Stalking (Melee Weapon Magic Property): Difference between revisions

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[[Category:Epic Path]]
{{Magic Property
[[Category:Magic Weapon Properties]]
* ''Go back to the [[Epic Path]] page.''
* ''Go back to the [[Magic Item Crafting Rules]] page.''
* ''Go back to the [[Magic Item Enchant - Magic Weapon Properties]] page.''


<!-- Enchantable On:-->
| Melee Weapons = Y
| Ranged Weapons =
| Implements =
| Armor =
| Shields =


=== Stalking ===
| Limitations =  
* '''Price:''' +2 bonus
<!-- e.g. "bludgeoning only"-->
* '''Aura''' moderate divination; '''CL''' 10th; '''Weight''' -


The longer the wielder of a stalking weapon studies a target, the more effective her strike. As a swift action, a character wielding a stalking weapon can command it to study a creature within 60 feet. The wielder must have line of effect and line of sight to that target. When the wielder attacks the studied creature, on a successful hit the stalking weapon deals +1d6 points of bonus damage per swift action spent studying a target, up to a number of bonus dice equal to the stalking weapon's enhancement bonus.  This bonus damage is precision damage and only applies to successful hits against that creature for one round.
| PlusCost=<onlyinclude>{{#ifeq:{{{transcludesection|PlusCost}}}
| PlusCost|2
}}</onlyinclude>
 
| Aura=<onlyinclude>{{#ifeq:{{{transcludesection|Aura}}}
| Aura|moderate divination
}}</onlyinclude>
 
| CL=<onlyinclude>{{#ifeq:{{{transcludesection|CL}}}
| CL|10th
}}</onlyinclude>
 
| Weight = -
 
| IsEpic =
 
| Description = The longer the wielder of a stalking weapon studies a target, the more effective her strike. As a swift action, a character wielding a stalking weapon can command it to study a creature within 60 feet. The wielder must have line of effect and line of sight to that target. When the wielder attacks the studied creature, on a successful hit the stalking weapon deals +1d6 points of bonus damage per swift action spent studying a target, up to a number of bonus dice equal to the stalking weapon's enhancement bonus.  This bonus damage is precision damage and only applies to successful hits against that creature for one round.


If used out of combat, the wielder must command the weapon to study a target that is unaware of him.  For each minute it studies an unaware foe, it gains a bonus d6 as above.  Note that these dice do not stack with the dice gained in-combat, but the wielder may combine non-combat study with in-combat study until the maximum dice are reached.
If used out of combat, the wielder must command the weapon to study a target that is unaware of him.  For each minute it studies an unaware foe, it gains a bonus d6 as above.  Note that these dice do not stack with the dice gained in-combat, but the wielder may combine non-combat study with in-combat study until the maximum dice are reached.
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If the wielder attacks a creature other than the studied creature, commands the weapon to study a different creature, or ends her turn more than 60 feet from the studied creature, the weapon loses all bonus damage dice against the previously studied creature.
If the wielder attacks a creature other than the studied creature, commands the weapon to study a different creature, or ends her turn more than 60 feet from the studied creature, the weapon loses all bonus damage dice against the previously studied creature.


* ''[[Creator]] feat, hunter's eye, true strike; Cost +2 bonus''
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|By spending actions to study a foe, gain bonus precision damage dice.
}}</onlyinclude>
 
| Components = [[Hunter's Eye (Spell)]], [[True Strike (Spell)]]
 
}}

Revision as of 20:14, 21 December 2016

Stalking (Melee Weapon Magic Property)

Enchant Cost: 2

The longer the wielder of a stalking weapon studies a target, the more effective her strike. As a swift action, a character wielding a stalking weapon can command it to study a creature within 60 feet. The wielder must have line of effect and line of sight to that target. When the wielder attacks the studied creature, on a successful hit the stalking weapon deals +1d6 points of bonus damage per swift action spent studying a target, up to a number of bonus dice equal to the stalking weapon's enhancement bonus. This bonus damage is precision damage and only applies to successful hits against that creature for one round.

If used out of combat, the wielder must command the weapon to study a target that is unaware of him. For each minute it studies an unaware foe, it gains a bonus d6 as above. Note that these dice do not stack with the dice gained in-combat, but the wielder may combine non-combat study with in-combat study until the maximum dice are reached.

If the wielder attacks a creature other than the studied creature, commands the weapon to study a different creature, or ends her turn more than 60 feet from the studied creature, the weapon loses all bonus damage dice against the previously studied creature.

Creation: Creator (Feat), Bailiwick Check (DC 23), a languid remnant (tier 1), and an item symbolic of the enchantment.