Spree (Vehicle Class): Difference between revisions

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[[Category:Vehicles]]
[[Category:Vehicles]]


[[Image:Spree-class_1.jpg|384px|right|X]]
[[Image:Spree-class_1.jpg|584px|right|X]]
<div style="clear:right; float:right; padding-left:0.5em; padding-top:0.5em">__TOC__</div>
<div style="clear:right; float:right; padding-left:0.5em; padding-top:0.5em">__TOC__</div>
<description>
The spree-class vehicle is an odd duck. It offers a wide array of unusual powers and tricks which can surprise even the most canny of opponents. While neither very durable nor highly offensive, they have superb battlefield control, the ability to bolster nearby ally damage, and an unpredictable nature which makes the damage they do dish out all the more effective.
 
As with any vehicle class, spree-class vehicles come in all vehicle types (aerial, aethereal, ground, naval, subaquatic, or subterranean) and sizes.


==Spree-Class General Attributes==
==Spree-Class General Attributes==
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|-
|-
! width="190" | Base Speed:
! width="190" | Base Speed:
| width="300" | 3 squares (150 feet)
| width="300" | 5 squares (250 feet)
|-
|-
! width="190" | Maneuverability:
! width="190" | Maneuverability:
Line 21: Line 23:
|-
|-
! width="150" | Air:
! width="150" | Air:
| width="100" | poor
| width="100" | average
|-
|-
! Sub-surface:
! Sub-surface:
Line 27: Line 29:
|-
|-
! Land:
! Land:
| poor
| average
|-
|-
! Aquatic (surface):
! Aquatic (surface):
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* Build Focus
* Build Focus
* Damage Control
* Damage Control
* Double Move
* Second Move
* Evasive Maneuvers
* Evasive Maneuvers
* Standard Attack
* Standard Attack
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{| class="ep-default" width="95%" style="text-align:center"
{| class="ep-default" width="95%" style="text-align:center"
|- style="Background:#DEB887; Color:#000;"
|- style="Background:#DEB887; Color:#000;"
! width="8%" | Ship Level || width="8%" | Base CMB || width="8%" | Siege Damage || width="8%" | Base CMD || width="8%" | Base Durability || width="8%" | Base Vehicle DR || width="8%" |  Base Crew DR || Vehicle Features
! width="8%" | Ship Level || width="8%" | Base Maneuver Offense || width="8%" | Siege Damage || width="8%" | Base Maneuver Defense || width="8%" | Base Durability || width="8%" | Base Vehicle DR || width="8%" |  Base Crew DR || Vehicle Features
|-
|-
| 1 || 1 || 1d2 || 11 || 4 || - || - || align="left" | [[#|]]
| 1 || 1 || 1d2 || 11 || 4 || - || - || align="left" | [[#Shell Game|Shell Game]] 1
|-
|-
| 2 || 2 || 1d2 || 12 || 5 || - || - || align="left" | [[#|]]
| 2 || 2 || 1d2 || 12 || 5 || - || - || align="left" | [[#Efficient Turns|Efficient Turns]] 1
|-
|-
| 3 || 3 || 1d2 || 13 || 5 || - || - || align="left" | [[#|]]
| 3 || 3 || 1d3 || 13 || 6 || - || - || align="left" | [[#Efficient Propulsion|Efficient Propulsion]] 1
|-
|-
| 4 || 4 || 1d2 || 14 || 6 || - || - || align="left" | -
| 4 || 4 || 1d3 || 14 || 6 || - || - || align="left" | -
|-
|-
| 5 || 5 || 1d3 || 15 || 6 || - || - || align="left" | [[#|]]
| 5 || 5 || 1d4 || 15 || 7 || - || - || align="left" | [[#Fire For Effect|Fire For Effect]] 1
|-
|-
| 6 || 6 || 1d3 || 16 || 7 || - || - || align="left" | -
| 6 || 6 || 1d4 || 16 || 7 || - || - || align="left" | -
|-
|-
| 7 || 7 || 1d4 || 17 || 7 || - || - || align="left" | [[#|]]
| 7 || 7 || 1d6 || 17 || 8 || - || - || align="left" | [[#Elevated Mount|Elevated Mount]] 1
|-
|-
| 8 || 8 || 1d4 || 18 || 7 || - || - || align="left" | -
| 8 || 8 || 1d6 || 18 || 8 || - || - || align="left" | -
|-
|-
| 9 || 9 || 1d6 || 19 || 8 || - || - || align="left" | [[#|]]
| 9 || 9 || 1d6+1 || 19 || 9 || - || - || align="left" | [[#Enhanced Controls|Enhanced Controls]] 1
|-
|-
| 10 || 10 || 1d6 || 20 || 8 || - || - || align="left" | -
