Talk:Epic Path: Difference between revisions

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:* essentially, metamagic becomes a deliberate act of increasing spell casting time to get a greater result from the spell.
:* essentially, metamagic becomes a deliberate act of increasing spell casting time to get a greater result from the spell.
::* conversely, some metamagic reduces the action to cast the spell. (Quicken, Still, Silent).
::* conversely, some metamagic reduces the action to cast the spell. (Quicken, Still, Silent).
* '''Non-Lethal Damage:''' Instead of tracking it separately, only the killing blow to a creature (the one which reduces it to 0 hit points or fewer) counts towards lethal/non-lethal.  If a creature's hit points are reduced to 0 or fewer by a non-lethal attack, they are KO'ed instead of killed.  In all other cases, non-lethal damage behaves exactly like damage, and is tracked exactly like damage.
:* this would mean healing would become somewhat weaker in fights where non-lethal is used against players, since it wouldn't be a separate healing stack from regular damage.
:* however, it would greatly simplify the hit point tracking in the game.


==Pets==
==Pets==

Revision as of 18:09, 21 March 2018