Stoneskin (Sorcerer/Wizard Spell): Difference between revisions

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m (Text replacement - "\| CastTime=<onlyinclude>{{#ifeq:{{{transcludesection\|CastTime}}} \| CastTime\|(.*) }}<\/onlyinclude>" to "| CastTime=<onlyinclude>{{#ifeq:{{{transcludesection|CastTime}}} | CastTime|$1 <!-- Values: Immediate, Standard, FullRound...)
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{{Template:Spell
{{Template:WizardSpell


<!-- Spell Level -->
<!-- Spell Level -->
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available to listed class) -->
available to listed class) -->
| Alchemist=<onlyinclude>{{#ifeq:{{{transcludesection|Alchemist}}}
| Alchemist=<onlyinclude>{{#ifeq:{{{transcludesection|Alchemist}}}
| Alchemist|4
| Alchemist|
}}</onlyinclude>
}}</onlyinclude>


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| Druid=<onlyinclude>{{#ifeq:{{{transcludesection|Druid}}}
| Druid=<onlyinclude>{{#ifeq:{{{transcludesection|Druid}}}
| Druid|5
| Druid|
}}</onlyinclude>
}}</onlyinclude>


| Paladin=<onlyinclude>{{#ifeq:{{{transcludesection|Paladin}}}
| Paladin=<onlyinclude>{{#ifeq:{{{transcludesection|Paladin}}}
| Paladin|
| Paladin|
}}</onlyinclude>
| Pariah=<onlyinclude>{{#ifeq:{{{transcludesection|Pariah}}}
| Pariah|
}}</onlyinclude>
}}</onlyinclude>


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| Sorcerer/Wizard=<onlyinclude>{{#ifeq:{{{transcludesection|Sorcerer/Wizard}}}
| Sorcerer/Wizard=<onlyinclude>{{#ifeq:{{{transcludesection|Sorcerer/Wizard}}}
| Sorcerer/Wizard|4
| Sorcerer/Wizard|3
}}</onlyinclude>
}}</onlyinclude>


| School=<onlyinclude>{{#ifeq:{{{transcludesection|School}}}
| School=<onlyinclude>{{#ifeq:{{{transcludesection|School}}}
| School|[[abjuration]]
| School|[[Enchantment]]
}}</onlyinclude>
}}</onlyinclude>
::'''''Domain:''''' [[earth Domain|earth]] 6, [[strength Domain|strength]] 6
:::'''''Subdomain:''''' [[petrification Subdomain|petrification]] 5
::'''''Bloodline:''''' [[abyssal Bloodline|abyssal]] 4
::'''''Elemental School:''''' [[earth (Arcane School)|earth]] 4, [[metal (Arcane School)|metal]] 4


| CastTime=<onlyinclude>{{#ifeq:{{{transcludesection|CastTime}}}
| CastTime=<onlyinclude>{{#ifeq:{{{transcludesection|CastTime}}}
| CastTime|1 [[standard action]]
| CastTime|Standard
   <!-- Values: Immediate, Standard, FullRound (full round), Ritual, or anything else. -->
   <!-- Values: Immediate, Standard, FullRound (full round), Ritual, or anything else. -->
}}</onlyinclude>
}}</onlyinclude>
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| Components=<onlyinclude>{{#ifeq:{{{transcludesection|Components}}}
| Components=<onlyinclude>{{#ifeq:{{{transcludesection|Components}}}
| Components|V, S, M
| Components|V, S, M
}}</onlyinclude> (granite and diamond dust worth 250 gp)
}}</onlyinclude> (A pinch of granite and diamond dust, worth {{cost|l=6|s=1}})


| Range=<onlyinclude>{{#ifeq:{{{transcludesection|Range}}}
| Range=<onlyinclude>{{#ifeq:{{{transcludesection|Range}}}
| Range|[[touch]]
| Range|Touch
  <!-- Values: Self, Touch, Close, Medium, Long, or anything else -->
}}</onlyinclude>
}}</onlyinclude>