| 10 || 10 || 1d6+2 || 20 || 9 || - || - || align="left" | -
|-
|-
| 11 || 11 || 1d6+1 || 21 || 9 || - || - || align="left" |  
| 11 || 11 || 2d6 || 21 || 10 || - || - || align="left" | [[#Shell Game|Shell Game]] 2
|-
|-
| 12 || 12 || 1d6+2 || 22 || 9 || - || - || align="left" | -
| 12 || 12 || 2d6+1 || 22 || 11 || - || - || align="left" | -
|-
|-
| 13 || 13 || 1d6+3 || 23 || 10 || - || - || align="left" |  
| 13 || 13 || 2d6+2 || 23 || 11 || - || - || align="left" | [[#Efficient Propulsion|Efficient Propulsion]] 2
|-
|-
| 14 || 14 || 2d6 || 24 || 10 || - || - || align="left" | -
| 14 || 14 || 3d6 || 24 || 12 || - || - || align="left" | -
|-
|-
| 15 || 15 || 2d6 || 25 || 11 || - || - || align="left" | [[#|]]
| 15 || 15 || 3d6 || 25 || 12 || - || - || align="left" | [[#Tight Turns|Tight Turns]]
|-
|-
| 16 || 16 || 2d6+1 || 26 || 11 || - || - || align="left" | -
| 16 || 16 || 3d6+1 || 26 || 14 || - || - || align="left" | -
|-
|-
| 17 || 17 || 2d6+2 || 27 || 11 || - || - || align="left" |  
| 17 || 17 || 3d6+2 || 27 || 15 || - || - || align="left" | [[#Fire For Effect|Fire For Effect]] 1
|-
|-
| 18 || 18 || 3d6 || 28 || 12 || - || - || align="left" | -
| 18 || 18 || 4d6+1 || 28 || 16 || - || - || align="left" | -
|-
|-
| 19 || 19 || 3d6+1 || 29 || 12 || - || - || align="left" |  
| 19 || 19 || 4d6+2 || 29 || 17 || - || - || align="left" | [[#Efficient Turns|Efficient Turns]] 2
|-
|-
| 20 || 20 || 3d6+2 || 30 || 13 || - || - || align="left" | [[#|]]
| 20 || 20 || 5d6 || 30 || 19 || - || - || align="left" | [[#Phantom|Phantom]] 1
|-
|-
| 21 || 21 || 4d6+1 || 31 || 13 || - || - || align="left" |  
| 21 || 21 || 6d6 || 31 || 20 || - || - || align="left" | [[#Shell Game|Shell Game]] 3
|-
|-
| 22 || 22 || 4d6+2 || 32 || 14 || - || - || align="left" | -
| 22 || 22 || 6d6+2 || 32 || 21 || - || - || align="left" | -
|-
|-
| 23 || 23 || 5d6 || 33 || 14 || - || - || align="left" |  
| 23 || 23 || 7d6+1 || 33 || 22 || - || - || align="left" | [[#Efficient Propulsion|Efficient Propulsion]] 3
|-
|-
| 24 || 24 || 5d6+2 || 34 || 15 || - || - || align="left" | -
| 24 || 24 || 8d6+1 || 34 || 23 || - || - || align="left" | -
|-
|-
| 25 || 25 || 6d6+1 || 35 || 15 || - || - || align="left" |  
| 25 || 25 || 9d6 || 35 || 26 || - || - || align="left" | [[#Enhanced Controls|Enhanced Controls]] 1
|-
|-
| 26 || 26 || 6d6+2 || 36 || 16 || - || - || align="left" | -
| 26 || 26 || 10d6 || 36 || 27 || - || - || align="left" | -
|-
|-
| 27 || 27 || 7d6+1 || 37 || 16 || - || - || align="left" |  
| 27 || 27 || 10d6+3 || 37 || 28 || - || - || align="left" | [[#Fire For Effect|Fire For Effect]] 1
|-
|-
| 28 || 28 || 7d6+3 || 38 || 16 || - || - || align="left" | -
| 28 || 28 || 10d6+7 || 38 || 29 || - || - || align="left" | -
|-
|-
| 29 || 29 || 8d6+2 || 39 || 17 || - || - || align="left" |  
| 29 || 29 || 10d6+11 || 39 || 33 || - || - || align="left" | [[#Elevated Mount|Elevated Mount]] 2
|-
|-
| 30 || 30 || 10d6 || 40 || 17 || - || - || align="left" |  
| 30 || 30 || 10d6+16 || 40 || 34 || - || - || align="left" | [[#Phantom|Phantom]] 2
|-
|-
| 31 || 31 || 10d6+3 || 41 || 18 || - || - || align="left" |  
| 31 || 31 || 10d6+21 || 41 || 35 || - || - || align="left" | [[#Shell Game|Shell Game]] 4
|-
|-
| 32 || 32 || 10d6+6 || 42 || 18 || - || - || align="left" | -
| 32 || 32 || 10d6+25 || 42 || 36 || - || - || align="left" | -
|-
|-
| 33 || 33 || 10d6+9 || 43 || 19 || - || - || align="left" |  
| 33 || 33 || 10d6+31 || 43 || 40 || - || - || align="left" | [[#Efficient Propulsion|Efficient Propulsion]] 4
|-
|-
| 34 || 34 || 10d6+12 || 44 || 19 || - || - || align="left" | -
| 34 || 34 || 10d6+34 || 44 || 41 || - || - || align="left" | -
|-
|-
| 35 || 35 || 10d6+15 || 45 || 20 || - || - || align="left" |  
| 35 || 35 || 10d6+39 || 45 || 43 || - || - || align="left" | [[#Elevated Mount|Elevated Mount]] 3
|}
|}


