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  • #REDIRECT [[Spell Resistance, Improved (Feat)]]
    47 bytes (5 words) - 00:29, 13 March 2016
  • | Flavor=Your rabid distrust of magic makes your resistance to it more potent. | Prerequisites|Level 6, Spell Resistance from any permanent source
    1 KB (159 words) - 09:54, 15 April 2020
  • ...pecial ability grants the armor's wearer spell resistance equal to [[spell resistance]] equal to their [[Maneuver Defense]] +4. | ShortDesc|Wearer gains spell resistance
    482 bytes (45 words) - 07:38, 2 June 2019
  • ...ecial ability grants the shield's wearer spell resistance equal to [[spell resistance]] equal to their [[Maneuver Defense]] +4. | ShortDesc|Wearer gains spell resistance
    483 bytes (45 words) - 07:35, 2 June 2019

Page text matches

  • #REDIRECT [[Spell Resistance, Improved (Feat)]]
    47 bytes (5 words) - 00:29, 13 March 2016
  • {{FeatTableAid|Second Chance, Improved}} {{FeatTableAid|Sidestep, Improved}}
    3 KB (282 words) - 20:27, 11 June 2022
  • ...|Level 21, Spell Resistance from any permanent source, [[Spell Resistance, Improved (Feat)]] | Benefit=Your Spell Resistance value increases by +3.
    1 KB (136 words) - 09:56, 15 April 2020
  • {{ShieldPropertiesTableAid|Spell Resistance, Minor}} {{ShieldPropertiesTableAid|Spell Resistance, Lesser}}
    5 KB (379 words) - 20:58, 30 November 2019
  • | Prerequisites|Caster Level 21, [[Heighten Spell (Feat)]] ...ges the way its saving throw DC (if any) is calculated. When applied to a spell, its saving throw DC becomes:
    1 KB (173 words) - 08:10, 3 December 2023
  • ...es vary greatly, but often bear a resemblance to spell effects. Note that Spell Effects cannot be applied to armor. ...l, argent and bloodgold, can grant the armor special qualities, as well as improved hardness and durability. The prices and special qualities of each dweomerm
    11 KB (1,245 words) - 18:05, 22 December 2020
  • ...ficulty of resisting your spells tied to your caster level, instead of the spell's level. | Unlocks| [[Heighten Spell, Improved (Feat)]]
    3 KB (398 words) - 13:44, 26 September 2020
  • | Bonus-Spell-1 = Animate Rope | Bonus-Spell-2 = Dancing Lantern
    5 KB (836 words) - 13:14, 12 December 2019
  • <!-- Spell Level --> <!-- Values: Integer (spell level if castable) or leave blank (if not
    7 KB (1,064 words) - 22:26, 24 March 2020
  • ...his rod can cast a [[Phantom Steed (Sorcerer/Wizard Spell)|Phantom Steed]] spell as a 10-minute ritual, using up one charge from the rod. ...ituations. This Mount may not unlock any special abilities, or have its CR improved above the base level by any means, as it does not really exist, and dissipa
    5 KB (583 words) - 19:39, 14 September 2019
  • | Bonus-Spell-1 = Burning Hand of the Magus | Bonus-Spell-2 = Jump
    5 KB (828 words) - 21:13, 21 November 2020
  • | Bonus-Spell-1 = Break | Bonus-Spell-2 = Expeditious Excavation
    7 KB (1,204 words) - 13:41, 21 October 2021
  • ...to cast a [[Summon Monster II (Sorcerer/Wizard Spell)|Summon Monster II]] spell, using up one charge from the rod. The ''Summon Monster II'' spell conjures a creature with {{Hi|a CR based on the caster level of the rod}}.
    8 KB (1,102 words) - 13:09, 7 September 2019
  • ...aster level to use those abilities. For instance, a creature that uses its spell-like abilities at 10th level uses those abilities at 25th level as a parago * Fire and cold resistance 10.
    25 KB (4,065 words) - 15:33, 29 July 2020
  • ...; +2 || &emsp; +0 || &emsp; 10 || [[#Improved_Unarmed_Strike_.28Ex.29|Improved Unarmed Strike]], [[#Bare_Knuckles_.28Ex.29|Bare Knuckles]] <small>([[#Jab_ === Improved Unarmed Strike (Ex) ===
    85 KB (13,042 words) - 01:27, 5 March 2024
  • ...sup>''(+1)''</sup> || &emsp; 10 || [[#Damage_Resistance_I_.28Ex.29|Damage Resistance I]], [[#Fast_Movement_.28Ex.29|Fast Movement]] === Damage Resistance I (Ex) ===
    91 KB (13,963 words) - 20:25, 20 April 2024
  • | Unlocks = [[#Improved Armor Mastery (Ex)|Improved Armor Mastery]] ...ttack, and adds to it for purposes of overcoming Damage Resistance, Energy Resistance, etc. Once the bonus damage is expended, they may Challenge whoever they wi
    77 KB (12,055 words) - 21:09, 20 April 2024
  • Cloak of Resistance (+1 - +9) and Charisma (+2, +4, +6, +8) These garments also offer magic protection in the form of a +1 to +9 resistance bonus on all saving throws (Fortitude, Reflex, and Will).
    32 KB (5,287 words) - 17:58, 22 January 2022
  • ...t least one die to trigger a given activation, but many activations can be improved by expending multiple dice on them. Once a die is expended, it is unavaila :* '''Improved Accuracy:''' (Quarry Only) After making an attack roll, but before the resu
    165 KB (26,713 words) - 19:21, 18 June 2022
  • .... As a result, Combat maneuvers cannot be used to apply abilities, powers, spell effects, class features, etc that require an attack roll. Examples include ...ature which is within the reach, or within range, of your weapon, ability, spell, or other attack. Most melee weapons (like a sword) can only attack figure
    43 KB (7,341 words) - 09:18, 27 October 2022

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