Talk:Epic Path: Difference between revisions

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Since you've removed the domain pages, should we delete all the links to domains and subdomains in the spells?  If we do this, it may require us to put some of it back in, later, if/when we decide to re-introduce domains... thoughts?
* re-examine Cargo, in light of name conflict of field. (see [[Template:Monster2]] and scroll to very bottom).
 
rip-em out! :) there's over 500 dead links there, lets clean up the spell pages completely.  if/when we build pantheons, all links to granted spells should be in there. as a note, LOTS of interesting stuff in the domain/subdomain rules, we should definitely try and capture all that good flavor...at a later date. :)
 
possible reason why Cargo didn't work for the monster template: apparently "Int" is a reserved word in SQL and we were using it as a field name in the template... haven't tried anything yet, but might bear some investigation...
 
is this April Fools?  becuz that's cruel, if so.... :) If not, OMG, it is Million Monster time! :D


* figure out how mounts affect encumbrance
* figure out how mounts affect encumbrance
* status conditions with a circle penalty
* add new status conditions that inflict a circle penalty (or alter existing conditions to include it)
 
:* create a "circle 0" and update the various mana burning rules for it.


* shield bonus to AC, provided by a shield
* deflection bonus comes from any magic on the shield, replacing the 'shield enhancement bonus'. does not stack with other deflection bonuses, such as rings of protection.  We're keeping "shield bonus to AC", however.
* deflection bonus comes from any magic on the shield, replacing the 'shield enhancement bonus'. does not stack with other deflection bonuses, such as rings of protection.


  should a shield bash (without the improved shield bash feat) take away your shield bonus to AC and your deflection (magic) bonus, or just the shield bonus?
  should a shield bash (without the improved shield bash feat) take away your shield bonus to AC and your deflection (magic) bonus, or just the shield bonus?


also, the SSL cert expires May 5, 2019, so we should get that fixed post haste :)
* the SSL cert expires May 5, 2019, so we should get that fixed.


* remove implements; change implement bonus to a class feature, granted to low bab casters when they are wielding any rod, staff, or wand.
* remove implements; change implement bonus to a class feature, granted to low bab casters when they are wielding any rod, staff, or wand.
* metamagic rods - you must have the feat to use it. However, fewer or no limits on times per day or level of spell affected. Just removes the spell slot increase of the metamagic feat. Enhances the feat instead of replacing it
* metamagic rods - you must have the feat to use it. However, fewer or no limits on times per day or level of spell affected. Just removes the spell slot increase of the metamagic feat. Enhances the feat instead of replacing it
It would take a fair bit of looking around the site, but I'd love to mark all the feats, abilities, items, monster powers, etc. that require a battle mat to work properly as 'tactical', give them a keyword, and maybe a category.  This would let players and GM's who want to do 'theater of the mind' know quickly what things to avoid, or work around, if they don't have a battle mat.
* want to discuss bonus types again
* want to discuss bonus types again
:* shield enhancement bonus stacks with armor enhancement bonus -- inconsistency; should rename shield enhance
:* shield enhancement bonus stacks with armor enhancement bonus -- inconsistency; should rename shield enhance
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:* would like to go through the major numbers of the game (skills, ac, to-hits, damage, etc.) and list out each possible bonus type, their max bonus (for each type) and get a sense of our ranges.
:* would like to go through the major numbers of the game (skills, ac, to-hits, damage, etc.) and list out each possible bonus type, their max bonus (for each type) and get a sense of our ranges.


after some thought, we really shouldn't allow scrolls to be used for mana-burning.  1st level scrolls cost 50gp each, and at 10th+ levels, this is practically free, which means infinite mana burning for every spell, if someone chooses to go that route.  Even rogues shouldn't get this. (Rogues probably shouldn't get mana burning at all, IMO, even if they take the caster talents.  It's a caster thing; if you really want it, multi-class into a caster/demi-caster.)
* integrate hustle rules on the [[Types of Movement]] page onto the [[Environmental Effects]] page.
* integrate hustle rules on the [[Types of Movement]] page onto the [[Environmental Effects]] page.
* magic item for increased duration of spells (e.g. two encounters), longer range for spells, etc.


* Update Between Adventures section on Spell Research to clarify language about adding metamagic to a researched spell -- metamagic added /can/ increase the gross spell level above 17, just not be added as research to produce an infinitely metamagicked spell.
* Update Between Adventures section on Spell Research to clarify language about adding metamagic to a researched spell -- metamagic added /can/ increase the gross spell level above 17, just not be added as research to produce an infinitely metamagicked spell.


=='Finishing' Epic Path==
=='Finishing' Epic Path==
* Spells pass -- update spells for Circles and Damage types, remove bonus types except for Arcane/Divine charges, limit targets, stateless duration, etc.
:* wild shape / mutagen -- update all these rules to make use of the polymorph system
:* shapechange / polymorph / wild shape / mutagen -- update all these rules with a mini-system
:* '''The Great Splittening:'''
:* '''The Great Splittening:'''
::* within each class category, run REPLACE script to cull unneeded spell levels (other classes than the one for that category)
::* search within each class category for opposite bonus type (e.g. divine or arcane) and remove references.
::* search within each class category for opposite bonus type (e.g. divine or arcane) and remove references.
::* search for text "(Spell)]]" and convert to appropriate link (e.g. "(Cleric Spell)]]")
::* extracts and poultices -- need to talk about # of targets, and whether those we reduce to 1 (from higher than 1) need to be buffed to compensate
::* extracts and poultices -- need to talk about # of targets, and whether those we reduce to 1 (from higher than 1) need to be buffed to compensate
::* divine casters -- need to reduce overall circles of these spells from their arcane counterparts
::* divine casters -- need to reduce overall circles of these spells from their arcane counterparts


* PDF Character Sheet (Fillable) -- yes, this will happen
* PDF Character Sheet (Fillable) -- yes, this will happen
* Magic Items -- need a LOT more of them for every slot, with specific items for each broad class of character: tank, striker, blaster, blapper, controller, leader, healer (heaviest emphasis on strikers, since most classes are, or can be, strikers)
* Magic Items -- need a LOT of them for every slot, with specific items for each broad style of play: tank, striker, ranged striker, caster, buffer (includes healing/leader -- anything that helps you help someone else)
* Monsters -- at least 10 per CR.  Still need CR's 19 through 40, but CR's 1 - 18 are done enough for now.
* Monsters -- at least 10 per CR.  Still need CR's 19 through 40, but CR's 1 - 18 are done enough for now.
* Domains and Bloodlines cleanup (or redo) -- at minimum, clear out dead links, make metamagic more available, make each one at least somewhat unique -- if we can't, we should scale back how many there are.
* Domains and Bloodlines cleanup (or redo) -- at minimum, clear out dead links, make metamagic more available, make each one at least somewhat unique -- if we can't, we should scale back how many there are.
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* Update earth glide, tunneling, burrowing - cannot affect manufactured things (walls, doors, etc.); should also be noted in the [[Breaking Things]] page.
* Update earth glide, tunneling, burrowing - cannot affect manufactured things (walls, doors, etc.); should also be noted in the [[Breaking Things]] page.
* '''racial traits:''' normalize what levels you (might) improve your racial abilities, and add it into the class tables
* '''racial traits:''' normalize what levels you (might) improve your racial abilities, and add it into the class tables
* create a "tactical" keyword and category that would identify feats, abilities, skill uses, etc. that are very dependent on a map, and wouldn't work well in a 'theater of the mind' game.


=== Bonus Systems ===
=== Bonus Systems ===

Revision as of 17:58, 2 April 2019