Suffocation (Sorcerer/Wizard Spell): Difference between revisions

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| Paladin=<onlyinclude>{{#ifeq:{{{transcludesection|Paladin}}}
| Paladin=<onlyinclude>{{#ifeq:{{{transcludesection|Paladin}}}
| Paladin|
| Paladin|4
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}}</onlyinclude>


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| Components=<onlyinclude>{{#ifeq:{{{transcludesection|Components}}}
| Components=<onlyinclude>{{#ifeq:{{{transcludesection|Components}}}
| Components|V, S, M
| Components|V, S, M
}}</onlyinclude> (a vial containing a bit of the caster's breath)
}}</onlyinclude> (A vial decorated with emblems of death, containing a bit of the caster's breath, worth 1 gp.)


| Range=<onlyinclude>{{#ifeq:{{{transcludesection|Range}}}
| Range=<onlyinclude>{{#ifeq:{{{transcludesection|Range}}}
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| Target=<onlyinclude>{{#ifeq:{{{transcludesection|Target}}}
| Target=<onlyinclude>{{#ifeq:{{{transcludesection|Target}}}
| Target|one living creature
| Target|One living creature
}}</onlyinclude>
}}</onlyinclude>


| Duration=<onlyinclude>{{#ifeq:{{{transcludesection|Duration}}}
| Duration=<onlyinclude>{{#ifeq:{{{transcludesection|Duration}}}
| Duration|3 rounds
| Duration|Instant
   <!-- Values: Instant, Concentration, 1Round, Combat, Encounter, Day, Moon, Year, or anything else -->
   <!-- Values: Instant, Concentration, 1Round, Combat, Encounter, Day, Moon, Year, or anything else -->
}}</onlyinclude>
}}</onlyinclude>


| Save=<onlyinclude>{{#ifeq:{{{transcludesection|Save}}}
| Save=<onlyinclude>{{#ifeq:{{{transcludesection|Save}}}
| Save|[[FORT]] partial
| Save|FortHalf
   <!-- Values: None,  
   <!-- Values: None,  
       FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates,  
       FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates,  
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| Save-DC=<onlyinclude>{{#ifeq:{{{transcludesection|Save-DC}}}
| Save-DC=<onlyinclude>{{#ifeq:{{{transcludesection|Save-DC}}}
| Save-DC|
| Save-DC|Hybrid
   <!-- Values: None, Weak, Strong, Hybrid, or anything else -->
   <!-- Values: None, Weak, Strong, Hybrid, or anything else -->
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| SR=<onlyinclude>{{#ifeq:{{{transcludesection|SR}}}
| SR=<onlyinclude>{{#ifeq:{{{transcludesection|SR}}}
| SR|yes
| SR|Y
   <!-- Values: Y, or leave blank -->
   <!-- Values: Y, or leave blank -->
}}</onlyinclude>
}}</onlyinclude>


| Description = This spell extracts the air from the target's lungs, causing swift suffocation.  
| Description = The caster gasps out the strained phrases of this terrible spell, as if they are being strangled. This spell extracts the air from the target's body directly, causing swift suffocation. Targets must be living and require respiration for this spell to affect them, meaning that many Undead and most Constructs are unaffected. However, it is usually effective against creatures that breathe water, since breathing is breathing, after all. The GM adjudicates any unusual cases.


:The target can attempt to resist this spell's effects with a [[FORT]] save - if he succeeds, he is merely [[hindered]] for 1 round as he gasps for breath. If the target fails, he immediately begins to suffocate. On the target's next turn, he falls [[unconscious]] and is reduced to 0 [[hit point]]s. One round later, the target drops to -1 hit points and is [[dying]]. One round after that, the target dies. Each round, the target can delay that round's effects from occurring by making a successful FORT save, but the spell effect continues for 3 rounds, and each time a target fails his FORT save, he moves one step further along the track to suffocation. This spell only affects living creatures that must breathe. It is impossible to defeat the effects of this spell by simply holding one's breath - if the victim fails the initial [[saving throw]], the air in his lungs is extracted.
: Upon successfully completing this spell, the caster chooses a valid target (as above) within range to whom he has line of sight and line of effect. That target suffers {{Circle|6}} of {{dmg|winded}} damage immediately, and is [[hindered]] until the end of the encounter as they struggle to regain their equilibrium.
 
