Surprise Accuracy (Rage Power): Difference between revisions

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| Benefit = As a free action, you may spend 2 points of fury to cause your next attack to bend and contort in unexpected ways, as long as you make the attack before the start of your next turn.  An attack augmented by Surprise Accuracy gains a +1 bonus to-hit.  This bonus increases by an additional +1 per 8 barbarian class levels you possess (drop fractions; i.e. +2 at 8th level, +3 at 16th level, +4 at 24th level, and a maximum of +5 at 32nd level).
| Benefit = Once per round as a [[free action]], you can cause one of your attacks to bend and contort in unexpected ways, as long as you make the attack before the start of your next turn.  An attack augmented by Surprise Accuracy gains a +2 bonus to-hit.  You must declare which attack you are augmenting with Surprise Accuracy before you roll the attack.


| Addtl-Fury = For every 2 additional points of fury you spend, you may apply Surprise Accuracy to another attack you make before the start of your next turn.


| Prog1 = If you successfully hit an enemy creature with an attack augmented with Surprise Accuracy, that creature must make a Reflex save vs. a DC of 10 + half your barbarian level + your CHA modifier, or it suffers a -2 penalty to its AC until the start of its next turn.
| Prog1 = When you activate Surprise Accuracy, you can apply its effect to up to two attacks you make before the start of your next turn.  You must declare which attacks you are augmenting with Surprise Accuracy before you roll the attack.


| Prog2 = For each additional point of fury you spend, you may apply Surprise Accuracy to another attack you make before the start of your next turn. (Reduced from 2 points per additional attack augmented.)  The cost to activate Surprise Accuracy in the first place is still 2 points of fury.
| Prog2 = Attacks augmented with Surprise Accuracy gain a +3 bonus to-hit (instead of +2).  In addition, any critical threat you make with an attack augmented with Surprise Accuracy automatically confirms.


| Prog3 = If you successfully hit an enemy creature with an attack augmented with Surprise Accuracy, that creature must make a Reflex save vs. a DC of 10 + half your barbarian level + your CHA modifier, or it gains the [[Flat-Footed]] status condition until the start of its next turn. (This replaces, i.e. does not stack with, the AC penalty of the level 10 ability.)
| Prog3 = Attacks augmented with Surprise Accuracy gain a +4 bonus to-hit (instead of +3).  In addition, any critical hits you score with an attack augmented with Surprise Accuracy deal triple your CHA modifier as [[bonus damage]]. Bonus damage is not multiplied on a critical hit.


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Latest revision as of 16:00, 1 January 2020


Surprise Accuracy (Ex)

Requires: Barbarian 1, Urban Mien
Benefit: Once per round as a free action, you can cause one of your attacks to bend and contort in unexpected ways, as long as you make the attack before the start of your next turn. An attack augmented by Surprise Accuracy gains a +2 bonus to-hit. You must declare which attack you are augmenting with Surprise Accuracy before you roll the attack.

Progression:

  • 11th Level: When you activate Surprise Accuracy, you can apply its effect to up to two attacks you make before the start of your next turn. You must declare which attacks you are augmenting with Surprise Accuracy before you roll the attack.
  • 21st Level: Attacks augmented with Surprise Accuracy gain a +3 bonus to-hit (instead of +2). In addition, any critical threat you make with an attack augmented with Surprise Accuracy automatically confirms.
  • 31st Level: Attacks augmented with Surprise Accuracy gain a +4 bonus to-hit (instead of +3). In addition, any critical hits you score with an attack augmented with Surprise Accuracy deal triple your CHA modifier as bonus damage. Bonus damage is not multiplied on a critical hit.