==Spree-Class Vehicle Features==
==Spree-Class Vehicle Features==
 
{{Shell Game (Vehicle Feature)|1|11|21|31}}
{{Efficient Turns (Vehicle Feature)|2|19}}
{{Efficient Propulsion (Vehicle Feature)|3|13|23|33}}
{{Fire For Effect (Vehicle Feature)|5|17|27}}
{{Elevated Mount (Vehicle Feature)|7|29|35}}
{{Enhanced Controls (Vehicle Feature)|9|25}}
{{Tight Turns (Vehicle Feature)|15}}
{{Phantom (Vehicle Feature)|20|30}}


==Spree-Class Cost By Size==
==Spree-Class Cost By Size==
The prices below are the gold piece cost for a Spree-class vehicle at the listed level, by size of the ship.  You must first purchase the base vehicle (whether it be a land-based, aquatic (surface), sub-surface or aerial vehicle, then choose the vehicle class, vehicle size and vehicle level.  The total purchase price is the sum of the base vehicle chosen plus the level cost listed below for the desired vehicle size.  This table reflects the cost to purchase a Spree-class vehicle.  The cost for other vehicle classes varies.
The prices below are the gold piece cost for a Spree-class vehicle at the listed level, by size of the ship.  You must first purchase the base vehicle (whether it be a aerial, aethereal, ground, naval, subaquatic, or subterranean vehicle), then choose the vehicle class, vehicle size and vehicle level.  The total purchase price is the sum of the base vehicle chosen plus the level cost listed below for the desired vehicle size.  This table reflects the cost to purchase a Spree-class vehicle.  The cost for other vehicle classes varies.


The cost to increase an existing ship's level (without changing its size) is calculated by subtracting the current level's cost from the next level's cost.  Note that you cannot skip levels when increasing a ship's level; you must level up the ship one level at a time, paying the cost each time.
The cost to increase an existing ship's level (without changing its size) is calculated by subtracting the current level's cost from the next level's cost.  Note that you cannot skip levels when increasing a ship's level; you must level up the ship one level at a time, paying the cost each time.
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Changing the size of a vehicle requires purchasing an entirely new vehicle.  An existing vehicle cannot have its size increased.
Changing the size of a vehicle requires purchasing an entirely new vehicle.  An existing vehicle cannot have its size increased.


Refer to the [[Vehicle Classes]] page for details on required number of crew, information on how large the various ship sizes are, as well as information on sizing a vehicle for crew (and pilots) who are smaller or larger than traditional player characters (i.e. sized-small or sized-medium).
Refer to the [[Vehicle_Combat#Vehicle_Size|Vehicle Size]] page for details on required number of crew, information on how large the various ship sizes are, as well as information on sizing a vehicle for crew (and pilots) who are smaller or larger than traditional player characters (i.e. sized-small or sized-medium).