:If this spell is cast again upon a creature that is already suffering a hindered condition that was inflicted by this spell, their saving throw against this spell suffers a -3 penalty as long as it is 'refreshed' while they are still suffering. It is impossible to defeat the effects of this spell by simply holding one's breath - if the victim is affected by the spell the air in their body is extracted.


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Target quickly suffocates to death.
| ShortDesc|Target suffers heavy winded damage.
}}</onlyinclude>
}}</onlyinclude>



Revision as of 13:57, 25 October 2018

Level: Paladin 4Sorcerer/Wizard 5
School: Necromancy
Subdomain: murder 5
Elemental School: air 5

Casting

Casting Time: Standard Action, or as the first attack in a Full Attack Action
Components: V, S, M (A vial decorated with emblems of death, containing a bit of the caster's breath, worth 1 gp.)

Effect

Range: Close (25 ft. + 5 ft./two lvls)
Target or Area: One living creature
Duration: Instantaneous
Saving Throw: Fortitude partial
Save DC: 10 + caster stat modifier + 1/2 character level
Spell Resistance: Yes

Description

The caster gasps out the strained phrases of this terrible spell, as if they are being strangled. This spell extracts the air from the target's body directly, causing swift suffocation. Targets must be living and require respiration for this spell to affect them, meaning that many Undead and most Constructs are unaffected. However, it is usually effective against creatures that breathe water, since breathing is breathing, after all. The GM adjudicates any unusual cases.
Upon successfully completing this spell, the caster chooses a valid target (as above) within range to whom he has line of sight and line of effect. That target suffers (Circle 6 damage): 1d6+2 points of damage per character level (max 16d6+32 at character level 16) of winded (physical, uncommon) damage immediately, and is hindered until the end of the encounter as they struggle to regain their equilibrium.
If this spell is cast again upon a creature that is already suffering a hindered condition that was inflicted by this spell, their saving throw against this spell suffers a -3 penalty as long as it is 'refreshed' while they are still suffering. It is impossible to defeat the effects of this spell by simply holding one's breath - if the victim is affected by the spell the air in their body is extracted.



Mana Burn Circle Damage

Spell Circle Burn Cost Req'd Char Level Base Dice Max Dice
0 N/A N/A 1d4 per 2 character levels max of 4d4 at character level 8
1 N/A 1st 1d6 per character level max of 4d6 at character level 4
2 +1 3rd 1d6 per character level max of 6d6 at character level 6
3 +1 5th 1d6 per character level max of 10d6 at character level 10
4 +1 7th 1d6+1 per character level max of 12d6+12 at character level 12
5 +1 9th 1d6+1 per character level max of 15d6+15 at character level 15
6 +1 11th 1d6+2 per character level max of 16d6+32 at character level 16
7 +1 13th 1d6+2 per character level max of 20d6+40 at character level 20
8 +1 15th 1d6+3 per character level max of 21d6+63 at character level 21
9 +1 17th 1d6+3 per character level max of 25d6+75 at character level 25
10 +1 19th 1d6+4 per character level max of 25d6+100 at character level 25
11 +1 21st 1d6+5 per character level max of 25d6+125 at character level 25
12 +1 23rd 1d6+6 per character level max of 27d6+162 at character level 27
13 +1 25th 1d6+7 per character level max of 27d6+189 at character level 27
14 +1 27th 1d6+8 per character level max of 29d6+232 at character level 29
15 +1 29th 1d6+9 per character level max of 29d6+261 at character level 29
16 +1 31st 1d6+10 per character level max of 30d6+300 at character level 30
17 +1 33rd 1d6+11 per character level max of 30d6+330 at character level 30
18 +1 35th 1d6+12 per character level max of 30d6+360 at character level 30