Sunlight Summons (Feat): Difference between revisions

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| Benefit=Creatures that you summon shed light as a light spell. They are immune to blinding or dazzling effects, and their natural weapons are treated as magical for overcoming DR x/magic.
| Benefit=Creatures that you summon shed light as a [[Light (spell)]]. They are immune to [[Blind]] or [[Dazzled]], and their attacks inflict {{dmg|radiant}} damage.




| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Summoned creatures glow and are immune to blinding and dazzling effects.
| ShortDesc|Summoned creatures glow, are immune to blinding and dazzling effects, and do radiant damage.
}}</onlyinclude>
}}</onlyinclude>


}}
}}

Revision as of 19:46, 8 September 2018


Your summoned minions shine with the power of the sun.

Prerequisites: Spell Focus (Feat): Conjuration, able to cast Summon Nature's Ally I (Spell).

Benefit: Creatures that you summon shed light as a Light (spell). They are immune to Blind or Dazzled, and their attacks inflict radiant (energy, uncommon) damage.