Stinging (Melee Weapon Magic Property): Difference between revisions

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The acid damage granted by this property is [[bonus damage]], which is not increased by a critical hit.  However, upon a successful critical hit, the wielder inflicts the [[Sickened]] condition on the target, in addition to the weapon's normal critical damage. The condition persists until the end of the target's next turn, or can be ended as described on the condition page.
The acid damage granted by this property is [[bonus damage]], which is not increased by a critical hit.  However, upon a successful critical hit, the wielder inflicts the [[Sickened]] condition on the target, in addition to the weapon's normal critical damage. The condition persists until the end of the target's next turn, or can be ended as described on the condition page.


While the Stinging effect is active, the weapon exudes a sour, sharp scent which is so potent as to leave a foul taste on the tongues of nearby creatures. As a result, using stealth while this property is active suffers a -1 penalty.
While the Stinging effect is active, the weapon can also be used as a tool to loosen bonds and constraints. As a result, [[Escape Artist]] checks made while this property is active gain a +1 [[Competence Bonus]].
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Revision as of 18:10, 25 May 2019

Stinging (Melee Weapon Magic Property)

Enchant Cost: +1

The wielder of this weapon may activate this property with a swift action, causing the weapon to become filmed in a greasy sheen of acid, dealing 1d4 points of bonus Acid (energy, common) damage on a successful hit. The acid does not harm the wielder. The property's effect remains active until another swift action is expended to turn it off, the weapon is sheathed, or until the wielder takes a full night's rest, whichever occurs first.

The acid damage granted by this property is bonus damage, which is not increased by a critical hit. However, upon a successful critical hit, the wielder inflicts the Sickened condition on the target, in addition to the weapon's normal critical damage. The condition persists until the end of the target's next turn, or can be ended as described on the condition page.

While the Stinging effect is active, the weapon can also be used as a tool to loosen bonds and constraints. As a result, Escape Artist checks made while this property is active gain a +1 Competence Bonus.

Creation: Creator (Feat), Bailiwick Check (DC 17), a languid remnant (tier 1), and an item symbolic of the enchantment.