Stick Together (Feat): Difference between revisions

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{{Template:Feats
{{Template:Feats
| Category=[[Category:Teamwork Feats]][[Category:Undaunted Tier (16-20)]]
| Category=[[Category:Teamwork Feats]][[Category:Undaunted Tier (16-20)]][[Category:Alchemist Feats]][[Category:Barbarian Feats]][[Category:Bard Feats]][[Category:Brawler Feats]][[Category:Cleric Feats]][[Category:Druid Feats]][[Category:Fighter Feats]][[Category:Monk Feats]][[Category:Paladin Feats]][[Category:Partisan Feats]][[Category:Prowler Feats]][[Category:Ranger Feats]][[Category:Rogue Feats]][[Category:Sorcerer Feats]][[Category:Warlord Feats]][[Category:Wizard Feats]]


| Flavor=You stick close to your allies in combat.
| Flavor=You stick close to your allies in combat.

Revision as of 17:52, 17 August 2020


You stick close to your allies in combat.

Prerequisites: Level 16

Benefit: When an adjacent ally with this feat moves using a move action, you can move up to your speed as an immediate action. Your ally only has to be adjacent to you at some point during their movement for you to use this ability. However, if you end your movement anywhere that is not adjacent to your ally, you are Rattled on your next turn. This movement provokes attacks of opportunity as normal.

This feat only applies to movement caused by a move action, and does not apply to 5-foot steps, or special attacks that include a movement component (such as Charge, or the Brawler's Jab).