Talk:Epic Path: Difference between revisions
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update remnant page to describe their 'no drop' status | update remnant page to describe their 'no drop' status | ||
need a note in the ability scores page (and probably the caster pages) that you can't get spells of a higher level than your class level allows, even with a high stat. | need a note in the ability scores page (and probably the caster pages) that you can't get spells of a higher level than your class level allows, even with a high stat. | ||
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deathwatch monocle Deathgaze attack should use the item's to-hit, not the wearer's... also need to fix the Deathwatch power to not be defeated by damage or healing the wearer inflicts | deathwatch monocle Deathgaze attack should use the item's to-hit, not the wearer's... also need to fix the Deathwatch power to not be defeated by damage or healing the wearer inflicts | ||
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* '''Magic Items''' | * '''Magic Items''' | ||
:* items per slot sorted by style of play: tank, striker, ranged striker, caster, buffer (includes healing/leader) | :* items per slot sorted by style of play: tank, striker, ranged striker, caster, buffer (includes healing/leader) | ||
:* rods provide a single spell to the wielder, using up charges (was wands); requires UMD if you can't normally learn the spell (you don't need to know it, just be /able/ to know it). Uses up one hand, and counts as a light mace. | :* rods provide a single spell to the wielder, using up charges (was wands); requires UMD if you can't normally learn the spell (you don't need to know it, just be /able/ to know it). Uses up one hand, and counts as a light mace. | ||
:* staves provide multiple spells, using up charges (largely unchanged, but should use turning stones for charges, like wands); doesn't require UMD if you can cast any spells at all, but an easy check if you can't. Uses up both hands, and counts as a quarterstaff. | :* staves provide multiple spells, using up charges (largely unchanged, but should use turning stones for charges, like wands); doesn't require UMD if you can cast any spells at all, but an easy check if you can't. Uses up both hands, and counts as a quarterstaff. | ||
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* '''Character Class Rebalancing''' | * '''Character Class Rebalancing''' | ||
:* look at partisan's Superiority ability (fast healing) -- | :* look at partisan's Superiority ability (fast healing) -- change to a self-only instant heal as swift action, once per encounter, with scaling healing? | ||
:* Sorcerer Bloodlines -- need a LOT of work, review, etc. At a minimum, need to clean out dead links and replace with useful content. Trim down qty of bloodlines (9?) | :* Sorcerer Bloodlines -- need a LOT of work, review, etc. At a minimum, need to clean out dead links and replace with useful content. Trim down qty of bloodlines (9?) | ||
:* Domains -- decide if these are going to be in the game as a player mechanic (I lean toward 'no'), but if not, decide how they factor into deities | :* Domains -- decide if these are going to be in the game as a player mechanic (I lean toward 'no'), but if not, decide how they factor into deities | ||
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:* Update Alchemist Mutagen class feature | :* Update Alchemist Mutagen class feature | ||
:* update Wizard Specialist School bonus from +1 save DC and +1 spell circle, to something equally good, but less confusing (bonus circle pushes them above level cap for circle, especially at early levels). | :* update Wizard Specialist School bonus from +1 save DC and +1 spell circle, to something equally good, but less confusing (bonus circle pushes them above level cap for circle, especially at early levels). | ||
:* Bards might get a class feature which grants them a +4 to +9 scaling bonus to this value. | |||
:* Wizards might get a class feature which grants them a +2 to +7 scaling bonus to this value. | |||
:* Rogues might get a class feature which grants them a +1 to +5 scaling bonus to this value. | |||
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:* create at least 10 per CR. Still need CR's 19 through 40, but CR's 1 - 18 are done ''enough'' for now. | :* create at least 10 per CR. Still need CR's 19 through 40, but CR's 1 - 18 are done ''enough'' for now. | ||
:* finish updating monsters for damage types, ER/DR types, and general clean-up (update to new variables, maladies template, etc.) | :* finish updating monsters for damage types, ER/DR types, and general clean-up (update to new variables, maladies template, etc.) | ||
Finished up through CR | Finished up through CR 15 | ||
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:* rogue talents | :* rogue talents | ||
:* fighter tactics | :* fighter tactics | ||
:* Equipment pages -- finish them, clean out the stupid stuff | :* Equipment pages -- finish them, clean out the stupid stuff | ||
* finish the Designing Skill Challenges section on the [[Game Master's Guide]] page. | * finish the Designing Skill Challenges section on the [[Game Master's Guide]] page. |