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  • | Flavor = An enemy is employing non-lethal tactics against you in order to avoid killing you. That might not be good. ...less, you stop taking damage at zero hit points, and can no longer suffer damage while this condition is in effect (with one exception; see below).
    2 KB (291 words) - 21:41, 16 January 2020
  • | Effects = The first attack you make this round deals only half its normal damage. If the attack has non-damaging effects, they are still resolved normally. ::* This applies to any action that deals damage to an enemy creature — melee attacks, ranged attacks, spells, combat
    1 KB (153 words) - 19:23, 1 April 2023
  • | Effects = Each of your attacks deals only half damage (rounding down). If any of your attacks have non-damaging effects, they are ::* This applies to any action that deals damage to an enemy creature — melee attacks, ranged attacks, spells, combat
    1 KB (162 words) - 20:07, 26 August 2023
  • ...he also takes a -4 penalty to armor class and takes 2 points of Non-Lethal Damage per round. A frenzy lasts for a number of rounds equal to 3 + the frenzied ...effect, the character must make a successful Will save (DC 10 + points of damage taken since his last action) at the start of his next turn.
    6 KB (1,058 words) - 16:15, 16 January 2020
  • ...mage. Damage reduced by Defy Death is reduced before any other sources of damage reduction (such as DR) are applied. If the attack deals any non-damaging e | Prog3 = You take no damage at all from an attack mitigated by Defy Death. Non-damaging effects from th
    1 KB (200 words) - 14:44, 31 December 2019
  • Characters that catch fire gain the [[Burned]] condition, suffering damage each round depending on the source CR (challenge rating) that caused the fi Items worn or carried by a burning character are not subject to damage from the fire, unless the GM declares otherwise.
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  • ...eadly power. This weapon inflicts 3d6 points of bonus {{dmg|desiccation}} damage dice on all successful hits, with the exceptions below. ...ted with water, such as most plants and water-related elementals, take all damage from this weapon as one die type larger. (d6's become d8's, d10's become d1
    2 KB (260 words) - 09:29, 2 June 2019
  • ...eadly power. This weapon inflicts 3d6 points of bonus {{dmg|desiccation}} damage dice on all successful hits, with the exceptions below. ...ted with water, such as most plants and water-related elementals, take all damage from this weapon as one die type larger. (d6's become d8's, d10's become d1
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  • Low Blow(Ex): +1d6 HP damage per hit with light or smaller weaps Ugly Strike(Sp): +1 Str damage per strike with light or smaller weaps, once per round(pick before rolling
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  • ...amage]] of the weapon. Note that base damage increases along with the base damage dice as the wielder's level increases. ...es besides bludgeoning lose this bonus damage when dealing non-bludgeoning damage.
    1 KB (140 words) - 20:01, 26 March 2020
  • FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates, ...have been warped or otherwise transmuted, but it can still repair [[Siege Damage]] done to such items.
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  • FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates, ...have been warped or otherwise transmuted, but it can still repair [[Siege Damage]] done to such items.
    4 KB (426 words) - 11:54, 20 April 2019
  • FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates, ...have been warped or otherwise transmuted, but it can still repair [[Siege Damage]] done to such items.
    4 KB (424 words) - 19:41, 1 April 2019
  • FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates, ...have been warped or otherwise transmuted, but it can still repair [[Siege Damage]] done to such items.