| Target=<onlyinclude>{{#ifeq:{{{transcludesection|Target}}}
| Target=<onlyinclude>{{#ifeq:{{{transcludesection|Target}}}
| Target|creature touched
| Target|{{targets|1}}
}}</onlyinclude>
}}</onlyinclude>


| Duration=<onlyinclude>{{#ifeq:{{{transcludesection|Duration}}}
| Duration=<onlyinclude>{{#ifeq:{{{transcludesection|Duration}}}
| Duration|10 min/lvl or until discharged
| Duration|Day
  <!-- Values: Instant, Concentration, 1Round, Combat, Encounter, Day, Moon, Year, or anything else -->
}}</onlyinclude>
}}</onlyinclude>


| Save=<onlyinclude>{{#ifeq:{{{transcludesection|Save}}}
| Save=<onlyinclude>{{#ifeq:{{{transcludesection|Save}}}
| Save|[[WILL]] negates (harmless)
| Save|HWillNegates
   <!-- Values: None,  
   <!-- Values: None,  
       FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates,  
       FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates,  
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| Save-DC=<onlyinclude>{{#ifeq:{{{transcludesection|Save-DC}}}
| Save-DC=<onlyinclude>{{#ifeq:{{{transcludesection|Save-DC}}}
| Save-DC|
| Save-DC|Weak
   <!-- Values: None, Weak, Strong, Hybrid, or anything else -->
   <!-- Values: None, Weak, Strong, Hybrid, or anything else -->
}}</onlyinclude>
}}</onlyinclude>


| Lays-Charge=<onlyinclude>{{#ifeq:{{{transcludesection|Lays-Charge}}}
| Lays-Charge=<onlyinclude>{{#ifeq:{{{transcludesection|Lays-Charge}}}
| Lays-Charge|
| Lays-Charge|Y
   <!-- Values: Y, or leave blank -->
   <!-- Values: Y, or leave blank -->
}}</onlyinclude>
}}</onlyinclude>
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| SR=<onlyinclude>{{#ifeq:{{{transcludesection|SR}}}
| SR=<onlyinclude>{{#ifeq:{{{transcludesection|SR}}}
| SR|yes (harmless)
| SR|Y
   <!-- Values: Y, or leave blank -->
   <!-- Values: Y, or leave blank -->
}}</onlyinclude>
}}</onlyinclude>


| Description =The warded creature gains resistance to blows, cuts, stabs, and slashes. The subject gains [[DR]] 10/adamantine. It ignores the first 10 points of damage each time it takes damage from a weapon, though an [[adamantine]] weapon bypasses the reduction. Once the spell has prevented a total of 10 points of damage per [[caster level]] (maximum 150 points), it is discharged.
| Description =You coat your hands with granite and diamond, then recite a clear, ordered series of commands as you make a series of arcane gestures, then touch yourself or a single target. In a shimmering rush, the magic coats them from head to toe. Their skin takes on a stony cast, as if they are made of some exotic skin-tinted marble.
 
: This spell grants one creature (which may be the caster) limited protection from damage of one [[Damage_and_Resistance#Common_Physical_Damage_Types | Common Physical Damage Type]] chosen by the caster at the time of casting.
 
: The subject gains [[DR]] equal to the spell level plus the caster's caster level against the physical damage type chosen, meaning that each time the creature is subjected to such damage (whether from a natural or magical source), that damage is reduced before being applied to the creature's [[hit point]]s.  If this spell is cast using a higher level spell slot, the increase in spell level increases the protection granted, if metamagic feats or other effects also raise the spell's actual level. The spell is not effective against siege damage (such as [[sunder]] maneuvers made against the subject's equipment), even if it is physical in nature.
 
: ''Stoneskin'' absorbs only damage. The subject could still suffer unfortunate side effects, and is vulnerable to environmental hazards.


