Talk:Epic Path: Difference between revisions
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:* essentially, metamagic becomes a deliberate act of increasing spell casting time to get a greater result from the spell. | :* essentially, metamagic becomes a deliberate act of increasing spell casting time to get a greater result from the spell. | ||
::* conversely, some metamagic reduces the action to cast the spell. (Quicken, Still, Silent). | ::* conversely, some metamagic reduces the action to cast the spell. (Quicken, Still, Silent). | ||
* '''Non-Lethal Damage:''' Instead of tracking it separately, only the killing blow to a creature (the one which reduces it to 0 hit points or fewer) counts towards lethal/non-lethal. If a creature's hit points are reduced to 0 or fewer by a non-lethal attack, they are KO'ed instead of killed. In all other cases, non-lethal damage behaves exactly like damage, and is tracked exactly like damage. | |||
:* this would mean healing would become somewhat weaker in fights where non-lethal is used against players, since it wouldn't be a separate healing stack from regular damage. | |||
:* however, it would greatly simplify the hit point tracking in the game. | |||
* '''Conditions and Dying:''' conditions have a number after them, indicating potency (e.g. slow 2). | |||
:* means fewer names for conditions for people to memorize, and less confusion about what severity a condition has. | |||
:* would allow some conditions to have more levels than others (e.g. slow could go to 6, reducing speed by 1 square per potency). | |||
:* '''''dying''''' is a condition, with a potency. If you reach dying 4, you die. | |||
::* getting knocked to zero by a crit starts you at dying 2 (instead of dying 1 from any normal hit). | |||
::* removes negative hit point tracking. Once you are reduced to 0 or fewer hit points, you stop tracking hit points, and are 'dying'. | |||
::* each failed stabilization save increments the dying condition by 1. | |||
::* a successful stabilization check removes the dying condition, but you remain unconscious. Stabilize does '''''not''''' heal you to 1. | |||
::* save DC of the stabilization is based on the CR of the monster which inflicted it, just like all other conditions. | |||
::* '''''recovery:''''' you can only regain consciousness after a dying condition after two conditions have been met: you have succeeded on a stabilize check, and you have at least 1 hit points. | |||
==Pets== | ==Pets== |