Startled: Difference between revisions

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| Effects = The first time each round that anyone provokes an attack of opportunity from you, friend or foe, you must make an attack of opportunity against them.  
| Effects = The first time each round that anyone provokes an attack of opportunity from you, friend or foe, you must make an attack of opportunity against them.  
::* If you have more than one option for basic melee attacks, you may choose whichever one you like.  
::* If you have more than one option for basic melee attacks, you may choose whichever one you like.  
::* You are still considered an ally of the other Player Characters while under this effect.
::* You are still considered an ally of your fellow party members while under this effect.
:* You must fight defensively (-4 to all attacks, +2 to AC).
:* You must fight defensively (-4 to all attacks, +2 to AC).
:* You cannot take full attack actions.
:* You cannot take full attack actions.

Revision as of 19:31, 15 October 2016


Condition Severity: Moderate


   Who's there? Stay back!

Effects

  • The first time each round that anyone provokes an attack of opportunity from you, friend or foe, you must make an attack of opportunity against them.
  • If you have more than one option for basic melee attacks, you may choose whichever one you like.
  • You are still considered an ally of your fellow party members while under this effect.
  • You must fight defensively (-4 to all attacks, +2 to AC).
  • You cannot take full attack actions.
  • This is a fear condition.

Ended By

If the ability, trap, or effect description includes specific directions for how the condition is ended, then that is the primary means of ending this condition. In many cases, it is the only way to end the condition. If nothing is specifically listed for ending the condition, then the following methods can be used to end it, instead:

  • You may make a saving throw at the end of each of your turns, as a free action, to attempt to end the Startled condition. The DC for this saving throw is the same DC as the original effect. If successful, the Startled condition ends.
  • If not cleared, Startled automatically ends at the end of the encounter.

Array

AnxiousStartledPanicked