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  • ...r attack that the wearer would normally take (similar to the resist energy spell). The amount of [[Energy Resistance]] (ER) the shield grants is dependent upon the type of shield in
    3 KB (403 words) - 08:12, 2 June 2019
  • ...r attack that the wearer would normally take (similar to the resist energy spell). The amount of [[Energy Resistance]] (ER) the shield grants is dependent upon the type of shield in
    3 KB (403 words) - 08:20, 2 June 2019
  • ...r attack that the wearer would normally take (similar to the resist energy spell). The amount of [[Energy Resistance]] (ER) the shield grants is dependent upon the type of shield in
    3 KB (403 words) - 08:07, 2 June 2019
  • ...r attack that the wearer would normally take (similar to the resist energy spell). The amount of [[Energy Resistance]] (ER) the shield grants is dependent upon the type of shield in
    3 KB (404 words) - 09:20, 2 June 2019
  • ...r attack that the wearer would normally take (similar to the resist energy spell). The amount of [[Energy Resistance]] (ER) the shield grants is dependent upon the type of shield in
    3 KB (404 words) - 09:27, 2 June 2019
  • ...r attack that the wearer would normally take (similar to the resist energy spell). The amount of [[Energy Resistance]] (ER) the shield grants is dependent upon the type of shield in
    3 KB (404 words) - 09:02, 2 June 2019
  • ...r attack that the wearer would normally take (similar to the resist energy spell). The amount of [[Energy Resistance]] (ER) the shield grants is dependent upon the type of shield in
    3 KB (404 words) - 09:06, 2 June 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    4 KB (522 words) - 15:34, 29 July 2020
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    4 KB (521 words) - 15:34, 29 July 2020
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    4 KB (521 words) - 15:33, 29 July 2020
  • ...[[Resist Uncommon Energy (Sorcerer/Wizard Spell)|Resist Uncommon Energy]] spell, using up one charge from the rod. ...ed, and once selected, cannot be changed unless a new casting of the rod's spell effect is performed.
    5 KB (738 words) - 16:45, 23 September 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    4 KB (472 words) - 18:04, 27 March 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    4 KB (472 words) - 12:56, 27 March 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    4 KB (472 words) - 18:22, 27 March 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    4 KB (472 words) - 21:30, 19 March 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    4 KB (475 words) - 13:24, 8 October 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    4 KB (483 words) - 23:06, 26 October 2019
  • ...nifests a ball of energy within, the color and style of which reflects the energy type specified suring activation. ...[[Protection from Energy (Sorcerer/Wizard Spell)|Protection from Energy]] spell, using up one charge from the rod.
    6 KB (751 words) - 16:46, 23 September 2019
  • | [[Adjustable Polymorph (Sorcerer/Wizard Spell)|Adjustable Polymorph]] | As Least Polymorph (Sorcerer/Wizard Spell), but you can change the shape as a swift action.
    11 KB (1,405 words) - 19:32, 20 May 2023
  • ...r attack that the wearer would normally take (similar to the resist energy spell, except for physical damage). ...this adder twice, thus gaining all three physical damage classes (Common, Uncommon, and Rare), the DR changes to DR /-, providing protection against all Physi
    3 KB (393 words) - 12:29, 13 July 2020
  • ...r attack that the wearer would normally take (similar to the resist energy spell, except for physical damage). ...this adder twice, thus gaining all three physical damage classes (Common, Uncommon, and Rare), the DR changes to DR /-, providing protection against all Physi
    3 KB (393 words) - 07:39, 2 June 2019
  • ...r attack that the wearer would normally take (similar to the resist energy spell, except for physical damage). ...this adder twice, thus gaining all three physical damage classes (Common, Uncommon, and Rare), the DR changes to DR /-, providing protection against all Physi
    3 KB (393 words) - 12:29, 13 July 2020
  • ...r attack that the wearer would normally take (similar to the resist energy spell, except for physical damage). ...this adder twice, thus gaining all three physical damage classes (Common, Uncommon, and Rare), the DR changes to DR /-, providing protection against all Physi
    3 KB (394 words) - 12:30, 13 July 2020
  • ...r attack that the wearer would normally take (similar to the resist energy spell, except for physical damage). ...this adder twice, thus gaining all three physical damage classes (Common, Uncommon, and Rare), the DR changes to DR /-, providing protection against all Physi
    3 KB (394 words) - 09:17, 2 June 2019