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Grants DR 10/Adamantine.
| ShortDesc|Ignores a scaling number of points of damage per attack from a specified Common Physical damage type.
}}</onlyinclude>
}}</onlyinclude>


| Reviewed=<onlyinclude>{{#ifeq:{{{transcludesection|Reviewed}}}
| Reviewed=<onlyinclude>{{#ifeq:{{{transcludesection|Reviewed}}}
| Reviewed|N
| Reviewed|Y
<!-- Values: N (not reviewed) or Y (reviewed); blank defaults to "N" -->
<!-- Values: N (not reviewed) or Y (reviewed); blank defaults to "N" -->
}}</onlyinclude>}}
}}</onlyinclude>}}

Latest revision as of 20:31, 7 June 2019

Level: Sorcerer/Wizard 3
School: Enchantment

Casting

Casting Time: Standard Action, or the first attack of a Full Attack Action
Components: V, S, M (A pinch of granite and diamond dust, worth 350 gp)

Effect

Range: Touch
Target or Area: one target creature
Duration: Until the end of your next full night's rest
Saving Throw: Harmless (Will negates)
Save DC: 10 + caster stat modifier + spell level
Spell Resistance: Yes

Description

You coat your hands with granite and diamond, then recite a clear, ordered series of commands as you make a series of arcane gestures, then touch yourself or a single target. In a shimmering rush, the magic coats them from head to toe. Their skin takes on a stony cast, as if they are made of some exotic skin-tinted marble.
This spell grants one creature (which may be the caster) limited protection from damage of one Common Physical Damage Type chosen by the caster at the time of casting.
The subject gains DR equal to the spell level plus the caster's caster level against the physical damage type chosen, meaning that each time the creature is subjected to such damage (whether from a natural or magical source), that damage is reduced before being applied to the creature's hit points. If this spell is cast using a higher level spell slot, the increase in spell level increases the protection granted, if metamagic feats or other effects also raise the spell's actual level. The spell is not effective against siege damage (such as sunder maneuvers made against the subject's equipment), even if it is physical in nature.
Stoneskin absorbs only damage. The subject could still suffer unfortunate side effects, and is vulnerable to environmental hazards.
This spell lays an arcane charge on its target(s). If the targets are something other than you or another creature (such as an object or area), the spell lays an arcane charge on you, the caster. Targets which already have an arcane charge present must choose which to keep if the new spell has the same charge type. Only one arcane charge can ever be present on a target at a time.

Mana Burn Circle Damage

Spell Circle Burn Cost Req'd Char Level Base Dice Max Dice
0 N/A N/A 1d4 per 2 character levels max of 4d4 at character level 8
1 N/A 1st 1d6 per character level max of 4d6 at character level 4
2 +1 3rd 1d6 per character level max of 6d6 at character level 6
3 +1 5th 1d6 per character level max of 10d6 at character level 10
4 +1 7th 1d6+1 per character level max of 12d6+12 at character level 12
5 +1 9th 1d6+1 per character level max of 15d6+15 at character level 15
6 +1 11th 1d6+2 per character level max of 16d6+32 at character level 16
7 +1 13th 1d6+2 per character level max of 20d6+40 at character level 20
8 +1 15th 1d6+3 per character level max of 21d6+63 at character level 21
9 +1 17th 1d6+3 per character level max of 25d6+75 at character level 25
10 +1 19th 1d6+4 per character level max of 25d6+100 at character level 25
11 +1 21st 1d6+5 per character level max of 25d6+125 at character level 25
12 +1 23rd 1d6+6 per character level max of 27d6+162 at character level 27
13 +1 25th 1d6+7 per character level max of 27d6+189 at character level 27
14 +1 27th 1d6+8 per character level max of 29d6+232 at character level 29
15 +1 29th 1d6+9 per character level max of 29d6+261 at character level 29
16 +1 31st 1d6+10 per character level max of 30d6+300 at character level 30
17 +1 33rd 1d6+11 per character level max of 30d6+330 at character level 30
18 +1 35th 1d6+12 per character level max of 30d6+360 at character level 30