Stunned

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Condition Severity: Strong


   A powerful hit has completely flummoxed you.

Effects

  • You drop any items held in your hands.
  • You can take no actions except as described in the "Ended-By" section, below.
  • Enemy creatures gain a +4 bonus to attack rolls and Maneuver Offenses made against you.
  • Constructs, oozes, plants, undead, incorporeal creatures, and creatures immune to critical hits are immune to the Stunned condition.

Ended By

If the ability, trap, or effect description includes specific directions for how the condition is ended, then that is the primary means of ending this condition. In many cases, it is the only way to end the condition. If nothing is specifically listed for ending the condition, then the following methods can be used to end it, instead:

  • You can spend a full-round action to close your eyes and wait for the room to stop spinning, immediately ending the Stunned condition.
  • You can make an Escape Artist roll against the Maneuver Defense of the creature who inflicted this status. If you make this roll, you shake off the condition as a Standard action. If there is no creature involved, the DC is the Maneuver Defense of a generic creature of the CR of the effect.
  • If not cleared, the Stunned condition automatically ends at the end of the encounter.

Array

JostledRattledStunned