Talk:Epic Path: Difference between revisions
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* re-examine Cargo, in light of name conflict of field. (see [[Template:Monster2]] and scroll to very bottom). | |||
* figure out how mounts affect encumbrance | * figure out how mounts affect encumbrance | ||
* status conditions | * add new status conditions that inflict a circle penalty (or alter existing conditions to include it) | ||
:* create a "circle 0" and update the various mana burning rules for it. | |||
* deflection bonus comes from any magic on the shield, replacing the 'shield enhancement bonus'. does not stack with other deflection bonuses, such as rings of protection. We're keeping "shield bonus to AC", however. | |||
* deflection bonus comes from any magic on the shield, replacing the 'shield enhancement bonus'. does not stack with other deflection bonuses, such as rings of protection. | |||
should a shield bash (without the improved shield bash feat) take away your shield bonus to AC and your deflection (magic) bonus, or just the shield bonus? | should a shield bash (without the improved shield bash feat) take away your shield bonus to AC and your deflection (magic) bonus, or just the shield bonus? | ||
* the SSL cert expires May 5, 2019, so we should get that fixed. | |||
* remove implements; change implement bonus to a class feature, granted to low bab casters when they are wielding any rod, staff, or wand. | * remove implements; change implement bonus to a class feature, granted to low bab casters when they are wielding any rod, staff, or wand. | ||
* metamagic rods - you must have the feat to use it. However, fewer or no limits on times per day or level of spell affected. Just removes the spell slot increase of the metamagic feat. Enhances the feat instead of replacing it | * metamagic rods - you must have the feat to use it. However, fewer or no limits on times per day or level of spell affected. Just removes the spell slot increase of the metamagic feat. Enhances the feat instead of replacing it | ||
* want to discuss bonus types again | * want to discuss bonus types again | ||
:* shield enhancement bonus stacks with armor enhancement bonus -- inconsistency; should rename shield enhance | :* shield enhancement bonus stacks with armor enhancement bonus -- inconsistency; should rename shield enhance | ||
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:* would like to go through the major numbers of the game (skills, ac, to-hits, damage, etc.) and list out each possible bonus type, their max bonus (for each type) and get a sense of our ranges. | :* would like to go through the major numbers of the game (skills, ac, to-hits, damage, etc.) and list out each possible bonus type, their max bonus (for each type) and get a sense of our ranges. | ||
after some thought, we really shouldn't allow scrolls to be used for mana-burning. 1st level scrolls cost 50gp each, and at 10th+ levels, this is practically free, which means infinite mana burning for every spell, if someone chooses to go that route. Even rogues shouldn't get this. (Rogues probably shouldn't get mana burning at all, IMO, even if they take the caster talents. It's a caster thing; if you really want it, multi-class into a caster/demi-caster.) | |||
* integrate hustle rules on the [[Types of Movement]] page onto the [[Environmental Effects]] page. | * integrate hustle rules on the [[Types of Movement]] page onto the [[Environmental Effects]] page. | ||
* Update Between Adventures section on Spell Research to clarify language about adding metamagic to a researched spell -- metamagic added /can/ increase the gross spell level above 17, just not be added as research to produce an infinitely metamagicked spell. | * Update Between Adventures section on Spell Research to clarify language about adding metamagic to a researched spell -- metamagic added /can/ increase the gross spell level above 17, just not be added as research to produce an infinitely metamagicked spell. | ||
=='Finishing' Epic Path== | =='Finishing' Epic Path== | ||
:* wild shape / mutagen -- update all these rules to make use of the polymorph system | |||
:* | |||
:* '''The Great Splittening:''' | :* '''The Great Splittening:''' | ||
::* search within each class category for opposite bonus type (e.g. divine or arcane) and remove references. | ::* search within each class category for opposite bonus type (e.g. divine or arcane) and remove references. | ||
::* extracts and poultices -- need to talk about # of targets, and whether those we reduce to 1 (from higher than 1) need to be buffed to compensate | ::* extracts and poultices -- need to talk about # of targets, and whether those we reduce to 1 (from higher than 1) need to be buffed to compensate | ||
::* divine casters -- need to reduce overall circles of these spells from their arcane counterparts | ::* divine casters -- need to reduce overall circles of these spells from their arcane counterparts | ||
* PDF Character Sheet (Fillable) -- yes, this will happen | * PDF Character Sheet (Fillable) -- yes, this will happen | ||
* Magic Items -- need a LOT | * Magic Items -- need a LOT of them for every slot, with specific items for each broad style of play: tank, striker, ranged striker, caster, buffer (includes healing/leader -- anything that helps you help someone else) | ||
* Monsters -- at least 10 per CR. Still need CR's 19 through 40, but CR's 1 - 18 are done enough for now. | * Monsters -- at least 10 per CR. Still need CR's 19 through 40, but CR's 1 - 18 are done enough for now. | ||
* Domains and Bloodlines cleanup (or redo) -- at minimum, clear out dead links, make metamagic more available, make each one at least somewhat unique -- if we can't, we should scale back how many there are. | * Domains and Bloodlines cleanup (or redo) -- at minimum, clear out dead links, make metamagic more available, make each one at least somewhat unique -- if we can't, we should scale back how many there are. | ||
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* Update earth glide, tunneling, burrowing - cannot affect manufactured things (walls, doors, etc.); should also be noted in the [[Breaking Things]] page. | * Update earth glide, tunneling, burrowing - cannot affect manufactured things (walls, doors, etc.); should also be noted in the [[Breaking Things]] page. | ||
* '''racial traits:''' normalize what levels you (might) improve your racial abilities, and add it into the class tables | * '''racial traits:''' normalize what levels you (might) improve your racial abilities, and add it into the class tables | ||
* create a "tactical" keyword and category that would identify feats, abilities, skill uses, etc. that are very dependent on a map, and wouldn't work well in a 'theater of the mind' game. | |||
=== Bonus Systems === | === Bonus Systems === |