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! width="8%" | Ship Level || width="8%" | Tiny || width="8%" | Small || width="8%" | Medium || width="8%" | Large || width="8%" | Huge || width="8%" | Gargantuan || width="8%" | Colossal || width="8%" | Titanic
! width="8%" | Ship Level || width="8%" | Tiny || width="8%" | Small || width="8%" | Medium || width="8%" | Large || width="8%" | Huge || width="8%" | Gargantuan || width="8%" | Colossal || width="8%" | Titanic
|-
|-
| 1 || {{#number_format: {{#expr:{{Price-35|transcludesection=1}} * 0.6}}}} || {{#number_format: {{#expr:{{Price-35|transcludesection=1}} * 0.75}}}} || {{#
| 1 || {{#number_format: {{#expr:{{Magic-Item-Base-Price|transcludesection=1}} * 0.3 round -2}}}} || {{#number_format: {{#expr:{{Magic-Item-Base-Price|transcludesection=1}} * 0
|}
|}


==Spree-Class Upgrades==
==Spree-Class Upgrades==
The following upgrade modules require only 1 slot in a Spree-class vehicle:
The following modules require only 1 upgrade slot in a Spree-class vehicle:
*  
* [[Vehicle Upgrades#Adaptive Coloration|Adaptive Coloration]]
* [[Vehicle Upgrades#Articulating Rudder|Articulating Rudder]]
* [[Vehicle Upgrades#Baffled Hull Patterns|Baffled Hull Patterns]]
* [[Vehicle Upgrades#Boarding Axes|Boarding Axes]]
* [[Vehicle Upgrades#Boarding Hooks|Boarding Hooks]]
* [[Vehicle Upgrades#Cuprium Hull Coating|Cuprium Hull Coating]]
* [[Vehicle Upgrades#Gunnery Module, Minor|Gunnery Module, Minor]]
* [[Vehicle Upgrades#Heat Recycling|Heat Recycling]]
* [[Vehicle Upgrades#Hot Loads, Greater|Hot Loads, Greater]]
* [[Vehicle Upgrades#Hot Loads, Major|Hot Loads, Major]]
* [[Vehicle Upgrades#Hot Loads, Minor|Hot Loads, Minor]]
* [[Vehicle Upgrades#Labeled Controls|Labeled Controls]]
* [[Vehicle Upgrades#Lateral Thrust|Lateral Thrust]]
* [[Vehicle Upgrades#Maneuver Module, Average|Maneuver Module, Average]]
* [[Vehicle Upgrades#Masterwork Module|Masterwork Module]]
* [[Vehicle Upgrades#Mothership Module|Mothership Module]]
* [[Vehicle Upgrades#Music Box, Greater|Music Box, Greater]]
* [[Vehicle Upgrades#Music Box, Major|Music Box, Major]]
* [[Vehicle Upgrades#Music Box, Minor|Music Box, Minor]]
* [[Vehicle Upgrades#Oblique Angles|Oblique Angles]]
* [[Vehicle Upgrades#Pattern Recognition Module|Pattern Recognition Module]]
* [[Vehicle Upgrades#Raised Quarterdeck|Raised Quarterdeck]]
* [[Vehicle Upgrades#Semaphore Signaling|Semaphore Signaling]]
* [[Vehicle Upgrades#Shoulder Bumpers|Shoulder Bumpers]]
* [[Vehicle Upgrades#Sleek Lines|Sleek Lines]]
* [[Vehicle Upgrades#Speed Module|Speed Module]]


The following upgrade modules require 2 slots in a Spree-class vehicle:
The following modules require 2 upgrade slots in a Spree-class vehicle:
*
* [[Vehicle Upgrades#Adamantine Trim|Adamantine Trim]]
* [[Vehicle Upgrades#Maneuver Module, Good|Maneuver Module, Good]]
* [[Vehicle Upgrades#Ramming Prow, Major|Ramming Prow, Major]]
* [[Vehicle Upgrades#Ramming Prow, Minor|Ramming Prow, Minor]]
* [[Vehicle Upgrades#Reinforced Hull|Reinforced Hull]]

Latest revision as of 10:39, 12 November 2017


X

The spree-class vehicle is an odd duck. It offers a wide array of unusual powers and tricks which can surprise even the most canny of opponents. While neither very durable nor highly offensive, they have superb battlefield control, the ability to bolster nearby ally damage, and an unpredictable nature which makes the damage they do dish out all the more effective.

