Blank Master
    72 KB (8,070 words) - 21:35, 11 February 2023
  • <!-- Roles only; name of tertiary attack (e.g. "Shield Bash" or "Tail Slap"); damage equal to primary attack; leave blank for none <!-- Just the feat name; will be autolinked, and ShortDesc added -->
    61 KB (6,726 words) - 19:17, 10 September 2022
  • <!-- Roles only; name of tertiary attack (e.g. "Shield Bash" or "Tail Slap"); damage equal to primary attack; leave blank for none | Feat2 = Point-Blank Master
    62 KB (6,822 words) - 20:01, 11 September 2022
  • <!-- Roles only; name of tertiary attack (e.g. "Shield Bash" or "Tail Slap"); damage equal to primary attack; leave blank for none <!-- Just the feat name; will be autolinked, and ShortDesc added -->
    63 KB (6,866 words) - 23:26, 29 January 2024
  • ...f any secondary classes, unless they take the [[Eclectic (Feat)|Eclectic]] feat for that class. ...ling || WIS, STR, CON || Complex || Complex || align="left" | A druid is a master of nature, who travels with a loyal animal companion, summons monsters to a
    94 KB (15,577 words) - 17:19, 16 March 2024
  • <!-- Roles only; name of tertiary attack (e.g. "Shield Bash" or "Tail Slap"); damage equal to primary attack; leave blank for none <!-- Just the feat name; will be autolinked, and ShortDesc added -->
    69 KB (8,026 words) - 21:50, 4 February 2023
  • <!-- Roles only; name of tertiary attack (e.g. "Shield Bash" or "Tail Slap"); damage equal to primary attack; leave blank for none <!-- Just the feat name; will be autolinked, and ShortDesc added -->
    69 KB (8,101 words) - 19:02, 6 April 2024
  • ...ed Dexterity Modifier. Note that a Dex Modifier to AC from armor (and/or a shield) can never reduce your Dexterity modifier below a 0 for purposes of modifyi : At-Will designates some power, feat, ability, or other aspect of play that is 'Howardian' in nature, IE, the pl
    125 KB (21,167 words) - 16:12, 2 March 2024
  • | MonsterName | Sho, Master of Locusts ...ng this time, he apparently learned an affinity that earned him the title "Master of Locusts". Certainly his lust for battle demonstrates an unquenchable hu
    68 KB (7,539 words) - 22:06, 10 May 2021
  • <!-- Roles only; name of tertiary attack (e.g. "Shield Bash" or "Tail Slap"); damage equal to primary attack; leave blank for none <!-- Just the feat name; will be autolinked, and ShortDesc added -->
    68 KB (7,476 words) - 21:29, 7 January 2023
  • :* '''Armor Class:''' 10 + Armor bonus + Adjusted Dexterity Modifier + Shield Bonus <small>''(if any)''</small> + Racial Size Modifier <small>''(if any)' ...<small>''(round down)''</small> + Strength Modifier + Dexterity Modifier + Shield Bonus <small>''(if any)''</small> + Size Modifier
    115 KB (17,881 words) - 00:16, 9 August 2023
  • ...extremes that they will forget to eat or sleep for days in their quest to master their new fancy. <!-- Roles only; name of tertiary attack (e.g. "Shield Bash" or "Tail Slap"); damage equal to primary attack; leave blank for none
    59 KB (6,507 words) - 21:22, 10 May 2021
  • <!-- Roles only; name of tertiary attack (e.g. "Shield Bash" or "Tail Slap"); damage equal to primary attack; leave blank for none <!-- Just the feat name; will be autolinked, and ShortDesc added -->
    74 KB (8,507 words) - 21:44, 11 February 2023
  • <!-- Roles only; name of tertiary attack (e.g. "Shield Bash" or "Tail Slap"); damage equal to primary attack; leave blank for none <!-- Just the feat name; will be autolinked, and ShortDesc added -->
    69 KB (7,629 words) - 22:21, 7 January 2023
