Talk:Epic Path: Difference between revisions
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:* essentially, metamagic becomes a deliberate act of increasing spell casting time to get a greater result from the spell. | :* essentially, metamagic becomes a deliberate act of increasing spell casting time to get a greater result from the spell. | ||
::* conversely, some metamagic reduces the action to cast the spell. (Quicken, Still, Silent). | ::* conversely, some metamagic reduces the action to cast the spell. (Quicken, Still, Silent). | ||
* '''Non-Lethal Damage:''' Instead of tracking it separately, only the killing blow to a creature (the one which reduces it to 0 hit points or fewer) counts towards lethal/non-lethal. If a creature's hit points are reduced to 0 or fewer by a non-lethal attack, they are KO'ed instead of killed. In all other cases, non-lethal damage behaves exactly like damage, and is tracked exactly like damage. | |||
:* this would mean healing would become somewhat weaker in fights where non-lethal is used against players, since it wouldn't be a separate healing stack from regular damage. | |||
:* however, it would greatly simplify the hit point tracking in the game. | |||
==Pets== | ==Pets== |