    4 KB (426 words) - 11:55, 20 April 2019
  • ...roperty may only be applied to a weapon which inflicts {{dmg|bludgeoning}} damage. ...iplication a critical hit and increasing with level. This additional base damage die is not affected by the [[Brutal (Quality)]], and never multiplies on an
    995 bytes (128 words) - 13:20, 19 October 2020
  • ...roperty may only be applied to a weapon which inflicts {{dmg|bludgeoning}} damage. ...iplication a critical hit and increasing with level. This additional base damage die is not affected by the [[Brutal (Quality)]], and never multiplies on an
    995 bytes (128 words) - 13:14, 19 October 2020
  • ...s property may only be applied to a weapon which inflicts {{dmg|slashing}} damage. ...lication on a critical hit and increasing with level. This additional base damage die is not affected by the [[Brutal (Quality)]], and never multiplies on an
    986 bytes (129 words) - 13:13, 19 October 2020
  • ...s property may only be applied to a weapon which inflicts {{dmg|slashing}} damage. ...lication on a critical hit and increasing with level. This additional base damage die is not affected by the [[Brutal (Quality)]], and never multiplies on an
    988 bytes (129 words) - 13:19, 19 October 2020
  • ...s property may only be applied to a weapon which inflicts {{dmg|piercing}} damage. ...lication on a critical hit and increasing with level. This additional base damage die is not affected by the brutal property, and never multiplies on any att
    983 bytes (129 words) - 13:19, 19 October 2020
  • ...s property may only be applied to a weapon which inflicts {{dmg|piercing}} damage. ...lication on a critical hit and increasing with level. This additional base damage die is not affected by the brutal property, and never multiplies on any att
    981 bytes (129 words) - 13:12, 19 October 2020
  • ...er of deadly power. This weapon inflicts 3d6 of bonus {{dmg|desiccation}} damage on all successful hits, with the exceptions below. ...th water, such as most plants and water-related elementals, take all bonus damage from this weapon as one die type larger. (d6's become d8's, d10's become d1
    2 KB (347 words) - 09:02, 2 June 2019
  • ...property may only be applied to weapons which inflict {{dmg|bludgeoning}} damage. ...ication on a critical hit and increasing with level. This additional base damage die is not affected by the brutal property, and never multiples on any atta
    945 bytes (122 words) - 13:17, 19 October 2020
  • ...his property may only be applied to weapons which inflict {{dmg|piercing}} damage. ...lication on a critical hit and increasing with level. This additional base damage die is not affected by the brutal property, and never multiples on any atta
    938 bytes (122 words) - 13:17, 19 October 2020
  • ...property may only be applied to weapons which inflict {{dmg|bludgeoning}} damage. ...ication on a critical hit and increasing with level. This additional base damage die is not affected by the brutal property, and never multiples on any atta
    943 bytes (122 words) - 13:10, 19 October 2020
  • ...his property may only be applied to weapons which inflict {{dmg|piercing}} damage. ...lication on a critical hit and increasing with level. This additional base damage die is not affected by the brutal property, and never multiples on any atta
    938 bytes (122 words) - 13:09, 19 October 2020
  • ...his property may only be applied to weapons which inflict {{dmg|slashing}} damage. ...ication on a critical hit and increasing with level. This additional base damage die is not affected by the brutal property, and never multiples on any atta
    939 bytes (122 words) - 13:11, 19 October 2020
  • ...his property may only be applied to weapons which inflict {{dmg|slashing}} damage. ...ication on a critical hit and increasing with level. This additional base damage die is not affected by the brutal property, and never multiples on any atta
    939 bytes (122 words) - 13:18, 19 October 2020
  • ...ction granted by non-permanent magical effects, but it does stack with any damage reduction granted by permanent magical effects, class features, or this fea ...You can gain this feat multiple times. Each time you gain the feat, your damage reduction increases by 3.
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  • ...utal has no effect on bonus dice, precision dice, or other non-base weapon damage dice.
    833 bytes (150 words) - 16:14, 12 April 2020
  • ...s to create a variety of effects, damage types and status conditions. The damage of the bomb is based on the level of the alchemist that created it. Bombs b
    886 bytes (119 words) - 00:12, 15 June 2020
  • ...s a result of a critical hit, but not [[bonus damage]] dice or [[precision damage]] dice. | ShortDesc|Deal maximum damage on an attack
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  • ...to the amount, including any dice-based secondary effects, such as ability damage. ...8+3's, etc. This feat has no effect on spells that don't specifically deal damage or grant healing via random die rolls.
