Talk:Epic Path: Difference between revisions

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  should we play with damage types a little? for example, should 'nascent' damage heal plants, the way negative energy can heal undead? or will making odd rules about different damage types just overly complicate things?
  should we play with damage types a little? for example, should 'nascent' damage heal plants, the way negative energy can heal undead? or will making odd rules about different damage types just overly complicate things?
what if remnants (optional monster drops) were how you attune a magic item to yourself, maybe also requiring a 1-hour ritual, or something (instead of the 24-hour waiting period)?  This would let the GM dictate how many attuned magic items were available in the game (which could be a bad thing, or a good thing)...  if we went this way, I'd probably make the remnants drop more reliably.
currently, planning to make remnants a required part of magic item crafting, as well as some 'iconic object' representing the enchantment being attempted.  Players will have full agency to choose whatever iconic object they want, and the GM can provide a circumstance bonus (or penalty; max +/-10) based on how well it matches the attempted enchantment.  When in doubt, a block of clay can be used in place of any iconic object, sucking up the maximum -10 penalty in the process.  Would still also cost 50% of the item's store price, in addition to all this.


==Breaking things==
==Breaking things==

Revision as of 19:13, 4 September 2018