As with any vehicle class, spree-class vehicles come in all vehicle types (aerial, aethereal, ground, naval, subaquatic, or subterranean) and sizes.

Spree-Class General Attributes

Vehicle Attribute: CHA
Base Speed: 5 squares (250 feet)
Maneuverability:
Air: average
Sub-surface: poor
Land: average
Aquatic (surface): poor
Weapon Ranges:
Short: 1 - 2
Medium: 3 - 4
Long: 5 - 6
Available Actions:
Move:
  • Move
  • Sudden Halt (costs 1 focus)
Swift:
  • Quick Attack
Standard:
  • Build Focus
  • Damage Control
  • Second Move
  • Evasive Maneuvers
  • Standard Attack
  • Take Aim


Spree-Class Base Stats

Ship Level Base Maneuver Offense Siege Damage Base Maneuver Defense Base Durability Base Vehicle DR Base Crew DR Vehicle Features
1 1 1d2 11 4 - - Shell Game 1
2 2 1d2 12 5 - - Efficient Turns 1
3 3 1d3 13 6 - - Efficient Propulsion 1
4 4 1d3 14 6 - - -
5 5 1d4 15 7 - - Fire For Effect 1
6 6 1d4 16 7 - - -
7 7 1d6 17 8 - - Elevated Mount 1
8 8 1d6 18 8 - - -
9 9 1d6+1 19 9 - - Enhanced Controls 1
10 10 1d6+2 20 9 - - -
11 11 2d6 21 10 - - Shell Game 2
12 12 2d6+1 22 11 - - -
13 13 2d6+2 23 11 - - Efficient Propulsion 2
14 14 3d6 24 12 - - -
15 15 3d6 25 12 - - Tight Turns
16 16 3d6+1 26 14 - - -
17 17 3d6+2 27 15 - - Fire For Effect 1
18 18 4d6+1 28 16 - - -
19 19 4d6+2 29 17 - - Efficient Turns 2
20 20 5d6 30 19 - - Phantom 1
21 21 6d6 31 20 - - Shell Game 3
22 22 6d6+2 32 21 - - -
23 23 7d6+1 33 22 - - Efficient Propulsion 3
24 24 8d6+1 34 23 - - -
25 25 9d6 35 26 - - Enhanced Controls 1
26 26 10d6 36 27 - - -
27 27 10d6+3 37 28 - - Fire For Effect 1
28 28 10d6+7 38 29 - - -
29 29 10d6+11 39 33 - - Elevated Mount 2
30 30 10d6+16 40 34 - - Phantom 2
31 31 10d6+21 41 35 - - Shell Game 4
32 32 10d6+25 42 36 - - -
33 33 10d6+31 43 40 - - Efficient Propulsion 4
34 34 10d6+34 44 41 - - -
35 35 10d6+39 45 43 - - Elevated Mount 3

Spree-Class Vehicle Features

Shell Game

Beginning at level 1, as a standard action, you can spend 1 focus to make an attack against an enemy within range, and then swap places with a willing ally within close, medium or long range of your vehicle. If the attack hits the enemy vehicle, it deals your normal siege damage for your vehicle's level. You are not required to attack an enemy vehicle in order to swap places with an ally, though if you make an attack, it must occur before you swap places. The facing of both you and your swapped ally is unchanged through the swapping process, but both vehicles may make a single 45-degree facing change after the swap occurs.

Beginning at level 11, activating Shell Game becomes a swift action (instead of a standard action) that costs 1 focus, and you can swap places with a willing ally within 8 squares of your vehicle. You must still make your optional attack before you swap places. The facing of both you and your swapped ally is unchanged through the swapping process, but both vehicles may make up to a 90-degree facing change after the swap occurs.

Beginning at level 21, when you activate Shell Game, you can swap places with an ally within 10 squares of your vehicle, and you may make the optional attack either before or after you swap places. Activating Shell Game still costs 1 focus and a swift action. Both you and the swapped ally may make any number of facing changes after you swap places.

