Spell Shot (Feat): Difference between revisions

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| Benefit=This feat allows you to perform a Spell Shot once per encounter. This is a separate feat from [[Extraordinary Shot (Feat)]], and may be used in the same encounter as a 'mere' Extraordinary Shot, although not in the same round unless you have access to two standard actions in a round (say, by the expenditure of an Action Point).  
| Benefit=This feat allows you to perform a Spell Shot once per encounter. This is a separate feat from [[Extraordinary Shot (Feat)]], and may be used in the same encounter as a 'mere' Extraordinary Shot, although not in the same round unless you have access to two standard actions in a round (say, by the expenditure of an Action Point).  


When you have a readied action for your Spell Shot, you can use it as an Extraordinary Shot to negate an attack and end the foes turn, and you may also automatically negate spells or spell-like abilities as if you cast a [[Dispel Magic (Sorcerer/Wizard Spell)]] using the targeted dispel option. Use your Character Level as the Caster Level. Doing so still inflicts damage as normal and has all other effects as Extraordinary Shot.
When you have a readied action for your Spell Shot, you can use it as an Extraordinary Shot to negate an attack and end the foes turn, and you may also automatically negate spells or spell-like abilities as if you cast a [[Dispel Magic (Sorcerer/Wizard Spell)]] upon the struck target. If you miss, there is obviously no effect. Use your Character Level as the Caster Level. Doing so still inflicts damage as normal and has all other effects as Extraordinary Shot.





Revision as of 12:22, 20 February 2020


You can shoot spells out of the air in mid-cast.

Prerequisites: Level 26, Weapon Focus (Feat) with ranged weapon, Extraordinary Shot (Feat)

Benefit: This feat allows you to perform a Spell Shot once per encounter. This is a separate feat from Extraordinary Shot (Feat), and may be used in the same encounter as a 'mere' Extraordinary Shot, although not in the same round unless you have access to two standard actions in a round (say, by the expenditure of an Action Point).

When you have a readied action for your Spell Shot, you can use it as an Extraordinary Shot to negate an attack and end the foes turn, and you may also automatically negate spells or spell-like abilities as if you cast a Dispel Magic (Sorcerer/Wizard Spell) upon the struck target. If you miss, there is obviously no effect. Use your Character Level as the Caster Level. Doing so still inflicts damage as normal and has all other effects as Extraordinary Shot.