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  • ..., precision dice or other non-base weapon damage dice. This maximized base damage overwrites (does not stack with) the untyped bonuses from [[Weapon Qualitie | ShortDesc|The base weapon damage dice of your brutal weapon always roll maximum results
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  • ...e damage in half retroactively. This halving is taken after any applicable damage resistance is subtracted, not before. | ShortDesc|Activate a shadowy form once per day to reduce the damage of attacks.
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  • ...damage:medium damage:critical chance and multiplyer:range increment:weight:damage type ...ightwhip is usable with the Weapon Finesse Feat. A slightwhip deals lethal damage. A slightwhip has a 10 foot reach, and unlike most reach weapons, can attac
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  • ...e damage in half retroactively. This halving is taken after any applicable damage resistance is subtracted, not before. | ShortDesc|Activate a shadowy form once per encounter to reduce the damage of attacks.
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  • .... Bonus damage is not multiplied on a critical hit, and inflicts the same damage type as the weapon or attack that inflicts it. '''Note:''' If you already add your Con modifier to your damage, this feat has no effect.
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  • ...creatures for various effects. Refer to the creation description for the damage and effect(s) it can inflict. Link: [[Alchemical Creations]]
    863 bytes (104 words) - 00:18, 15 June 2020
  • :* Your attacks deal either minimum damage, or your character level in damage, whichever is worse. ::* This applies to any action that deals damage to an enemy creature — melee attacks, ranged attacks, spells, combat
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  • ...type suffer the full amount of the bomb's damage if they are hit, and half damage if they are missed. ...t target, if that target does not have the "plant" type or subtype, and no damage on a miss.
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  • ! style="color:#7B68EE;" | '''Incorporeal:''' Suffers only half damage from any attack that hits. Even when hit by spells or magic weapons, it takes only half damage from a corporeal source.
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  • <h3>[[Double_Charge_Damage_(Quality)|Double Charge Damage]]<span class=plainlinks style="font-size:80%; font-weight:normal; padding-r {{:Double Charge Damage (Quality)}}
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  • ...e damage in half retroactively. This halving is taken after any applicable damage resistance is subtracted, not before. ...once per day, as a free action during your turn, you may declare that all damage you take from that point until the start of your next turn is halved after
    1 KB (197 words) - 16:35, 16 June 2019
  • ...lee attacks made against the target (not ranged attacks or spells). Bonus damage is not multiplied on a critical hit. | ShortDesc|Grants allies a bonus to hit and damage against a foe struck by this weapon.
    1 KB (173 words) - 14:34, 25 June 2019
  • ...lee attacks made against the target (not ranged attacks or spells). Bonus damage is not multiplied on a critical hit. | ShortDesc|Grants allies a bonus to hit and damage against a foe struck by this weapon.
    1 KB (173 words) - 14:35, 25 June 2019
  • ...to the amount, including any dice-based secondary effects, such as ability damage. ...d8+2, etc. This feat has no effect on spells that don't specifically deal damage or grant healing via random die rolls.
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  • ...lee attacks made against the target (not ranged attacks or spells). Bonus damage is not multiplied on a critical hit. | ShortDesc|Grants allies a bonus to hit and damage against a foe struck by this weapon.
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  • ...lee attacks made against the target (not ranged attacks or spells). Bonus damage is not multiplied on a critical hit. | ShortDesc|Grants allies a bonus to hit and damage against a foe struck by this weapon.
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  • ...attack rolls, and the animal receives only 1/2 its Strength modifier as a damage adjustment.
    825 bytes (114 words) - 19:54, 31 July 2018
  • ...ther game play aspects, the Shuriken is treated as it it inflicts Piercing damage. The Shuriken belongs to the "Thrown" weapon group.
    1 KB (145 words) - 03:39, 22 August 2022

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