Talk:Epic Path: Difference between revisions

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  +3 melee magic properties:  pls review Beatific and Improved Benevolent.  They seem a bit duplicative... I'd suggest getting rid of Beatific, and then possibly renaming 'Improved Benevolent' to 'Beatific', since that's a better name.
  +3 melee magic properties:  pls review Beatific and Improved Benevolent.  They seem a bit duplicative... I'd suggest getting rid of Beatific, and then possibly renaming 'Improved Benevolent' to 'Beatific', since that's a better name.
yeah, I started to delete the beatific, but on a close read, its a bit different from the benevolent line, and scales differently. i'd be cool with deleting it, though, if you feel its too 'samey'
for the higher level energy damage weapon properties: the AOE effects are a bit of a headache. it's a LOT of dice-rolling and damage recording book-keeping, not to mention the 'accidental' pvp damage implications can be nasty. one thing I've been thinking about is making the melee-range aoe's into point-blank blasts in a 2x4 line, increasing to a 3x5 line, which must share a face on the short side with the wielder's space (even when using a reach weapon).  this allows the user to steer the aoe much better. if you have a reach weapon with a reach further than the AOE size, then the AOE reaches further. the damage could be summed and rolled once, with a single save. for the ranged properties, the same props could be a 3x3 or 5x5 square, and similarly summed rolled, and saved against once. thoughts?


* negative bab; favored class dictates full attack
* negative bab; favored class dictates full attack
* five foot step becomes 20 feet, minus 5 per attack made (requires mods for prowler)


* re-examine Cargo, in light of name conflict of field. (see [[Template:Monster2]] and scroll to very bottom).
* re-examine Cargo, in light of name conflict of field. (see [[Template:Monster2]] and scroll to very bottom).

Revision as of 19:55, 16 May 2019