Beginning at level 31, activating Shell game no longer costs focus (though it is still a swift action), and you can swap places with any one ally you can perceive, before or after your optional attack. Both you and the swapped ally may make any number of facing changes after you swap places.

Efficient Turns

Beginning at level 2, once per encounter, when you complete either a move action or a second move action, you may make any number of 45-degree facing changes without spending focus.

Beginning at level 19, when changing facing at the end of a move action or a second move action, if you spend focus to make additional 45-degree facing changes, you need only spend 1 focus to make any amount of additional facing changes. (To clarify: the first 45-degree facing change after any move is still free; the second 45-degree facing change normally costs 1 focus, and additional facing changes beyond these normally costs a second point of focus. This ability reduces the cost of any facing changes (after the free 45-degree facing change) to a total of 1 focus.)

Efficient Propulsion

Beginning at level 3, once per encounter, you can perform a second move action as a swift action instead of a standard action.

Beginning at level 13, any time you perform a second move action, your vehicle's speed is increased by +1 square during that action.

Beginning at level 23, any time you perform a second move action, your vehicle's speed is increased by +2 squares during that action.

Beginning at level 33, any time you perform a second move action, your vehicle's speed is increased by +3 squares during that action.

Fire For Effect

Beginning at level 5, as a free action, you can spend 1 focus to grant all allies within the close, medium, or long range of your vehicle a bonus to their siege damage until the start of your next turn. The amount of this bonus siege damage is based on the range of your allied vehicles from your own ship when you activate this power. Allied vehicles within your close range receive a 1d6+2 bonus to their siege damage; allies within your medium range receive a 1d4+1 bonus to their siege damage; allies within your long range receive a +1 bonus to their siege damage. The bonus granted by Fire For Effect persists on affected vehicles until the start of your next turn, even if they leave the initial area of effect. Fire For Effect's bonus never applies to your own vehicle. As with most free actions, this feature can only be activated during your turn, though it may be done during any part of your turn (including prior to your mandatory move action).

Beginning at level 17, the bonus siege damage provided by Fire For Effect improves. Allied vehicles within your close range receive a 2d6+3 bonus to their siege damage; allies within your medium range receive a 1d6+3 bonus to their siege damage; allies within your long range receive a 1d6 bonus to their siege damage. Otherwise, Fire For Effect continues to operate as previously described.

Beginning at level 27, the bonus siege damage provided by Fire For Effect improves. Allied vehicles within your close range receive a 3d6+3 bonus to their siege damage; allies within your medium range receive a 2d6+3 bonus to their siege damage; allies within your long range receive a 2d6 bonus to their siege damage. Otherwise, Fire For Effect continues to operate as previously described.

Elevated Mount

Beginning at level 7, once per encounter as a standard action, you can spend 1 focus to make an attack against an enemy vehicle or creature at a distance from you equal to your maximum weapon range + 2 squares, and you make the attack as though the target were at close range. If the attack hits, resolve its damage as normal.

Beginning at level 29, the long range of your weapons increases by 1 square.

Beginning at level 35, the medium range of your weapons increases by 1 square. (As a result, your long range is pushed outwards by 1 square.)

Enhanced Controls

Beginning at level 9, during each recovery phase, you gain 2 points of focus instead of 1, up to your maximum focus.

Beginning at level 25, once per encounter during a single recovery phase, if you have no more than 2 points of stress at the time, you instead gain 3 points of focus.

Tight Turns

Beginning at level 15, once per round, you can make a single 45-degree facing change as a free action. As with most free actions, this feature can only be activated during your turn, though it may be done during any part of your turn (including prior to your mandatory move action).

Phantom

Beginning at level 20, as a swift action, you can activate Phantom to cause the next attack made against you before the start of your next turn to have a 50% miss chance. If you are not attacked before the start of your next turn, this activation provides no benefit.

Beginning at level 30, once per encounter, when activating Phantom, you can spend 1 focus to cause it to apply to all attacks made against you until the start of your next turn.

Spree-Class Cost By Size

The prices below are the gold piece cost for a Spree-class vehicle at the listed level, by size of the ship. You must first purchase the base vehicle (whether it be a aerial, aethereal, ground, naval, subaquatic, or subterranean vehicle), then choose the vehicle class, vehicle size and vehicle level. The total purchase price is the sum of the base vehicle chosen plus the level cost listed below for the desired vehicle size. This table reflects the cost to purchase a Spree-class vehicle. The cost for other vehicle classes varies.

