Stealth Spell (Feat)

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Prerequisites: Caster Level 21, Silent Spell (Feat), Still Spell (Feat)

Benefit: A stealth spell gains the benefits of both Silent Spell (Feat) and Still Spell (Feat). In addition, a stealth spell's visible magical effects are rendered invisible. Any visible aspect of the spell itself remains unseen, though its effects are still visible. For instance, a stealth fireball would have its explosion rendered invisible, but the effects of that detonation-people being tossed about, objects catching fire, and such-would still be visible. Targets take a -2 penalty against stealth spells that normally allow a Reflex saving throw.

Level Increase: +3 (A stealth spell uses up a spell slot three levels higher than the spell's actual level.)