  • ...r attack that the wearer would normally take (similar to the resist energy spell, except for physical damage). ...this adder twice, thus gaining all three physical damage classes (Common, Uncommon, and Rare), the DR changes to DR /-, providing protection against all Physi
    3 KB (394 words) - 09:24, 2 June 2019
  • ...r attack that the wearer would normally take (similar to the resist energy spell, except for physical damage). ...this adder twice, thus gaining all three physical damage classes (Common, Uncommon, and Rare), the DR changes to DR /-, providing protection against all Physi
    3 KB (403 words) - 12:29, 13 July 2020
  • ...r attack that the wearer would normally take (similar to the resist energy spell, except for physical damage). ...this adder twice, thus gaining all three physical damage classes (Common, Uncommon, and Rare), the DR changes to DR /-, providing protection against all Physi
    3 KB (403 words) - 14:59, 18 June 2019
  • ...r attack that the wearer would normally take (similar to the resist energy spell, except for physical damage). ...this adder twice, thus gaining all three physical damage classes (Common, Uncommon, and Rare), the DR changes to DR /-, providing protection against all Physi
    3 KB (403 words) - 12:29, 13 July 2020
  • ...r attack that the wearer would normally take (similar to the resist energy spell, except for physical damage). ...this adder twice, thus gaining all three physical damage classes (Common, Uncommon, and Rare), the DR changes to DR /-, providing protection against all Physi
    3 KB (404 words) - 12:30, 13 July 2020
  • ...r attack that the wearer would normally take (similar to the resist energy spell, except for physical damage). ...this adder twice, thus gaining all three physical damage classes (Common, Uncommon, and Rare), the DR changes to DR /-, providing protection against all Physi
    3 KB (404 words) - 12:32, 13 July 2020
  • ...r attack that the wearer would normally take (similar to the resist energy spell, except for physical damage). ...this adder twice, thus gaining all three physical damage classes (Common, Uncommon, and Rare), the DR changes to DR /-, providing protection against all Physi
    3 KB (404 words) - 09:04, 2 June 2019
  • ...r attack that the wearer would normally take (similar to the resist energy spell, except for physical damage). ...this adder twice, thus gaining all three physical damage classes (Common, Uncommon, and Rare), the DR changes to DR /-, providing protection against all Physi
    3 KB (404 words) - 09:27, 2 June 2019
  • ...ies, there are numerous specific types, each falling into either a common, uncommon, or rare abundance. ...rotic, eldritch, or desiccation damage. Energy damage can be reduced with Energy Resistance (ER).
    14 KB (2,265 words) - 20:41, 17 September 2022
  • | [[Bleed (Cleric Spell)|Bleed]] | [[Create Water (Cleric Spell)|Create Water]]
    16 KB (2,024 words) - 13:13, 6 November 2022
  • ...potions thrown, nor can they ever effect more than one target, even if the spell effect that the potion is enchanted with would normally affect multiple tar ...mor or a shield, has no effect on potions, since gaining the benefits of a spell from a potion does not require you to use any somatic components.
    35 KB (3,980 words) - 15:10, 20 August 2022
  • ...erful Mage may choose one of the effects listed below. Note that this is a spell-like ability, and thus, will provoke attacks of opportunity if performed wh ...of magic. Blast of Magic inflicts any type of Common damage (physical or energy) the GM wishes, and the GM should choose a type of damage that is a themati
    28 KB (2,818 words) - 18:21, 14 May 2022
  • ...r spellcasting classes, clerics know '''''every''''' spell from the cleric spell list, provided that they are high enough level to cast spells of that level ...ay only cast those spells that they have prepared. If they want to cast a spell more than once, they must prepare it more than once.
    134 KB (20,515 words) - 16:42, 26 December 2020
  • ...yphers and magic are two aspects of a deeper understanding of the flows of energy in the world, an underlying Science that governs everything. This is obviou ...r effects can be dispelled by effects like [[Dispel Magic (Sorcerer/Wizard Spell)|Dispel Magic]], using the alchemist's level as the caster level. Unlike po
    152 KB (23,479 words) - 20:43, 13 August 2023
  • ==== Spell Completion Items ==== ...can attempt to activate the item while on the defensive, as with casting a spell.
    125 KB (21,167 words) - 16:12, 2 March 2024
  • It is not uncommon to find Treants who adminster long-standing and profitable relations with t | RangedAtkNotes = '''plus:''' {{CR}} points of {{dmg|negative energy}} damage, '''plus:''' Dimensional Ataxia
    70 KB (8,083 words) - 21:43, 11 February 2023