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  • To be honest, the natural fear of fire of nearly every creature on the Prime Material may have something t ...ination is moonlight or any magical non-flame light source such as a light spell, their vision is normal.
    21 KB (3,495 words) - 19:27, 6 April 2024
  • Temporary modifiers, such as those from a spell or status condition, can also affect your skill bonus. In general, multipl ...tion to the 20 you rolled. Note that a critical result does '''''not''''' cause a skill check to automatically succeed. Your total result must still equal
    20 KB (3,195 words) - 13:10, 4 January 2021
  • ...r that by suffering decades of uncertainty instead. Only at a wake is this fear of their sudden demise addressed, and wakes are a difficult time for Sylphs ...pplied each time a creature is struck by the weapon. Rays are considered 'spell effects' for purposes of this trait, not weapons. Weapons or spells that d
    18 KB (3,007 words) - 05:45, 3 March 2024
  • ...is so widely exposed to the effects of magic, there is no social stigma or fear of it, and becoming a magician is a highly respected career. ...into houses with treats for the house spirits while cloaking himself in a spell of invisibility. As she wends her way home a band of holy Revelers bustle p
    18 KB (3,248 words) - 13:59, 17 September 2022
  • ...burning the powerful cantrip effectively allowed the Wizard to use Quicken Spell for free every round starting at level one, which was never the intent. Po ...bonus damage can only be applied once per creature per spell cast, so if a spell can hit the same creature multiple times (like Magic Missile), the bonus da
    87 KB (14,486 words) - 19:31, 6 April 2024
  • ...ied]] until the condition is broken with a [[Dispel Magic (Sorcerer/Wizard Spell)|Dispel Magic]]. The Caster Level of the Breath Weapon is the Challenge Ra | Ability-3-Type = Su, Fear
    70 KB (8,156 words) - 21:40, 4 February 2023
  • ...applied each time a creature is struck by the weapon. Rays are considered 'spell effects' for purposes of this trait, not weapons. Weapons or spells that do ...with this racial trait gain a +2 [[training bonus]] to Will saves against fear affects. This bonus improves to +3 at level 11, +4 at level 21 and +5 at le
    19 KB (3,214 words) - 16:14, 7 April 2024
  • ...is so widely exposed to the effects of magic, there is no social stigma or fear of it, and becoming a magician is a highly respected career. ...More magic controls any insects that become too rambunctious, and a simple spell harvests the entire crop neatly and instantly, leaving the plants alive to
    20 KB (3,429 words) - 14:07, 17 September 2022
  • ...ess, beyond allowing the afflicted to fulfill their insane compulsion! No spell, no blessing, not even Deific intervention can intervene against the madnes ...magic, such as a [[Restoration, Lesser (Cleric Spell)|Lesser Restoration]] spell. Gaining access to such aid is VERY warranted, as noted below.
    65 KB (7,365 words) - 00:46, 19 April 2023
  • ...is the action used to cast it). If the attacker succeeds on the check, the spell or effect is resolved normally. ...ng among their various orders, Stone Golems are quite mindless and have no fear or any other emotions, and will fight to destruction without hesitation.
    67 KB (7,774 words) - 21:50, 4 February 2023
  • ...Harvesters have [[Spell Resistance]]. If they are targeted by any spell or spell-like effect (see link for details), their attacker must make a [[Caster Che ...rers, but if they are pressed into it they will fight savagely and without fear to the death.
    66 KB (7,526 words) - 21:24, 11 February 2023
  • | WeakAgainst = [[Neutralize Poison (Cleric Spell) | Neutralize Poison]] cancels Live to Serve (see below) ...spell-like ability is resolved as normal. If the caster check fails, the spell is cast, but does not affect the thrall in any way.
    69 KB (8,101 words) - 19:02, 6 April 2024
  • | WeakAgainst = [[Neutralize Poison (Cleric Spell) | Neutralize Poison]] cancels Live to Serve (see below) ...is the action used to cast it). If the attacker succeeds on the check, the spell or effect is resolved normally.
    69 KB (8,026 words) - 21:50, 4 February 2023
  • | Ability-6-Name = Spell Resistance ...spell-like ability is resolved as normal. If the caster check fails, the spell is cast, but does not affect the golem in any way.
