Supreme Stealth (Talent): Difference between revisions

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[[Category:Reese's Campaign]]
[[Category:Legendary Tier (31-35)]]
[[Category:Epic Path]]
{{Template:Talent
[[Category:Rogue Talents]]
* ''Go back to the [[Epic Path]] page.''
* ''Go back to the [[Rogue]] page.''
* ''Go back to the [[Rogue Talents#Epic Rogue Talents|Rogue Talents]] page.''


| Flavor =


=== Supreme Stealth (Su) ===
| Type=<onlyinclude>{{#ifeq:{{{transcludesection|Type}}}
| Type|Ex
}}</onlyinclude>


| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites|Rogue 31, [[Cloaked (Talent)]], [[Selective Obfuscation (Talent)]], [[Minor Magic (Talent)]]
}}</onlyinclude>


'''Prerequisites''': Epic Talents, [[Cloaked]]
| Benefit=<onlyinclude>{{#ifeq:{{{transcludesection|Benefit}}}
| Benefit|The Rogue can cause themselves to become [[invisible]] at will, as the [[Invisibility, Greater (Sorcerer/Wizard Spell)|Greater Invisibility]] spell. Doing so requires a [[move action]] that does not provoke, and the rogue may initiate a [[stealth]] stance as part of this same move action.  They can dismiss the invisibility effect as a [[free action]]. There is no limit to the number of times per day this ability may be used, nor does it have a limited duration, as long as the rogue does nothing to cause the invisibility to break.  If the rogue attempts to resume invisibility on the same round they became visible, they suffer a -10 penalty to their [[Stealth]] check to re-hide as though they are sniping. If the rogue resumes invisibility on any other round after becoming visible, there is no penalty to the [[Stealth]] check.


Unlike the [[Cloaked (Talent)|Cloaked]] talent, ''Supreme Stealth'' is an Extraordinary (Ex) ability.  As such, it can be used in areas where magic does not operate, such as within an anti-magic zone.


'''Benefits''': The Rogue is constantly under the affect of a [http://www.d20pfsrd.com/magic/all-spells/i/invisibility Greater Invisibility] spell. He can suppress this ability as a swift action. If the Rogue becomes visible for any reason, he can become invisible again as a swift action.
Finally, the rogue with this talent reduces their Arcane Spell Failure chance (from wearing armor or a shield) by 5%, as long as they are proficient with the armor and/or shield in question. This stacks with any other reductions to Arcane Spell Failure they may gain from other sources (such as from certain [[Dweomermetals]]), including further reductions from other Rogue Talents.
}}</onlyinclude>
 
| SneakAtk=<onlyinclude>{{#ifeq:{{{transcludesection|SneakAtk}}}
| SneakAtk|
}}</onlyinclude>
 
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Cast greater invisibility on yourself as a move action at will
}}</onlyinclude>
 
}}

Latest revision as of 13:31, 29 August 2020

Ability Type: Ex

Prerequisites: Rogue 31, Cloaked (Talent), Selective Obfuscation (Talent), Minor Magic (Talent)

Benefit: The Rogue can cause themselves to become invisible at will, as the Greater Invisibility spell. Doing so requires a move action that does not provoke, and the rogue may initiate a stealth stance as part of this same move action. They can dismiss the invisibility effect as a free action. There is no limit to the number of times per day this ability may be used, nor does it have a limited duration, as long as the rogue does nothing to cause the invisibility to break. If the rogue attempts to resume invisibility on the same round they became visible, they suffer a -10 penalty to their Stealth check to re-hide as though they are sniping. If the rogue resumes invisibility on any other round after becoming visible, there is no penalty to the Stealth check.

Unlike the Cloaked talent, Supreme Stealth is an Extraordinary (Ex) ability. As such, it can be used in areas where magic does not operate, such as within an anti-magic zone.

Finally, the rogue with this talent reduces their Arcane Spell Failure chance (from wearing armor or a shield) by 5%, as long as they are proficient with the armor and/or shield in question. This stacks with any other reductions to Arcane Spell Failure they may gain from other sources (such as from certain Dweomermetals), including further reductions from other Rogue Talents.