Talk:Epic Path: Difference between revisions

From Epic Path
Jump to navigation Jump to search
(2 intermediate revisions by the same user not shown)
Line 131: Line 131:
:* essentially, metamagic becomes a deliberate act of increasing spell casting time to get a greater result from the spell.
:* essentially, metamagic becomes a deliberate act of increasing spell casting time to get a greater result from the spell.
::* conversely, some metamagic reduces the action to cast the spell. (Quicken, Still, Silent).
::* conversely, some metamagic reduces the action to cast the spell. (Quicken, Still, Silent).
* '''Non-Lethal Damage:''' Instead of tracking it separately, only the killing blow to a creature (the one which reduces it to 0 hit points or fewer) counts towards lethal/non-lethal.  If a creature's hit points are reduced to 0 or fewer by a non-lethal attack, they are KO'ed instead of killed.  In all other cases, non-lethal damage behaves exactly like damage, and is tracked exactly like damage.
:* this would mean healing would become somewhat weaker in fights where non-lethal is used against players, since it wouldn't be a separate healing stack from regular damage.
:* however, it would greatly simplify the hit point tracking in the game.
* '''Conditions and Dying:''' conditions have a number after them, indicating potency (e.g. slow 2).
:* means fewer names for conditions for people to memorize, and less confusion about what severity a condition has.
:* would allow some conditions to have more levels than others (e.g. slow could go to 6, reducing speed by 1 square per potency).
:* '''''dying''''' is a condition, with a potency. If you reach dying 4, you die.
::* getting knocked to zero by a crit starts you at dying 2 (instead of dying 1 from any normal hit).
::* removes negative hit point tracking. Once you are reduced to 0 or fewer hit points, you stop tracking hit points, and are 'dying'.
::* each failed stabilization save increments the dying condition by 1.
::* a successful stabilization check removes the dying condition, but you remain unconscious. Stabilize does '''''not''''' heal you to 1.
::* save DC of the stabilization is based on the CR of the monster which inflicted it, just like all other conditions.
::* '''''recovery:''''' you can only regain consciousness after a dying condition after two conditions have been met: you have succeeded on a stabilize check, and you have at least 1 hit points.


==Pets==
==Pets==

Revision as of 19:41, 21 March 2018