Stinging (Melee Weapon Magic Property)

From Epic Path
Revision as of 18:36, 21 May 2019 by Reese (talk | contribs) (Created page with "{{Magic Property | PlusCost=<onlyinclude>{{#ifeq:{{{transcludesection|PlusCost}}} | PlusCost|+1 }}</onlyinclude> | Description=<onlyinclude>{{#ifeq:{{{transcludesection|Desc...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Stinging (Melee Weapon Magic Property)

Enchant Cost: +1

The wielder of this weapon may activate this property with a swift action, causing the weapon to become filmed in a greasy sheen of acid, dealing 1d6 points of bonus Acid (energy, common) damage on a successful hit. The acid does not harm the wielder. The property's effect remains active until another swift action is expended to turn it off, the weapon is sheathed, or until the wielder takes a full night's rest, whichever occurs first.

The acid damage granted by this property is bonus damage, which is not increased by a critical hit. However, upon a successful critical hit, the wielder inflicts the Sickened condition on the target, in addition to the weapon's normal critical damage. The condition persists until the end of the target's next turn, or can be ended as described on the condition page.

While the Stinging effect is active, the weapon exudes a sour, sharp scent which is so potent as to leave a foul taste on the tongues of nearby creatures. As a result, using stealth while this property is active is slightly more difficult than normal.

Creation: Creator (Feat), Bailiwick Check (DC 17), a languid remnant (tier 1), and an item symbolic of the enchantment.