Stealth Spell (Feat): Difference between revisions

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m (Text replacement - "Prerequisites=" to "Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}} | Prerequisites|")
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{{Template:Feats
{{Template:Feats
| Category=[[Category:Epic Feats]][[Category:Metamagic Feats]][[Category:Bard]][[Category:Cleric]][[Category:Druid]][[Category:Paladin]][[Category:Sorcerer]][[Category:Wizard]]
| Category=[[Category:Epic Feats]][[Category:Metamagic Feats]][[Category:Bard]][[Category:Cleric]][[Category:Druid]][[Category:Paladin]][[Category:Sorcerer]][[Category:Wizard]]


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| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites|Caster Level 21, [[Silent Spell (Feat)]], [[Still Spell (Feat)]]
| Prerequisites|Caster Level 21, [[Silent Spell (Feat)]], [[Still Spell (Feat)]]
}}</onlyinclude>


| Benefit=A stealth spell gains the benefits of both [[Silent Spell (Feat)]] and [[Still Spell (Feat)]].  In addition, a stealth spell's visible magical effects are rendered invisible. Any visible aspect of the spell itself remains unseen, though its effects are still visible. For instance, a stealth fireball would have its explosion rendered invisible, but the effects of that detonation-people being tossed about, objects catching fire, and such-would still be visible. Targets take a -2 penalty against stealth spells that normally allow a Reflex saving throw.  
| Benefit=A stealth spell gains the benefits of both [[Silent Spell (Feat)]] and [[Still Spell (Feat)]].  In addition, a stealth spell's visible magical effects are rendered invisible. Any visible aspect of the spell itself remains unseen, though its effects are still visible. For instance, a stealth fireball would have its explosion rendered invisible, but the effects of that detonation-people being tossed about, objects catching fire, and such-would still be visible. Targets take a -2 penalty against stealth spells that normally allow a Reflex saving throw.  


'''Level Increase:''' +3 (A stealth spell uses up a spell slot three levels higher than the spell's actual level.)
 
| LevelInc=<onlyinclude>{{#ifeq:{{{transcludesection|LevelInc}}}
| LevelInc|+3
}}</onlyinclude> (A stealth spell uses up a spell slot three levels higher than the spell's actual level.)
 
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Magical effects of the spell are invisible.
}}</onlyinclude>
 
}}
}}

Revision as of 22:36, 16 April 2016


No one would even know you were a caster if you'd only take off that ridiculous pointy hat.

Prerequisites: Caster Level 21, Silent Spell (Feat), Still Spell (Feat)

Benefit: A stealth spell gains the benefits of both Silent Spell (Feat) and Still Spell (Feat). In addition, a stealth spell's visible magical effects are rendered invisible. Any visible aspect of the spell itself remains unseen, though its effects are still visible. For instance, a stealth fireball would have its explosion rendered invisible, but the effects of that detonation-people being tossed about, objects catching fire, and such-would still be visible. Targets take a -2 penalty against stealth spells that normally allow a Reflex saving throw.

Level Increase: +3 (A stealth spell uses up a spell slot three levels higher than the spell's actual level.)