Talk:Epic Path: Difference between revisions
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for the higher level energy damage weapon properties: the AOE effects are a bit of a headache. it's a LOT of dice-rolling and damage recording book-keeping, not to mention the 'accidental' pvp damage implications can be nasty. one thing I've been thinking about is making the melee-range aoe's into point-blank blasts in a 2x4 line, increasing to a 3x5 line, which must share a face on the short side with the wielder's space (even when using a reach weapon). this allows the user to steer the aoe much better. if you have a reach weapon with a reach further than the AOE size, then the AOE reaches further. the damage could be summed and rolled once, with a single save. for the ranged properties, the same props could be a 3x3 or 5x5 square, and similarly summed rolled, and saved against once. thoughts? | for the higher level energy damage weapon properties: the AOE effects are a bit of a headache. it's a LOT of dice-rolling and damage recording book-keeping, not to mention the 'accidental' pvp damage implications can be nasty. one thing I've been thinking about is making the melee-range aoe's into point-blank blasts in a 2x4 line, increasing to a 3x5 line, which must share a face on the short side with the wielder's space (even when using a reach weapon). this allows the user to steer the aoe much better. if you have a reach weapon with a reach further than the AOE size, then the AOE reaches further. the damage could be summed and rolled once, with a single save. for the ranged properties, the same props could be a 3x3 or 5x5 square, and similarly summed rolled, and saved against once. thoughts? | ||
I think it should be small, odd-shaped AoE's (I like 1x5, personally, cause it can go diagonally, but I don't hate 2x4, 2x6, etc. shapes that have to start from a flat side of your space, either). I think the wielder should have to roll to hit for every target in the AOE, and then roll damage once for all of them. No save, since there was a to-hit roll. I could see adding in an auto-selective feature, but I'd prefer if there was a cost to using it... like, for every ally you exclude, you have to exclude an enemy, or something... I would also clearly state that the attack has to start at an enemy in melee range. | I think it should be small, odd-shaped AoE's (I like 1x5, personally, cause it can go diagonally, but I don't hate 2x4, 2x6, etc. shapes that have to start from a flat side of your space, either). I think the wielder should have to roll to hit for every target in the AOE, and then roll damage once for all of them. No save, since there was a to-hit roll. I could see adding in an auto-selective feature, but I'd prefer if there was a cost to using it... like, for every ally you exclude, you have to exclude an enemy, or something... I would also clearly state that the attack has to start at an enemy in melee range. | ||
hrrm. i'll write up an example today, lets see how we feel about it. | |||
* negative bab; favored class dictates full attack | * negative bab; favored class dictates full attack |