Stalwarts: Difference between revisions

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(Created page with '''Return to the Life in Celegia page.'' == Stalwarts == The concept of the aura is an important one to grasp in understanding the way society works in Celegia. On Earth, …')
 
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; A Note on Normal, Stalwart, Epic, and Deific Advancement
; A Note on Normal, Stalwart, Epic, and Deific Advancement


In game terms, there are three general classes of characters and items in Celegia. At the lowest level is the Normal classification, and this covers player characters up to ninth level and monsters up to an ECL or CR of nine. Magic weapons and armor of up to +3 enhancement bonus are also covered as “normal” and unremarked. Minor and some medium items also fall into this category.
In game terms, there are three general classes of characters and items in Celegia. At the lowest level is the Normal classification, and this covers player characters up to ninth level and monsters up to an ECL or CR of nine. Magic weapons and armor of up to +3 enhancement bonus are also covered as and unremarked. Minor and some medium items also fall into this category.


The Stalwart classification covers player characters from 10th level up to 20th level, and monsters from ECL or CR 10 to 20. Magic items and armor with an enhancement bonus of +4 to +9 are also found as Stalwart items and go unremarked. (Note that this replaces the usual cap of +5 on weapons and armor: Celegia is an inherently more magically potent game setting than most.) Minor, medium, and major magical items are also in play in Stalwart Settings. Now, to make this category fit comfortably witht he existing item creation charts, a word of clarification: Stalwart items are ones which have an enhancement to-hit and damage between +4 and +9, but the standard chart goes as high as +10. This means a Stalwart item can have one enhancer and still be +9 to-hit and damage, and be priced on the Stalwart chart. Any item with a total enhancement of +11 or more is priced on the Epic chart, a considerably more expensive chart. The reason for this is that the techniques to place that much aura into an item become far more complex at that point.
The Stalwart classification covers player characters from 10th level up to 20th level, and monsters from ECL or CR 10 to 20. Magic items and armor with an enhancement bonus of +4 to +9 are also found as Stalwart items and go unremarked. (Note that this replaces the usual cap of +5 on weapons and armor: Celegia is an inherently more magically potent game setting than most.) Minor, medium, and major magical items are also in play in Stalwart Settings. Now, to make this category fit comfortably with the existing item creation charts, a word of clarification: Stalwart items are ones which have an enhancement to-hit and damage between +4 and +9, but the standard chart goes as high as +10. This means a Stalwart item can have one enhancer and still be +9 to-hit and damage, and be priced on the Stalwart chart. Any item with a total enhancement of +11 or more is priced on the Epic chart, a considerably more expensive chart. The reason for this is that the techniques to place that much aura into an item become far more complex at that point.





Latest revision as of 13:47, 31 October 2018