Difference between revisions of "Statue (Alchemist Extract)"
m (Text replacement - "::'''''Domain:'''''(.*)\n" to "")
|(One intermediate revision by the same user not shown)|
|Line 93:||Line 93:|
| Description =
| Description = , and . . , to .
: subject stone, and . , . that , ('s ).
: While a statue, the
: While a statue, the can see, hear, and smell normally, but not need to eat or breathe, cannot move or expend actions, not threaten, may not make skill checks (such as [[Perception]] rolls), etc. Feeling is limited to those sensations that can affect the granite-hard substance of the individual's body. The of a ''Statue'' can return to normal state as a [[swift action]], and change to the statue state as a [[free action]], up to once per round eachas long as the duration is in effect.
Latest revision as of 16:52, 11 October 2019
- Casting Time: Ritual (Typically ten minutes.)
- Components: V, S, M (A bit of lime, sand, and a drop of water, stirred by a runed iron spike worth 1 gp.)
- Range: Touch
- Target or Area: one target creature, creature touched
- Duration: Until the end of your next full night's rest
- Saving Throw: Harmless (Will negates)
Save DC: 10 + caster stat modifier + spell level
- Spell Resistance: Yes
- You mix up an elixir with some ingredients for concrete, and drink it down. You instantly turn to solid rock. Sadly, it requires about ten minutes of painstaking concentration to work your way back to flexible enough to actually gain any use out of this extract.
- A Statue extract turns the subject to solid stone, along with any garments and equipment worn or carried. In statue form, the subject may only be affected by Siege Damage. Creatures that inflict Siege Damage may target the Statue freely, but all others must make Sunders (rolled against the imbiber's Maneuver Defense). The affected creature has a Durability equal to its level or CR.
- The imbiber no longer has hit points while in stone form, but if they take Sunders while stone, they suffer proportional hit point damage when they turn back to flesh. IE, if they have sixteen durability and suffer four sunders, they suffer 4/16th's of their hit points as immediate damage. If they had hit point damage when they turned to stone, that damage remains when they turn back to flesh. If they take sunders that exceed their durability, they are instantly killed without changing back to flesh. The rubble that remains is sufficient for Raise Dead (Cleric Spell) or similar magic's, but Breath of Life (Cleric Spell) does not work.
- While a statue, after the ten minutes to break loose, the imbiber can see, hear, and smell normally, but they do not need to eat or breathe, cannot move or expend actions, do not threaten, may not make skill checks (such as Perception rolls), etc. Feeling is limited to those sensations that can affect the granite-hard substance of the individual's body. The imbiber of a Statue extract can return to their normal state as a swift action, and change to the statue state as a free action, up to once per round each, as long as the extract's duration is in effect.
- This spell lays an arcane charge on its target(s). If the targets are something other than you or another creature (such as an object or area), the spell lays an arcane charge on you, the caster. Targets which already have an arcane charge present must choose which to keep if the new spell has the same charge type. Only one arcane charge can ever be present on a target at a time.