Stanching (Armor Magic Property): Difference between revisions

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| Description|A stanching suit of armor helps stop the flow of blood from the wearer's wounds, automatically tightening like a tourniquet in the appropriate places while also magically reducing the severity of the wound. Stanching armor reduces hit point damage, ability damage, or ability drain by an amount equal to its enhancement bonus if the damage or drain was from a [[bleed]] or [[ruptured]] effect. The wearer also adds the armor's enhancement bonus to [[Might]] checks to stabilize from [[dying]] (but not for any other uses of Might).
| Description|A stanching suit of armor helps stop the flow of blood from the wearer's wounds, automatically tightening like a tourniquet in the appropriate places while also magically reducing the severity of the wound. Stanching armor reduces hit point damage, ability damage, or ability drain by an amount equal to its enhancement bonus if the damage or drain was from a [[bleed]] or [[ruptured]] effect. The wearer also adds the armor's enhancement bonus to [[Might]] checks to stabilize from [[dying]] (but not for any other uses of Might).
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Revision as of 20:24, 11 May 2019

Stanching (Armor Magic Property)

Enchant Cost: +1

A stanching suit of armor helps stop the flow of blood from the wearer's wounds, automatically tightening like a tourniquet in the appropriate places while also magically reducing the severity of the wound. Stanching armor reduces hit point damage, ability damage, or ability drain by an amount equal to its enhancement bonus if the damage or drain was from a bleed or ruptured effect. The wearer also adds the armor's enhancement bonus to Might checks to stabilize from dying (but not for any other uses of Might).

Creation: Creator (Feat), Bailiwick Check (DC 17), a languid remnant (tier 1), and an item symbolic of the enchantment.