Stick Together (Feat): Difference between revisions

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| Benefit=When an adjacent ally with this feat moves using a [[move action]], you can move up to your speed as an [[immediate action]]. Your ally only has to be adjacent to you at some point during their movement for you to use this ability.  However, if you ''end'' your movement anywhere that is not adjacent to your ally, you are [[Rattled]] on your next turn. This movement provokes attacks of opportunity as normal.   
| Benefit=When an adjacent ally with this feat moves using a [[move action]], you can move up to your speed as an [[immediate action]]. Your ally only has to be adjacent to you at some point during their movement for you to use this ability.  However, if you ''end'' your movement anywhere that is not adjacent to your ally, you are [[Rattled]] on your next turn. This movement provokes attacks of opportunity as normal.   


This feat only applies to movement caused by a move action, and does not apply to [[5-foot steps]], or special attacks that include a movement component (such as [[Charge]], or the Brawler's Jab).
This feat only applies to movement caused by a move action, and does not apply to [[5-foot step]]s, or special attacks that include a movement component (such as [[Charge]], or the Brawler's Jab).


| LevelInc=<onlyinclude>{{#ifeq:{{{transcludesection|LevelInc}}}
| LevelInc=<onlyinclude>{{#ifeq:{{{transcludesection|LevelInc}}}

Revision as of 20:56, 12 April 2020


You stick close to your allies in combat.

Prerequisites: Level 16

Benefit: When an adjacent ally with this feat moves using a move action, you can move up to your speed as an immediate action. Your ally only has to be adjacent to you at some point during their movement for you to use this ability. However, if you end your movement anywhere that is not adjacent to your ally, you are Rattled on your next turn. This movement provokes attacks of opportunity as normal.

This feat only applies to movement caused by a move action, and does not apply to 5-foot steps, or special attacks that include a movement component (such as Charge, or the Brawler's Jab).