Talk:Alchemist: Difference between revisions

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* clarify rules to state that alchemist can either prepare bombs and extracts in advance, or they can prepare them on the fly.  Preparing them on the fly effectively gives them spontaneous casting; however, they cannot prepare on the fly while in mutagen form -- they can only use prepared bombs and/or extracts.
* clarify rules to state that alchemist can either prepare bombs and extracts in advance, or they can prepare them on the fly.  Preparing them on the fly effectively gives them spontaneous casting; however, they cannot prepare on the fly while in mutagen form -- they can only use prepared bombs and/or extracts.
* Get rid of the "sharable extracts" discovery, and instead make all extracts self-only, but add in a "contagion" feature which allows the alchemist to spread a buff to an adjacent ally (buff would either lay a charge on the ally, or it would just last for a single round, regardless of how long it lasts on the alchemist).
* Get rid of the "sharable extracts" discovery, and instead make all extracts self-only, but add in a "contagion" feature which allows the alchemist to spread a buff to an adjacent ally (buff would either lay a charge on the ally, or it would just last for a single round, regardless of how long it lasts on the alchemist).
====Discoveries Related to Mutagens====
{| class="ep-default" width="100%"
! width="20%" | Discovery || width="20%" | Prerequisites || width="60%" | Description
|-
| [[Aggressive Mutation (Discovery)]] || Mutation class feature || Select a barbarian rage power to use while in mutagen form.
|-
| [[Alchemical Claws (Discovery)]] * || Mutagen class feature || Add your bomb damage to a melee attack while in mutagen form.
|-
| [[Elemental Mutagen]] || - || Whenever you imbibe a mutagen, you gain resistance to an energy type and a competence bonus on an associated skill check.
|-
| [[Explosive Halitosis]] || Alchemist 14, Grand Mutagen || You can create and use bombs while in Mutagen form
|-
| [[Improved Alchemical Claws (Discovery)]] * || Alchemist 14, Grand Mutagen || Add your bomb damage to multiple melee attacks while in mutagen form.
|-
| [[Infuse Mutagen]] || - || You can have multiple mutagens prepared
|-
| [[Mutagen, Grand]] || Alchemist 12, Greater Mutagen || Increase physical scores and decrease mental scores
|-
| [[Mutagen, Greater]] || Alchemist 6, Mutagen class feature || Increase physical scores and decrease mental scores
|-
| [[Mutagen, True]] || Alchemist 16, Grand Mutagen || The alchemist improves his mutagen even further
|-
| [[Rag Doll Mutagen]] || - || Your body becomes rubbery and easy to contort
|-
| [[Sebaceous Cyst]]* || Alchemist 6 || Spew out cones of bomb damage while in Mutagen form
|}
{| class="ep-default" width="100%"
! width="20%" | Grand Discovery || width="20%" | Prerequisites || width="60%" | Description
|-
| [[Alchemical Abomination]] || Alchemist 20, True Mutagen || You improve your mutagen further
|-
| [[Mutagenic Immutability]] || Alchemist 23, Eternal Youth || The alchemist becomes immune to attribute drains and attribute damage
|-
| [[Mutation Mastery]] || Alchemist 26, Mutation Suppression || Temporarily suppress the positive and negative effects of your mutagen a number of times per day equal to your INT mod.
|-
| [[Mutation Suppression]] || Alchemist 23, True Mutagen || Temporarily suppress the positive and negative effects of your mutagen a number of times per day equal to your INT mod.
|-
| [[Unborn Horror]] || Alchemist 23, Alchemical Abomination || You have gone TOO FAR! The alchemist improves his mutagen even further
|-
| [[WHAT HATH SCIENCE WROUGHT?]] || Alchemist 29, Unborn Horror || You were warned. The Gods Themselves begged you not to do this. The alchemist perfects his mutagen, and the world trembles.
|}


== Alchemist Example Builds ==
== Alchemist Example Builds ==

Revision as of 18:12, 7 August 2019

Bombs and Extracts

  • clarify rules to state that alchemist can either prepare bombs and extracts in advance, or they can prepare them on the fly. Preparing them on the fly effectively gives them spontaneous casting; however, they cannot prepare on the fly while in mutagen form -- they can only use prepared bombs and/or extracts.
  • Get rid of the "sharable extracts" discovery, and instead make all extracts self-only, but add in a "contagion" feature which allows the alchemist to spread a buff to an adjacent ally (buff would either lay a charge on the ally, or it would just last for a single round, regardless of how long it lasts on the alchemist).

Alchemist Example Builds

(not a legal build; needs reviewed) 

Bomb-Throwing Build

Human, base stats: Str 16, Dex 14, Con 14, int 18, Wis 10, Chr 8.

Example Feats

1st Level: Point Blank Shot, Precise Shot. Lets you put your bombs exactly where you want them

3rd Level: Weapon Focus:Bombs. Still making the bombs better.

5th Level: Extra Discovery: Acid Bombs*. Now that the bombs go where you want them, you start to make them nassssty.

7th Level: Dodge. A point of armor class and unlocks good stuff.

9th Level: Close Quarters Thrower. Throw bombs in melee!

11th Level: Charging Hurler. Lets you keep up with the first round rush and still attack.

13th Level: Far Shot. Throw bombs waaaay further and still hit.

15th Level: Mobility. Avoid those attacks of opportunity.

17th Level: Shot on the Run. Pop around a corner, throw a bomb, hide. So awesome.

19th Level: Clustered Shots. This lets you punch through DR like crazy.


Example Discoveries:

2nd Level: Precise Bombs

4th Level: Explosive Bombs*

6th Level: Breath Weapon Bomb

8th Level: Fast Bombs

10th Level: Force Bomb*

12th Level: Demolition Bomb*

14th Level: Dispelling Bomb*

16th Level: Frost Bomb*

18th Level: Elixir of Life

20th Level: Fast Healing 5, Smoke Bomb*, Inferno Bomb*.


Hulchemist Build

Human, base stats: Str 16, Dex 14, Con 14, int 18, Wis 10, Chr 8

Example Feats

1st Level: Dodge, Mobility. Move around in melee, get hit less, and melee sucks, you want the armor class bad.

3rd Level: Weapon Focus: Natural Attacks. Yeah, you wreck'em in melee, you betcha!

5th Level: Power Attack. Yeah, you wreck'em in melee, you betcha!

7th Level: Point Blank Shot. Still gotta work the bombs!

9th level: Toughness. Hit points, baby!

11th Level: Precise Shot. Workin' the bombs

13th level: Shot on the Run. The corner thing, so awesome.

15th Level: Rending Claws. Oh, yeah, even more melee damage

17th Level: Defensive Combat Training. Stops the bad guys from tackling you all the time

19th Level: Advanced Def Combat Training. No, seriously. Getting grappled sucks.


Example Discoveries:

2nd Level: Alchemical Claw

4th Level: Spontaneous Healing

6th Level: Greater Mutagen

8th Level: Vestigial Arm

10th Level: Vestigial Arm

12th Level: Grand Mutagen

14th Level: Tentacle

16th Level: True Mutagen

18th Level: Nauseating Flesh

20th Level: Alchemical Abomination, Improved Alchemical Claw, Preserve Organs.