Talk:Epic Path: Difference between revisions

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* create an "all other skills" value -- not tied to any stat, just based on character class. No magic item support, but possibly feat support. Should make Easy checks possible (roughly half the time), but generally be worse than putting 1 rank into a skill.
* create an "all other skills" value -- (character level - 2) + d20.  Note that no stat is added to this.
:* At low levels, this allows an easy check on a 10 or better, but at high levels, caps out at needing a 19 or better.  
:* When using the "All Other Skills" value, natural 20's don't provide any crit bonus, but natural 1's still fail.
::* Bards might get a class feature which grants them a +4 to +9 scaling bonus to this value.
::* Wizards might get a class feature which grants them a +2 to +7 scaling bonus to this value.
::* Int Rogues might get a class feature which grants them a +1 to +5 scaling bonus to this value.
::* most classes wouldn't get any bonus to it.  Just the ones we think should be "good at skills" in general.
::* we could, if we really want to, give a +1 bonus for every +5 modifier a character has in INT (dropping fractions), but I don't recommend it. Instead, just putting a scaling bonus into our 'high skilled' classes would give us yet another knob to turn for thickening up some dead levels in a few classes.
 
Note that this value will be better than any skill you just put 1 rank into but otherwise never boost (after level 5 or so).  Considering how bad a skill gets if you just leave it at 1 rank, with no magic support (even if it's tied to a good stat), there's no realistic way to keep that viable. Even if you put ranks into a skill every other level, if you don't tie it to a good stat, or give it magic support, you'll need a 21+ to make an easy check at level 21.
The only reasonable approach to skills, as our game is currently defined today, without changing anything, is to keep your ranks maxed out in a set number of skills, and ignore everything else.  Dumping a few ranks here and there just makes ALL of your skill checks weak, and the weakest among them aren't ever going to be viable, even for easy checks.  Having an "All Other Skills" value would just make that fact more obvious to any novice players.





Revision as of 20:11, 25 June 2019