Stick Together (Feat): Difference between revisions

From Epic Path
Jump to navigation Jump to search
m (Text replacement - "Category:Ranger" to "Category:Ranger Feats")
m (Text replacement - "Category:Warlord" to "Category:Warlord Feats")
Line 1: Line 1:
{{Template:Feats
{{Template:Feats
| Category=[[Category:Teamwork Feats]][[Category:Undaunted Tier (16-20)]][[Category:Ranger Feats]][[Category:Warlord]]
| Category=[[Category:Teamwork Feats]][[Category:Undaunted Tier (16-20)]][[Category:Ranger Feats]][[Category:Warlord Feats]]


| Flavor=You stick close to your allies in combat.
| Flavor=You stick close to your allies in combat.

Revision as of 01:18, 11 April 2020


You stick close to your allies in combat.

Prerequisites: Level 16

Benefit: When an adjacent ally with this feat moves, you can move up to your speed as an immediate action. Your ally only has to be adjacent to you at some point during their movement for you to use this ability. However, if you end your movement anywhere that is not adjacent to your ally, you are Rattled on your next turn. This movement provokes attacks of opportunity as normal. This feat only applies to movement caused by a move action, and does not apply to 5-foot steps, or special attacks which include a movement component (such as Charge, or the Brawler's Jab).