Talk:Epic Path: Difference between revisions

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  conversation topic: what if we give everyone an "all other skills" value, that levels as they level, but isn't connected to stats, magic items, etc. Basically, any skill that doesn't have ranks in it falls into the 'all other skills' check.  The numbers would vary with class (a little, like +/-5), maybe get some feat support, but no magic item support, and would generally give everyone a chance at making an easy check on any skill (around 50% of the time; it's not supposed to be ''good''), while still needing ranks to actually achieve results better than 'easy'.  Recall that I'm also eliminating critical results on skills you don't have ranks in, so even if you roll a 25, it doesn't become a 25 for the 'all other skills' check.  Thoughts?  (The big win here is it would simplify character sheets -- only list the skills you have ranks in, and then the 'other skill' bonus.)
  conversation topic: what if we give everyone an "all other skills" value, that levels as they level, but isn't connected to stats, magic items, etc. Basically, any skill that doesn't have ranks in it falls into the 'all other skills' check.  The numbers would vary with class (a little, like +/-5), maybe get some feat support, but no magic item support, and would generally give everyone a chance at making an easy check on any skill (around 50% of the time; it's not supposed to be ''good''), while still needing ranks to actually achieve results better than 'easy'.  Recall that I'm also eliminating critical results on skills you don't have ranks in, so even if you roll a 25, it doesn't become a 25 for the 'all other skills' check.  Thoughts?  (The big win here is it would simplify character sheets -- only list the skills you have ranks in, and then the 'other skill' bonus.)
like this idea, but how about something even simpler: you can roll a bailiwick skill roll for any skill, at -10to level 10, -15 to level 20, -20 at epic. we could roll this into the bailiwick skill rules and voila, we're done. :)


* negative bab; favored class dictates full attack
* negative bab; favored class dictates full attack

Revision as of 05:46, 8 June 2019