Summoning II, Incredible (Feat): Difference between revisions
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| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}} | | Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}} | ||
| Prerequisites|Level 21 | | Prerequisites|Level 21, [[Summoning I, Incredible (Feat)]] | ||
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This feat's benefit replaces (does not stack with) the benefit from [[Summoning I, Incredible (Feat)|Incredible Summoning I]]. | This feat's benefit replaces (does not stack with) the benefit from [[Summoning I, Incredible (Feat)|Incredible Summoning I]]. | ||
'''Normal:''' Monster summoning spells normally only summon a single monster. Since these spells lay a charge on the caster, you can only have one summoned monster at a time. | |||
| LevelInc=<onlyinclude>{{#ifeq:{{{transcludesection|LevelInc}}} | | LevelInc=<onlyinclude>{{#ifeq:{{{transcludesection|LevelInc}}} |
Latest revision as of 17:30, 11 June 2021
You are able to summon extra creatures to be your allies.
Prerequisites: Level 21, Summoning I, Incredible (Feat)
Related: Summoning III, Incredible (Feat)
Benefit: Whenever you cast any summoning spell you possess (which may include use of a magic item), you may summon up to two additional monsters per casting. However, when you do so, the base CR of all the monsters summoned is reduced by 1 per additional monster summoned after the first (i.e. -2 to the base CR of all monsters if you summon three monsters).
This feat's benefit replaces (does not stack with) the benefit from Incredible Summoning I.
Normal: Monster summoning spells normally only summon a single monster. Since these spells lay a charge on the caster, you can only have one summoned monster at a time.