Talk:Epic Path: Difference between revisions
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* five foot step becomes 20 feet, minus 5 per attack made (requires mods for prowler) | * five foot step becomes 20 feet, minus 5 per attack made (requires mods for prowler) | ||
* re-examine Cargo, in light of name conflict of field. (see [[Template:Monster2]] and scroll to very bottom). | * re-examine Cargo, in light of name conflict of field. (see [[Template:Monster2]] and scroll to very bottom). | ||
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* deflection bonus is the sum of a shield's base AC plus any magic on the shield, replacing the 'shield AC' and 'shield enhancement bonus' types. does not stack with other deflection bonuses, such as rings of protection. | * deflection bonus is the sum of a shield's base AC plus any magic on the shield, replacing the 'shield AC' and 'shield enhancement bonus' types. does not stack with other deflection bonuses, such as rings of protection. | ||
* armor bonus comes from armor | * armor bonus comes from armor AC plus any magic on the armor, replacing 'armor AC' and 'armor enhancement bonus' types. Does not stack with any other armor bonuses to AC, such as the Mage Armor spell, or bracers of armor. | ||
* want to discuss bonus types again | * want to discuss bonus types again | ||
:* cloak of resistance gives resist bonus to saves; only place this bonus type is used, afaik | :* cloak of resistance gives resist bonus to saves; only place this bonus type is used, afaik | ||
:* would like to go through the major numbers of the game (skills, ac, to-hits, damage, etc.) and list out each possible bonus type, their max bonus (for each type) and get a sense of our ranges. | :* would like to go through the major numbers of the game (skills, ac, to-hits, damage, etc.) and list out each possible bonus type, their max bonus (for each type) and get a sense of our ranges. | ||
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:* items per slot sorted by style of play: tank, striker, ranged striker, caster, buffer (includes healing/leader) | :* items per slot sorted by style of play: tank, striker, ranged striker, caster, buffer (includes healing/leader) | ||
:* clean up magic properties for weapons/shields/armor | :* clean up magic properties for weapons/shields/armor | ||
:* rods provide a single spell to the wielder, using up charges (was wands); requires UMD if you can't normally learn the spell (you don't need to know it, just be /able/ to know it). Uses up one hand, and counts as a light mace. | :* rods provide a single spell to the wielder, using up charges (was wands); requires UMD if you can't normally learn the spell (you don't need to know it, just be /able/ to know it). Uses up one hand, and counts as a light mace. | ||
:* staves provide multiple spells, using up charges (largely unchanged, but should use turning stones for charges, like wands); doesn't require UMD if you can cast any spells at all, but an easy check if you can't. Uses up both hands, and counts as a quarterstaff. | :* staves provide multiple spells, using up charges (largely unchanged, but should use turning stones for charges, like wands); doesn't require UMD if you can cast any spells at all, but an easy check if you can't. Uses up both hands, and counts as a quarterstaff. | ||
:* wands 'augment' casting, rather than provide spells. Only casters use wands. (was rods). Uses up 1 hand and doesn't threaten. | :* wands 'augment' casting, rather than provide spells. Only casters use wands. (was rods). Uses up 1 hand and doesn't threaten. | ||
:* scrolls grant a consumable spell, requires UMD, standard action to cast. Cannot be used for mana-burning, but if you can mana-burn, you can, in theory, use your own spell slots to mana-burn a scroll. | :* scrolls grant a consumable spell, requires UMD, standard action to cast. Cannot be used for mana-burning, but if you can mana-burn, you can, in theory, use your own spell slots to mana-burn a scroll. | ||
:* Metamagic Wands -- you can only use a metamagic wand if you already know the feat the rod is granting. However, the rod gets rid of the spell level increase when wielded (upgrades improve max base spell level they can affect, and possibly uses per day/encounter/round). | :* Metamagic Wands (was rods) -- you can only use a metamagic wand if you already know the feat the rod is granting. However, the rod gets rid of the spell level increase when wielded (upgrades improve max base spell level they can affect, and possibly uses per day/encounter/round). | ||
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:* Update Wizard Familiar and Implement class features | :* Update Wizard Familiar and Implement class features | ||
:* Update Alchemist Mutagen class feature | :* Update Alchemist Mutagen class feature | ||
:* update Wizard Specialist School bonus from +1 save DC and +1 spell circle, to something equally good, but less confusing (bonus circle pushes them above level cap for circle, especially at early levels). | |||
:* | |||
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* need to update / create page for monster types and subtypes. | * need to update / create page for monster types and subtypes. | ||
:* need to review any broken links to subtypes that we don't actually want to define (e.g. azata) | :* need to review any broken links to subtypes that we don't actually want to define (e.g. azata) | ||
* just generally clean up all broken links | |||
* Update earth glide, tunneling, burrowing - cannot affect manufactured things (walls, doors, etc.); should also be noted in the [[Breaking Things]] page. | * Update earth glide, tunneling, burrowing - cannot affect manufactured things (walls, doors, etc.); should also be noted in the [[Breaking Things]] page. | ||
* '''racial traits:''' normalize what levels you (might) improve your racial abilities, and add it into the class tables | * '''racial traits:''' normalize what levels you (might) improve your racial abilities (10, 20, 30?), and add it into the class tables | ||
* create a "tactical" keyword and category that would identify feats, abilities, skill uses, etc. that are very dependent on a map, and wouldn't work well in a 'theater of the mind' game. | * create a "tactical" keyword and category that would identify feats, abilities, skill uses, etc. that are very dependent on a map, and wouldn't work well in a 'theater of the mind' game. | ||