Talk:Epic Path: Difference between revisions

From Epic Path
Jump to navigation Jump to search
No edit summary
No edit summary
Line 71: Line 71:


  the reason why I put in the circle cap was that we coould have ways for casters to raise their caster level.  the wizzies circus arcana could easily include +1 caster level. this actually works really well with the arcane schools, and 'uncorks' those over-circled heavy-hitters. (which are admittedly rare, and could also simply be removed) I was also going to introduce at least a couple of magic items that raised the caster's caster level for a given school, or all spells of a given level, or just all spells for the really expensive versions. :)  the plan is for casters to have so much delicious item candy out there they're just HUNGRY for more loots.  as they should be. :)  
  the reason why I put in the circle cap was that we coould have ways for casters to raise their caster level.  the wizzies circus arcana could easily include +1 caster level. this actually works really well with the arcane schools, and 'uncorks' those over-circled heavy-hitters. (which are admittedly rare, and could also simply be removed) I was also going to introduce at least a couple of magic items that raised the caster's caster level for a given school, or all spells of a given level, or just all spells for the really expensive versions. :)  the plan is for casters to have so much delicious item candy out there they're just HUNGRY for more loots.  as they should be. :)  
okay, fair enough. However, we just made specialist schools add +1 circle to spells cast from that school, which will nearly always (at early levels especially) push them above cap.  I would say if this benefit does little/no good for levels 1 to 7, we should change it.  +1 caster level would actually be just fine, as an alternative.  All that said, I'm just imagining sitting at the table, I've just unlocked power word kill (or some other over-circled spell for its level) and realize it's actually no better than any other level 9 spell until I gain at least 2 more levels (and it's single target). That's not nearly as fun as getting a new toy that lets you break the rules a little. In a practical sense, it's +17 to the damage of that spell (+1 per die, 1 die per character level), which at level 17, while nice, isn't at ALL game-breaking, especially for a single target spell.  But it FEELS good to get that bonus.





Revision as of 17:46, 3 April 2019