Stealth Spell (Feat): Difference between revisions

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{{Template:Feats}}
[[Category:Epic Feats]]
[[Category:Epic Feats]]
[[Category:Metamagic Feats]]
[[Category:Wizard]]
[[Category:Wizard]]
[[Category:Sorcerer]]
[[Category:Sorcerer]]

Revision as of 19:52, 9 January 2016


Stealth Spell

Prerequisites: Caster level 21+, Silent Spell, Still Spell


Benefit: A stealth spell gains the benefits of both Silent Spell and Still Spell. In addition, a stealth spell's visible magical effects are rendered invisible. Any visible aspect of the spell itself remains unseen, though its effects are still visible. For instance, a stealth fireball would have its explosion rendered invisible, but the effects of that detonation-people being tossed about, objects catching fire, and such-would still be visible. Targets take a -2 penalty against stealth spells that normally allow a Reflex saving throw.

A stealth spell uses up a spell slot three levels higher than the spell's actual level.