Talk:Epic Path: Difference between revisions

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I don't think we need to nerf Fireball's Circle damage, since we've altered the way selective works.  The problem with unlimited target AOE's like Fireball isn't the damage they do, it's the ease with which a player can cast them while excluding their allies.  With the change to [[Selective Spell (Feat)|Selective]], the damage is nerfed when they do this.  A well-placed fireball that doesn't need to exclude allies, on the other hand, should be a glorious thing.
* remove alignment based damage and DR/ER from game (monks, paladins, some monsters, magic weapon properties, magic armor properties)
 
I'm leaning that way as well. It costs a feat to even try it, and promotes party coordination. I'm a little worried about having indiscriminate attacks at all, though, since the player damage scales so aggressively.  But I suppose if an immature/griefing player wants to be a jerk, there's no real way to stop it.
 
sounds good. we leave fireball damage alone, in light of selective spell changes.
 
should we play with damage types a little? for example, should 'nascent' damage heal plants, the way negative energy can heal undead? or will making odd rules about different damage types just overly complicate things?
 
I've been thinking this over, and i'm torn. nascent damage SHOULD be like negative energy and have different effects on plants, darn it. but we've already gone the other way with positive and negative, a little, so I'm not excited to make this messier. I vote nope, damage is damage and no more complicated effects, unless the DM wants to rule otherwise.
 
sounds good, let's leave damage types alone, keep them simple.
 
* alignment-based damage: should this still be a thing? If so, does it need a damage type for each alignment? If so, what rarity are those?
 
does the ethos of the inficter over ride the type of damage? IE, good-sourced fire damage. is it energy or what? I'm voting we remove this rider, it enormously complicates matters.  this means a change to monks, paladins, and some monsters, though
 
I'm TOTALLY in favor of either eliminating alignment-based damage, OR making it a damage type (physical?) unto itself. I lean towards eliminating it, as it's frankly a little dull.  Spindle damage is much more evocative than Evil damage. Evil damage? WTF is that, anyway?


==Breaking things==
==Breaking things==
* manufactured things Are immune to earth glide, tunneling, burrowing
* manufactured things are immune to earth glide, tunneling, burrowing





Revision as of 20:53, 16 October 2018