  • <!-- Roles only; name of tertiary attack (e.g. "Shield Bash" or "Tail Slap"); damage equal to primary attack; leave blank for none <!-- Just the feat name; will be autolinked, and ShortDesc added -->
    70 KB (7,769 words) - 21:22, 4 February 2023
  • <!-- Roles only; name of tertiary attack (e.g. "Shield Bash" or "Tail Slap"); damage equal to primary attack; leave blank for none <!-- Just the feat name; will be autolinked, and ShortDesc added -->
    70 KB (7,769 words) - 21:51, 4 February 2023
  • <!-- Roles only; name of tertiary attack (e.g. "Shield Bash" or "Tail Slap"); damage equal to primary attack; leave blank for none <!-- Just the feat name; will be autolinked, and ShortDesc added -->
    70 KB (7,769 words) - 21:42, 11 February 2023
  • <!-- Roles only; name of tertiary attack (e.g. "Shield Bash" or "Tail Slap"); damage equal to primary attack; leave blank for none <!-- Just the feat name; will be autolinked, and ShortDesc added -->
    70 KB (7,778 words) - 21:52, 11 February 2023
  • <!-- Roles only; name of tertiary attack (e.g. "Shield Bash" or "Tail Slap"); damage equal to primary attack; leave blank for none <!-- Just the feat name; will be autolinked, and ShortDesc added -->
    70 KB (7,780 words) - 19:06, 10 September 2022
  • <!-- Roles only; name of tertiary attack (e.g. "Shield Bash" or "Tail Slap"); damage equal to primary attack; leave blank for none <!-- Just the feat name; will be autolinked, and ShortDesc added -->
    70 KB (7,805 words) - 19:02, 10 September 2022
  • ...k to break up massed formations of Fire Giant Soldiers...although how this feat can be accomplished is a task for the truly mighty. <!-- Roles only; name of tertiary attack (e.g. "Shield Bash" or "Tail Slap"); damage equal to primary attack; leave blank for none
    77 KB (9,069 words) - 21:38, 11 February 2023
  • <!-- Roles only; name of tertiary attack (e.g. "Shield Bash" or "Tail Slap"); damage equal to primary attack; leave blank for none <!-- Just the feat name; will be autolinked, and ShortDesc added -->
    77 KB (9,084 words) - 21:45, 11 February 2023
  • ...eeders tend to stick to a few useful 'cover' identities, such as a caravan master, slaver, merchant, or whore. Any occupation where they are able to meet a <!-- Roles only; name of tertiary attack (e.g. "Shield Bash" or "Tail Slap"); damage equal to primary attack; leave blank for none
    69 KB (8,054 words) - 21:30, 4 February 2023
  • <!-- Roles only; name of tertiary attack (e.g. "Shield Bash" or "Tail Slap"); damage equal to primary attack; leave blank for none <!-- Just the feat name; will be autolinked, and ShortDesc added -->
    72 KB (8,179 words) - 21:47, 11 February 2023
  • ...ut of the mummy as it fights, attacking all who would dare challenge their master. The scarabs have a unique metabolism, in that they can lie dormant within <!-- Roles only; name of tertiary attack (e.g. "Shield Bash" or "Tail Slap"); damage equal to primary attack; leave blank for none
    74 KB (8,475 words) - 21:40, 11 February 2023
  • <!-- Roles only; name of tertiary attack (e.g. "Shield Bash" or "Tail Slap"); damage equal to primary attack; leave blank for none <!-- Just the feat name; will be autolinked, and ShortDesc added -->
    73 KB (8,407 words) - 21:53, 4 February 2023
  • <!-- Roles only; name of tertiary attack (e.g. "Shield Bash" or "Tail Slap"); damage equal to primary attack; leave blank for none <!-- Just the feat name; will be autolinked, and ShortDesc added -->
    75 KB (8,642 words) - 21:24, 11 February 2023