    74 KB (8,507 words) - 21:44, 11 February 2023
  • | WeakAgainst = [[Neutralize Poison (Cleric Spell) | Neutralize Poison]] cancels Live To Serve ...re Thralls have [[Spell Resistance]]. If they are targeted by any spell or spell-like effect (see link for details), their attacker must make a [[Caster Che
    67 KB (7,842 words) - 19:00, 6 April 2024
  • ...ing any means necessary, taking risks or making bargains that others would fear to even consider. Pariahs are just such people. ...e of armor or shield. Armor interferes with a pariah's movement, which can cause their pact affinities to fail (see Arcane Spells and Armor).
    38 KB (5,121 words) - 11:14, 3 June 2020
  • ==== Spell Completion Items ==== ...can attempt to activate the item while on the defensive, as with casting a spell.
    125 KB (21,167 words) - 16:12, 2 March 2024
  • ...normally be made to be [[flat-footed]]. However, [[Feint]] actions will cause the Minotaur to be flat-footed as normal. ...d attacking those creatures who prefer to stay out of the thick of things (spell casters and ranged attackers, typically).
    64 KB (7,055 words) - 21:44, 4 February 2023
  • ...ds and harassment of their hated enemies. The occasional pitched battle is cause for great rejoicing, and the destruction of a Dominion is an event which wi ...inion that produces such criminals rarely lasts a dozen seasons after they cause other dominions so much embarrassment.
    26 KB (4,321 words) - 15:57, 4 August 2021
  • :* '''''(Detached Tails Only) Immune (no effect):''''' all spells, spell-like, and supernatural abilities that require a Will save. | Ability-2-Type = Su, Fear
    71 KB (8,375 words) - 21:51, 4 February 2023
  • .... Overseers tend to direct battles from the rear, spreading confusion and fear in all directions, all in service, of course, of winning their War. ...used]] until the end of the encounter. Note that Overseers have Selective Spell as a feat, and may exclude up to two creatures they choose from this area o
    66 KB (7,527 words) - 21:17, 4 February 2023
  • ...ke half of the sonic damage. Both the Startled and Anxious conditions are fear effects. [[Gust of Wind (Sorcerer/Wizard Spell)]] or any other 'dispersing' effect will immediately dispel a Thunderguts c
    65 KB (7,581 words) - 03:27, 9 June 2022
  • ...nge and lead off with a full attack with Icicle Javelins. They will target spell casters and ranged attackers with these attacks. If they hit, then during ...down most foes, so they are content to duke it out at range. They have no fear of firing into melee, they are skilled at such tactics, and Frost Giants ar
    68 KB (8,025 words) - 21:37, 4 February 2023
  • ...erned Monster does not exactly match the base numbers of its Adjusted CR. Fear not! You did not make a mistake and the Monster Machine is not broken. Pat ...ch as the Plane of Air, or they may be under the effects of some monstrous spell, potion, or poultice, or they may come from a tribe that has lived at the t
    58 KB (9,898 words) - 18:57, 16 March 2024
  • ..., often warlords who have accumulated a few dozen of these toughs to their cause, provide exchange services -- a focal point for bartering or finding someth ...y child under the age of 13 may work there for food and water, but if they cause trouble, steal anything or reach their 13th birthday, they are kicked out.
    41 KB (6,980 words) - 03:04, 17 December 2016
  • ...r effects can be dispelled by effects like [[Dispel Magic (Sorcerer/Wizard Spell)|Dispel Magic]], using the alchemist's level as the caster level. Unlike po ...extracts every day. This is exactly analogous to a wizard consulting their spell book each morning.
    152 KB (23,479 words) - 20:43, 13 August 2023
  • ...ple monsters for the GM to run. Losing one of them to that 'Hold Monster' spell doesn't just end the encounter. ...the creature that would apply a new condition, any damage that ability (or spell, or attack, or maneuver, etc.) would inflict is resolved normally against t
    76 KB (13,193 words) - 16:51, 29 August 2023
  • ...ng of the spell, and any forced movement granted is only granted to direct spell targets, not creatures healed by a curative splash. ...disposal of the remains of the deceased. What they do with the bodies can cause nightmares in the uninitiated and they are the most feared of the Vivimort
    143 KB (23,569 words) - 23:09, 22 March 2024

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