Stealth Spell (Feat): Difference between revisions

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[[Category:Epic Feats]]
[[Category:Wizard]]
[[Category:Sorcerer]]
[[Category:Bard]]
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[[Category:Paladin]]
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==Stealth Spell==
'''Prerequisites:''' Caster level 21+, [[Silent Spell]], [[Still Spell]]


;Stealth Spell [Metamagic]


 
[[Benefit:]] A stealth spell gains the benefits of both Silent Spell and Still Spell.  In addition, a stealth spell's visible magical effects are rendered invisible. Any visible aspect of the spell itself remains unseen, though its effects are still visible. For instance, a stealth fireball would have its explosion rendered invisible, but the effects of that detonation-people being tossed about, objects catching fire, and such-would still be visible. Targets take a -2 penalty against stealth spells that normally allow a Reflex saving throw.  
Prerequisites: Silent Spell, Still Spell.
 
 
Benefit: A stealth spell gains the benefits of both Silent Spell and Still Spell.  In addition, a stealth spell's visible magical effects are rendered invisible. Any visible aspect of the spell itself remains unseen, though its effects are still visible. For instance, a stealth fireball would have its explosion rendered invisible, but the effects of that detonation-people being tossed about, objects catching fire, and such-would still be visible. Targets take a -2 penalty against stealth spells that normally allow a Reflex saving throw.  


A stealth spell uses up a spell slot three levels higher than the spell's actual level.
A stealth spell uses up a spell slot three levels higher than the spell's actual level.

Revision as of 21:55, 7 January 2016


Stealth Spell

Prerequisites: Caster level 21+, Silent Spell, Still Spell


Benefit: A stealth spell gains the benefits of both Silent Spell and Still Spell. In addition, a stealth spell's visible magical effects are rendered invisible. Any visible aspect of the spell itself remains unseen, though its effects are still visible. For instance, a stealth fireball would have its explosion rendered invisible, but the effects of that detonation-people being tossed about, objects catching fire, and such-would still be visible. Targets take a -2 penalty against stealth spells that normally allow a Reflex saving throw.

A stealth spell uses up a spell slot three levels higher than the spell's actual level.