Talk:Epic Path: Difference between revisions
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* want to discuss bonus types again | |||
:* shield enhancement bonus stacks with armor enhancement bonus -- inconsistency; should rename shield enhance | |||
:* cloak of resistance gives resist bonus to saves; only place this bonus type is used, afaik | |||
:* other stacking armor types from magic items: natural, dodge, deflection -- do we really need all these? | |||
:* would like to go through the major numbers of the game (skills, ac, to-hits, damage, etc.) and list out each possible bonus type, their max bonus (for each type) and get a sense of our ranges. | |||
* integrate hustle rules on the [[Types of Movement]] page onto the [[Environmental Effects]] page. | * integrate hustle rules on the [[Types of Movement]] page onto the [[Environmental Effects]] page. |