The cost to increase an existing ship's level (without changing its size) is calculated by subtracting the current level's cost from the next level's cost. Note that you cannot skip levels when increasing a ship's level; you must level up the ship one level at a time, paying the cost each time.

Changing the size of a vehicle requires purchasing an entirely new vehicle. An existing vehicle cannot have its size increased.

Refer to the Vehicle Size page for details on required number of crew, information on how large the various ship sizes are, as well as information on sizing a vehicle for crew (and pilots) who are smaller or larger than traditional player characters (i.e. sized-small or sized-medium).


Ship Level Tiny Small Medium Large Huge Gargantuan Colossal Titanic
1 600 800 1,100 1,600 2,100 3,500 5,000 7,000
2 1,400 1,800 2,500 3,600 4,700 7,900 11,300 15,800
3 2,300 3,000 4,100 6,000 7,900 13,100 18,800 26,300
4 3,300 4,400 6,100 8,800 11,600 19,300 27,500 38,500
5 4,500 6,000 8,300 12,000 15,800 26,300 37,500 52,500
6 6,000 8,000 11,000 16,000 21,000 35,000 50,000 70,000
7 7,500 10,000 13,800 20,000 26,300 43,800 62,500 87,500
8 9,600 12,800 17,600 25,600 33,600 56,000 80,000 112,000
9 12,000 16,000 22,000 32,000 42,000 70,000 100,000 140,000
10 15,000 20,000 27,500 40,000 52,500 87,500 125,000 175,000
11 18,600 24,800 34,100 49,600 65,100 108,500 155,000 217,000
12 22,500 30,000 41,300 60,000 78,800 131,300 187,500 262,500
13 27,300 36,400 50,100 72,800 95,600 159,300 227,500 318,500
14 33,600 44,800 61,600 89,600 117,600 196,000 280,000 392,000
15 42,600 56,800 78,100 113,600 149,100 248,500 355,000 497,000
16 57,900 77,200 106,200 154,400 202,700 337,800 482,500 675,500
17 78,000 104,000 143,000 208,000 273,000 455,000 650,000 910,000
18 108,000 144,000 198,000 288,000 378,000 630,000 900,000 1,260,000
19 144,000 192,000 264,000 384,000 504,000 840,000 1,200,000 1,680,000
20 192,000 256,000 352,000 512,000 672,000 1,120,000 1,600,000 2,240,000
21 255,000 340,000 467,500 680,000 892,500 1,487,500 2,125,000 2,975,000
22 342,000 456,000 627,000 912,000 1,197,000 1,995,000 2,850,000 3,990,000
23 453,000 604,000 830,500 1,208,000 1,585,500 2,642,500 3,775,000 5,285,000
24 600,000 800,000 1,100,000 1,600,000 2,100,000 3,500,000 5,000,000 7,000,000
25 780,000 1,040,000 1,430,000 2,080,000 2,730,000 4,550,000 6,500,000 9,100,000
26 1,050,000 1,400,000 1,925,000 2,800,000 3,675,000 6,125,000 8,750,000 12,250,000
27 1,380,000 1,840,000 2,530,000 3,680,000 4,830,000 8,050,000 11,500,000 16,100,000
28 1,860,000 2,480,000 3,410,000 4,960,000 6,510,000 10,850,000 15,500,000 21,700,000
29 2,460,000 3,280,000 4,510,000 6,560,000 8,610,000 14,350,000 20,500,000 28,700,000
30 3,270,000 4,360,000 5,995,000 8,720,000 11,445,000 19,075,000 27,250,000 38,150,000
31 4,320,000 5,760,000 7,920,000 11,520,000 15,120,000 25,200,000 36,000,000 50,400,000
32 5,670,000 7,560,000 10,395,000 15,120,000 19,845,000 33,075,000 47,250,000 66,150,000
33 7,500,000 10,000,000 13,750,000 20,000,000 26,250,000 43,750,000 62,500,000 87,500,000
34 9,930,000 13,240,000 18,205,000 26,480,000 34,755,000 57,925,000 82,750,000 115,850,000
35 13,230,000 17,640,000 24,255,000 35,280,000 46,305,000 77,175,000 110,250,000 154,350,000

Spree-Class Upgrades

The following modules require only 1 upgrade slot in a Spree-class vehicle:

The following modules require 2 upgrade slots in a Spree-class vehicle: