Talk:Epic Path: Difference between revisions

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::* we could, if we really want to, give a +1 bonus for every +5 modifier a character has in INT (dropping fractions), but I don't recommend it. Instead, just putting a scaling bonus into our 'high skilled' classes would give us yet another knob to turn for thickening up some dead levels in a few classes.
::* we could, if we really want to, give a +1 bonus for every +5 modifier a character has in INT (dropping fractions), but I don't recommend it. Instead, just putting a scaling bonus into our 'high skilled' classes would give us yet another knob to turn for thickening up some dead levels in a few classes.


  Note that this value will be better than any skill you just put 1 rank into but otherwise never boost (after level 5 or so).  Considering how bad a skill gets if you just leave it at 1 rank, with no magic support (even if it's tied to a good stat), there's no realistic way to keep that viable. Even if you put ranks into a skill every other level, if you don't tie it to a good stat, or give it magic support, you'll need a 21+ to make an easy check at level 21.
  Note that this value will be better than any skill you just put 1 rank into but otherwise never boost (after level 5 or so).  Considering how bad a skill gets if you just leave it at 1 rank, with no magic support (even if it's tied to a good stat), there's no realistic way to keep that viable. Even if you put ranks into a skill every other level, if you don't tie it to a good stat or give it magic support, you'll need a 21+ to make an easy check at level 35.
   
   
  The only reasonable approach to skills, as our game is currently defined today, without changing anything, is to keep your ranks maxed out in a set number of skills, and ignore everything else.  Dumping a few ranks here and there just makes ALL of your skill checks weak, and the weakest among them aren't ever going to be viable, even for easy checks.  Having an "All Other Skills" value would just make that fact more obvious to any novice players.
  The only reasonable approach to skills, as our game is currently defined today, without changing anything, is to keep your ranks maxed out in a set number of skills, and ignore everything else.  Dumping a few ranks here and there just makes ALL of your skill checks weak, and the weakest among them aren't ever going to be viable, even for easy checks.  Having an "All Other Skills" value would just make that fact more obvious to any novice players.

Revision as of 20:15, 25 June 2019