Sylph: Difference between revisions
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! Gender || Base Height || Height Modifier || Weight || Weight Modifier | ! Gender || Base Height || Height Modifier || Weight || Weight Modifier | ||
|- | |- | ||
| Male | | Male || 4 ft. 10 in. || +2d6 in. (5 ft - 5 ft. 10 in.) || 80 lbs. || +(2d6×5 lbs.) (90 - 140 lbs.) | ||
|- | |- | ||
| Female || | | Female || 4 ft. 5 in. || +2d6 in. (4 ft. 7 in. - 5 ft. 5 in.) || 45 lbs. || +(2d6×5 lbs.) (55 - 105 lbs.) | ||
|} | |}0 | ||
===Starting Ages=== | ===Starting Ages=== |
Revision as of 17:44, 8 March 2015
- Go back to the Epic Path page.
- Go back to the Character Creation page.
Sylph
- As free as the wind
Origins
Culture
Growing Up Sylph
Economy
Customs
Lifespan and Burial
Relations with Others
Starting Height and Weight
Gender Base Height Height Modifier Weight Weight Modifier Male 4 ft. 10 in. +2d6 in. (5 ft - 5 ft. 10 in.) 80 lbs. +(2d6×5 lbs.) (90 - 140 lbs.) Female 4 ft. 5 in. +2d6 in. (4 ft. 7 in. - 5 ft. 5 in.) 45 lbs. +(2d6×5 lbs.) (55 - 105 lbs.)
Starting Ages
Adulthood Intuitive Self-Taught Trained 40 years +3d6 years (43 - 58 years) +5d6 years (45 - 70 years) +7d6 years (47 - 82 years)
PC's
<race> have no class or alignment restrictions.
Standard Racial Traits
All <race> have the following Standard Racial Advantages:
- Attributes: <race> may choose to gain one of the following ability score bonus sets when creating their character. No ability score may ever be modified above a 20 or below a 7.
- +2 to two different stats, -2 to one stat
- +2 to one stat, +1 to three different stats, -2 to one stat
- +4 to one stat, -2 to two different stats
- Size: <race> are Medium creatures and thus receive no bonuses or penalties due to their size.
- Type: <race> have the Humanoid type, with the <race> subtype.
- Base Speed: <race> have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.
- Languages: <race> begin play speaking Common and Dwarven. Dwarves with high Intelligence scores can choose from the following: Dolmen, Giant, Gnome, Goblin, Grum, Orc, Terran, and Undercommon. See the Linguistics skill page for more information about these languages.
- Air Sense(Ex): Sylphs do not 'see' any better or worse than any other races, but they have one remarkable sense. A Sylph can feel the presence of objects and creatures by the air they displace. This is a variant of tremor sense, except it requires air and not ground. Thus, Air Sense does not work underwater or any other places where there is no air. Otherwise, it serves as tremorsense. Air Sense has a range of five feet (the Sylph's space and all adjacent spaces). This range increases to ten feet at tenth level, twenty feet at twentieth level, and thirty feet at thirtieth level.
- Keen Hearing(Ex): Due to their affinity with air, sylphs gain a bonus on sound-based perception checks. This bonus is +1, and increases to +2 if they have ten ranks in Perception, +3 if they have twenty ranks, and +4 if they have thirty ranks
Major Racial Traits
Choose one of the following Major Racial Traits:
- Elemental Affinity(add character level to effects with their element in it),
- elemental artistry
Minor Racial Traits
Choose one of the following Minor Racial Traits: