Spell Storing (Armor Magic Property): Difference between revisions

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Revision as of 07:38, 2 June 2019

Spell Storing (Armor Magic Property)

Enchant Cost: +1

A spell storing item allows a spellcaster to store a single spell of up to 3rd level in the item. The spell must have a casting time no greater than 1 standard action. Anytime a creature hits the wearer with a melee attack or melee touch attack, the wearer may cast the spell on that creature as a free action if desired. Armor with the spell storing property can only store spells with a range of 'touch'.

Once the stored spell has been cast from the armor, it is expended. In order to use the ability again, a spell caster must cast a new spell of up to 3rd level into it. The new spell must still meet the requirements for the item type (touch). Once recharged, the spell persists in the armor until it is cast by the wearer.

The armor magically imparts to the owner the name of the spell currently stored within it, when the armor is worn.

Creation: Creator (Feat), Bailiwick Check (DC 17), a languid remnant (tier 1), and an item symbolic of the enchantment.